Proceedings of the 21st ACM SIGCHI Conference on Human Factors in Computing Systems
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Gilbert Cockton, Panu Korhonen
Proceedings of the 21st ACM SIGCHI Conference on Human Factors in Computing Systems
CHI, 2003.

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@proceedings{CHI-2003,
	address       = "Ft. Lauderdale, Florida, USA",
	editor        = "Gilbert Cockton and Panu Korhonen",
	isbn          = "1-58113-630-7",
	publisher     = "{ACM}",
	title         = "{Proceedings of the 21st ACM SIGCHI Conference on Human Factors in Computing Systems}",
	year          = 2003,
}

Contents (75 items)

CHI-2003-Yee03a #interactive
Peephole displays: pen interaction on spatially aware handheld computers (KPY), pp. 1–8.
CHI-2003-RoddenB #design #evolution #ubiquitous
The evolution of buildings and implications for the design of ubiquitous domestic environments (TR, SB), pp. 9–16.
CHI-2003-HutchinsonMWBDPBCEHRE #design #product line
Technology probes: inspiring design for and with families (HH, WEM, BW, BBB, AD, CP, MBL, SC, HE, HH, NR, BE), pp. 17–24.
CHI-2003-KurniawanKEB #design #evaluation
Design and user evaluation of a joystick-operated full-screen magnifier (SHK, AK, DGE, PB), pp. 25–32.
CHI-2003-JackoSSBEEKMZ #feedback #multimodal #performance #question #visual notation #what
Older adults and visual impairment: what do exposure times and accuracy tell us about performance gains associated with multimodal feedback? (JAJ, IUS, FS, LB, PJE, VKE, TK, KPM, BSZ), pp. 33–40.
CHI-2003-HwangKLC #multi
Multiple haptic targets for motion-impaired computer users (FH, SK, PL, PJC), pp. 41–48.
CHI-2003-HuangM
Semi-public displays for small, co-located groups (EMH, EDM), pp. 49–56.
CHI-2003-RoddenRHT #design #novel
Designing novel interactional workspaces to support face to face consultations (TR, YR, JH, IT), pp. 57–64.
CHI-2003-OHaraPL #coordination #social
Social coordination around a situated display appliance (KO, MJP, SL), pp. 65–72.
CHI-2003-TangOBM #artificial reality #assembly #comparative #effectiveness
Comparative effectiveness of augmented reality in object assembly (AT, CBO, FB, WM), pp. 73–80.
CHI-2003-YamauchiWB #using
Information use of service technicians in difficult cases (YY, JW, DGB), pp. 81–88.
CHI-2003-KlemmerGWL #interface #physics
Books with voices: paper transcripts as a physical interface to oral histories (SRK, JG, GJW, JAL), pp. 89–96.
CHI-2003-ZhaiK
Shorthand writing on stylus keyboard (SZ, POK), pp. 97–104.
CHI-2003-AlbinssonZ #interactive #precise
High precision touch screen interaction (PAA, SZ), pp. 105–112.
CHI-2003-SoukoreffM #evaluation #fault #metric #research
Metrics for text entry research: an evaluation of MSD and KSPC, and a new unified error metric (RWS, ISM), pp. 113–120.
CHI-2003-RiegelsbergerSM #e-commerce #people #trust
Shiny happy people building trust?: photos on e-commerce websites and consumer trust (JR, MAS, JDM), pp. 121–128.
CHI-2003-PalenD #privacy
Unpacking “privacy” for a networked world (LP, PD), pp. 129–136.
CHI-2003-GoodK #case study #privacy #usability
Usability and privacy: a study of Kazaa P2P file-sharing (NG, AK), pp. 137–144.
CHI-2003-BedersonLSHN #usability
Electronic voting system usability issues (BBB, BL, RMS, PSH, RGN), pp. 145–152.
CHI-2003-CoventryAJ #interface #usability #verification
Usability and biometric verification at the ATM interface (LMC, ADA, GJ), pp. 153–160.
CHI-2003-Ho-ChingML #design #evaluation #what
Can you see what i hear?: the design and evaluation of a peripheral sound display for the deaf (FWlHC, JM, JAL), pp. 161–168.
CHI-2003-MankoffDHKLA #evaluation #heuristic
Heuristic evaluation of ambient displays (JM, AKD, GH, JAK, SL, MA), pp. 169–176.
CHI-2003-ZhaiCBG #online
Human on-line response to target expansion (SZ, SC, MBL, YG), pp. 177–184.
CHI-2003-GrossmanBS #interface #using
An interface for creating and manipulating curves using a high degree-of-freedom curve input device (TG, RB, KS), pp. 185–192.
CHI-2003-AccotZ #modelling
Refining Fitts’ law models for bivariate pointing (JA, SZ), pp. 193–200.
CHI-2003-GutwinS #scalability
Fisheyes are good for large steering tasks (CG, AS), pp. 201–208.
CHI-2003-TanCR #women
Women go with the (optical) flow (DST, MC, GGR), pp. 209–215.
CHI-2003-TanGSP #performance #visual notation
With similar visual angles, larger displays improve spatial performance (DST, DG, PS, RP), pp. 217–224.
CHI-2003-Fallman #human-computer #interactive
Design-oriented human-computer interaction (DF), pp. 225–232.
CHI-2003-GaverBB #ambiguity #design
Ambiguity as a resource for design (WWG, JB, SB), pp. 233–240.
CHI-2003-HookSA #evaluation #interactive
Sense and sensibility: evaluation and interactive art (KH, PS, GA), pp. 241–248.
CHI-2003-HornofH #eye tracking
Cognitive strategies and eye movements for searching hierarchical computer displays (AJH, TH), pp. 249–256.
CHI-2003-HudsonFAAFKLY #predict
Predicting human interruptibility with sensors: a Wizard of Oz feasibility study (SEH, JF, CGA, DA, JF, SBK, JCL, JY), pp. 257–264.
CHI-2003-SalvucciL #architecture #modelling
Simple cognitive modeling in a complex cognitive architecture (DDS, FJL), pp. 265–272.
CHI-2003-FriedmanKH #hardware #online #what
Hardware companions?: what online AIBO discussion forums reveal about the human-robotic relationship (BF, PHKJ, JH), pp. 273–280.
CHI-2003-ShechtmanH #difference #how #people
Media inequality in conversation: how people behave differently when interacting with computers and people (NS, LMH), pp. 281–288.
CHI-2003-LeeN #design #interactive #social
Designing social presence of social actors in human computer interaction (KML, CN), pp. 289–296.
CHI-2003-EdwardsBDN #challenge #design #evaluation #framework
The challenges of user-centered design and evaluation for infrastructure (WKE, VB, AKD, MWN), pp. 297–304.
CHI-2003-WilsonBBGCCDR #correctness #programming
Harnessing curiosity to increase correctness in end-user programming (AW, MMB, LB, OG, LC, CRC, MD, GR), pp. 305–312.
CHI-2003-BaileyK #design #multi #tool support
Are informal tools better?: comparing DEMAIS, pencil and paper, and authorware for early multimedia design (BPB, JAK), pp. 313–320.
CHI-2003-LuchiniQS #case study #concept #design
Pocket PiCoMap: a case study in designing and assessing a handheld concept mapping tool for learners (KL, CQ, ES), pp. 321–328.
CHI-2003-KaikkonenR #html #mobile #navigation
Navigating in a mobile XHTML application (AK, VR), pp. 329–336.
CHI-2003-NewcombPS #mobile
Mobile computing in the retail arena (EN, TP, JTS), pp. 337–344.
CHI-2003-BellottiDHS #design #email #evaluation
Taking email to task: the design and evaluation of a task management centered email tool (VB, ND, MH, IS), pp. 345–352.
CHI-2003-Kaptelinin #interactive #named
UMEA: translating interaction histories into project contexts (VK), pp. 353–360.
CHI-2003-VenoliaN #comprehension #email #sequence #visualisation
Understanding sequence and reply relationships within email conversations: a mixed-model visualization (GDV, CN), pp. 361–368.
CHI-2003-FurnasQ #interactive #using
Using pixel rewrites for shape-rich interaction (GWF, YQ), pp. 369–376.
CHI-2003-ForlizziLH #using
The kinedit system: affective messages using dynamic texts (JF, JCL, SEH), pp. 377–384.
CHI-2003-BargeronM
Reflowing digital ink annotations (DB, TM), pp. 385–393.
CHI-2003-BhavnaniCJLPSS
Strategy hubs: next-generation domain portals with search procedures (SKB, CKB, TMJ, RJL, FAP, JLS, VJS), pp. 393–400.
CHI-2003-YeeSLH #image #metadata
Faceted metadata for image search and browsing (KPY, KS, KL, MAH), pp. 401–408.
CHI-2003-RoddenW #how #people #question
How do people manage their digital photographs? (KR, KRW), pp. 409–416.
CHI-2003-KitamuraYHKK #tool support
Things happening in the brain while humans learn to use new tools (YK, YY, HI, FK, MK), pp. 417–424.
CHI-2003-AokiRSTWW #mobile #multi #social
The mad hatter’s cocktail party: a social mobile audio space supporting multiple simultaneous conversations (PMA, MR, MHS, JDT, DW, AW), pp. 425–432.
CHI-2003-BergTH #design #generative #mobile
Mobile phones for the next generation: device designs for teenagers (SB, AST, RHRH), pp. 433–440.
CHI-2003-GrinterE
Wan2tlk?: everyday text messaging (REG, ME), pp. 441–448.
CHI-2003-FailsO #design #interactive
A design tool for camera-based interaction (JAF, DRO), pp. 449–456.
CHI-2003-RuiGG
Videography for telepresentations (YR, AG, JG), pp. 457–464.
CHI-2003-Chen
A low-latency lip-synchronized videoconferencing system (MC), pp. 465–471.
CHI-2003-BrewsterLBHT #interactive #multimodal #smarttech
Multimodal “eyes-free” interaction techniques for wearable devices (SAB, JL, MB, MH, ST), pp. 473–480.
CHI-2003-BaudischR #named #visualisation
Halo: a technique for visualizing off-screen objects (PB, RR), pp. 481–488.
CHI-2003-BeierV #design #framework #guidelines #user interface #web
The bull’s-eye: a framework for web application user interface design guidelines (BB, MWV), pp. 489–496.
CHI-2003-BlackmonKP #problem #usability #web
Repairing usability problems identified by the cognitive walkthrough for the web (MHB, MK, PGP), pp. 497–504.
CHI-2003-ChiRSWRCRDCC #automation #usability #using #web
The bloodhound project: automating discovery of web usability issues using the InfoScent simulator (EHhC, AR, GS, AW, CR, CC, ER, BD, JC, SBC), pp. 505–512.
CHI-2003-FussellSK #collaboration #physics #video
Effects of head-mounted and scene-oriented video systems on remote collaboration on physical tasks (SRF, LDS, REK), pp. 513–520.
CHI-2003-VertegaalWSC #named #using #video
GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction (RV, IW, CS, CC), pp. 521–528.
CHI-2003-GarauSVBSS #communication #quality
The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment (MG, MS, VV, AB, AS, MAS), pp. 529–536.
CHI-2003-BallagasRSB #named #physics #tool support #ubiquitous #user interface
iStuff: a physical user interface toolkit for ubiquitous computing environments (RB, MR, MCS, JOB), pp. 537–544.
CHI-2003-WilsonS #named #user interface
XWand: UI for intelligent spaces (AW, SAS), pp. 545–552.
CHI-2003-EverittKLL #collaboration #design #distributed #physics
Two worlds apart: bridging the gap between physical and virtual media for distributed design collaboration (KE, SRK, RL, JAL), pp. 553–560.
CHI-2003-MuellerAP #distance #interface #social
Exertion interfaces: sports over a distance for social bonding and fun (FM, SA, RWP), pp. 561–568.
CHI-2003-FlinthamBAHCGTAR #artificial reality #case study #experience #game studies #mobile #online
Where on-line meets on the streets: experiences with mobile mixed reality games (MF, SB, RA, TH, AC, CG, NT, MA, JRF), pp. 569–576.
CHI-2003-BrownMCGRS #artificial reality #collaboration #lessons learnt
Lessons from the lighthouse: collaboration in a shared mixed reality system (BB, IM, MC, AG, CR, AS), pp. 577–584.
CHI-2003-CosleyLAKR #how #interface #recommendation
Is seeing believing?: how recommender system interfaces affect users’ opinions (DC, SKL, IA, JAK, JR), pp. 585–592.
CHI-2003-McDonald #collaboration #comparative #evaluation #network #recommendation #social
Recommending collaboration with social networks: a comparative evaluation (DWM), pp. 593–600.

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