Travelled to:
1 × France
1 × South Korea
2 × Canada
2 × USA
Collaborated with:
J.Song E.Yi T.Park J.Oh W.Choi J.Kim M.Ko S.Yang J.Lee K.Yatani K.Chung J.Kim J.Sung M.Gerla H.Kang M.Yi J.Kantola S.MacKenzie M.Moon I.Hwang B.Lee H.Lee S.Son S.Song C.Heizmann J.Jeong D.Shin C.Lee Y.Kim G.Gweon
Talks about:
smartphon (3) exploratori (2) exergam (2) studi (2) mobil (2) base (2) interperson (1) understand (1) synchroni (1) intervent (1)
Person: Uichin Lee
DBLP: Lee:Uichin
Contributed to:
Wrote 7 papers:
- CHI-2015-OhCKL #detection #documentation #named
- ScanShot: Detecting Document Capture Moments and Correcting Device Orientation (JO, WC, JK, UL), pp. 953–956.
- CSCW-2015-KoYLHJLSYSC #named #self #smarttech
- NUGU: A Group-based Intervention App for Improving Self-Regulation of Limiting Smartphone Use (MK, SY, JL, CH, JJ, UL, DS, KY, JS, KMC), pp. 1235–1245.
- CHI-2014-LeeLKLKYYGCS #case study #smarttech #student
- Hooked on smartphones: an exploratory study on smartphone overuse among college students (UL, JL, MK, CL, YK, SY, KY, GG, KMC, JS), pp. 2327–2336.
- CHI-2014-ParkLMMHS #game studies
- Human factors of speed-based exergame controllers (TP, UL, SM, MM, IH, JS), pp. 1865–1874.
- CHI-2013-LeeKYSG #mobile
- Analyzing crowd workers in mobile pay-for-answer q&a (UL, JK, EY, JS, MG), pp. 533–542.
- CSCW-2013-ParkLLLSSS #game studies #named #social
- ExerSync: facilitating interpersonal synchrony in social exergames (TP, UL, BL, HL, SS, SS, JS), pp. 409–422.
- CHI-2012-LeeKYYK #case study #comprehension #mobile
- Understanding mobile Q&A usage: an exploratory study (UL, HK, EY, MY, JK), pp. 3215–3224.