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Travelled to:
1 × France
1 × South Africa
1 × South Korea
1 × Switzerland
2 × Canada
4 × USA
Collaborated with:
A.Kulshreshth J.Schild M.Masuch J.N.Bott S.Cheema S.P.Reiss Chadwick A. Wingrave A.Bragdon R.C.Zeleznik T.Litwiller Emiko Charbonneau S.Gulwani S.Karumuri W.Cheung J.Kaplan C.Coleman F.Adeputra P.Varcholik D.M.Nicholson James G. Crowley Dustin B. Chertoff Ross W. Byers Juliet Norton L.Bölicke Christopher Zorn B.Williamson T.S.Miller Sarah Buchanan F.'.Mueller
Talks about:
game (11) interfac (7) explor (6) gestur (5) video (5) user (5) code (5) experi (4) bubbl (4) base (4)

Person: Joseph J. LaViola Jr.

DBLP DBLP: LaViola Jr.:Joseph_J=

Contributed to:

CHI 20152015
CHI 20142014
CHI 20132013
CHI 20122012
ICSE 20122012
CHI 20112011
CHI 20102010
ICSE 20102010
CHI 20092009
HCI p2 20092009
FDG 20092009
FDG 20102010
FDG 20112011
FDG 20122012
FDG 20132013
FDG 20142014

Wrote 20 papers:

CHI-2015-KulshreshthL #3d #experience #game studies #user interface
Exploring 3D User Interface Technologies for Improving the Gaming Experience (AK, JJLJ), pp. 125–134.
CHI-2014-KulshreshthL #3d #gesture
Exploring the usefulness of finger-based 3D gesture menu selection (AK, JJLJ), pp. 1093–1102.
CHI-2014-SchildLM #3d #behaviour #design #game studies #using #video
Altering gameplay behavior using stereoscopic 3D vision-based video game design (JS, JJLJ, MM), pp. 207–216.
CHI-2013-SchildBLM #3d #game studies #user interface #visual notation
Creating and analyzing stereoscopic 3D graphical user interfaces in digital games (JS, LB, JJLJ, MM), pp. 169–178.
CHI-2012-CheemaGL #diagrams #experience #geometry #named
QuickDraw: improving drawing experience for geometric diagrams (SC, SG, JJLJ), pp. 1037–1064.
CHI-2012-SchildLM #3d #comprehension #experience #game studies #user interface
Understanding user experience in stereoscopic 3D games (JS, JJLJ, MM), pp. 89–98.
ICSE-2012-ReissBL #programming
Code Bubbles: A practical working-set programming environment (SPR, JNB, JJLJ), pp. 1411–1414.
CHI-2011-LaViolaL #3d #game studies #video
Evaluating the benefits of 3d stereo in modern video games (JJLJ, TL), pp. 2345–2354.
CHI-2010-BragdonZRKCKCAL #comprehension #interface #maintenance
Code bubbles: a working set-based interface for code understanding and maintenance (AB, RCZ, SPR, SK, WC, JK, CC, FA, JJLJ), pp. 2503–2512.
ICSE-2010-BragdonRZKCKCAL #development #ide #paradigm #user interface
Code bubbles: rethinking the user interface paradigm of integrated development environments (AB, SPR, RCZ, SK, WC, JK, CC, FA, JJLJ), pp. 455–464.
ICSE-2010-BragdonRZKCKCAL10a #research
A research demonstration of code bubbles (AB, SPR, RCZ, SK, WC, JK, CC, FA, JJLJ), pp. 293–296.
CHI-2009-BragdonZWML #gesture #interface #named
GestureBar: improving the approachability of gesture-based interfaces (AB, RCZ, BW, TSM, JJLJ), pp. 2269–2278.
HCI-NIMT-2009-VarcholikLN #hardware #interactive #multi #named #research #testing
TACTUS: A Hardware and Software Testbed for Research in Multi-Touch Interaction (PV, JJLJ, DMN), pp. 523–532.
FDG-2009-BottCLL #3d #game studies #gesture #interface #music #video
Exploring 3D gestural interfaces for music creation in video games (JNB, JGC, JJLJ), pp. 18–25.
FDG-2009-ChertoffBLL #3d #game studies #using
An exploration of menu techniques using a 3D game input device (DBC, RWB, JJLJ), pp. 256–262.
FDG-2010-NortonWL #game studies #guidelines #interface #video
Exploring strategies and guidelines for developing full body video game interfaces (JN, CAW, JJLJ), pp. 155–162.
FDG-2011-CheemaL #3d #comprehension #experience #game studies #gesture #towards
Wizard of Wii: toward understanding player experience in first person games with 3D gestures (SC, JJLJ), pp. 265–267.
FDG-2012-KulshreshthSL #3d #game studies #performance #video
Evaluating user performance in 3D stereo and motion enabled video games (AK, JS, JJLJ), pp. 33–40.
FDG-2013-ZornWCL #programming
Exploring Minecraft as a conduit for increasing interest in programming (CZ, CAW, EC, JJLJ), pp. 352–359.
FDG-2014-CharbonneauBBML #game studies #how
Dance Enhanced: Investigating how earning content through exertion impacts dance game enjoyment (EC, SB, JNB, F'M, JJLJ).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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