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Travelled to:
1 × Denmark
1 × Israel
1 × Switzerland
2 × China
3 × Italy
3 × USA
Collaborated with:
N.Tillmann T.Xie J.d.Halleux R.N.Horspool M.L.Drago N.B.Dale D.J.Barnes C.W.Keßler S.Gulwani K.Renaud J.L.Lo P.v.Zyl B.Worrall E.S.Adams D.Baldwin J.English P.B.Lawhead D.Stevenson M.Moskal M.Fähndrich A.Samuel
Talks about:
teach (5) program (4) code (4) game (3) pex (3) fun (3) construct (2) softwar (2) design (2) mobil (2)

♀ Person: Judith Bishop

DBLP DBLP: Bishop:Judith

Facilitated 14 volumes:

TOOLS Europe 2011Ed
TOOLS Europe 2011Ed
CBSE 2010PrCo
ICSE 2010Ed
ICSE 2010GCh
LDTA 2009PrCo
CBSE 2008PrCo
SLE 2008PrCo
CBSE 2007PrCo
LDTA 2007PrCo
CBSE 2006PrCo
CBSE 2005PrCo
CBSE 2004PrCo
CBSE 2003PrCo

Contributed to:

ICSE 20152015
ISSTA 20142014
ASE 20132013
ICSE 20132013
CSEE&T 20122012
ITiCSE 20122012
SAC 20122012
TOOLS Europe 20082008
ICSE 20062006
ITiCSE 20062006
PDP 20032003
ITiCSE 20022002

Wrote 15 papers:

ICSE-v2-2015-BishopHXTH #contest #experience #scalability
Code Hunt: Experience with Coding Contests at Scale (JB, RNH, TX, NT, JdH), pp. 398–407.
ISSTA-2014-TillmannHXB
Constructing coding duels in Pex4Fun and code hunt (NT, JdH, TX, JB), pp. 445–448.
ASE-2013-TillmannHXB #automation #education #game studies #generative #named #testing
Pex4Fun: A web-based environment for educational gaming via automated test generation (NT, JdH, TX, JB), pp. 730–733.
ICSE-2013-TillmannHXGB #education #game studies #interactive #learning #programming #re-engineering
Teaching and learning programming and software engineering via interactive gaming (NT, JdH, TX, SG, JB), pp. 1117–1126.
CSEET-2012-TillmannHXB #education #game studies #learning #named #social
Pex4Fun: Teaching and Learning Computer Science via Social Gaming (NT, JdH, TX, JB), pp. 90–91.
ITiCSE-2012-TillmannB #education #mobile #programming
Teaching programming on a mobile device (NT, JB), p. 404.
ITiCSE-2012-TillmannMHFBSX #education #future of #mobile #programming
The future of teaching programming is on mobile devices (NT, MM, JdH, MF, JB, AS, TX), pp. 156–161.
SAC-2012-DragoB #analysis #architecture #design #graph #manycore #named
DAG3: a tool for design and analysis of applications for multicore architectures (MLD, JB), pp. 1159–1164.
TOOLS-EUROPE-2008-BishopH #c# #design pattern #on the #performance
On the Efficiency of Design Patterns Implemented in C# 3.0 (JB, RNH), pp. 356–371.
ICSE-2006-Bishop #challenge #multi #platform #re-engineering #user interface
Multi-platform user interface construction: a challenge for software engineering-in-the-small (JB), pp. 751–760.
ITiCSE-2006-AdamsBBELS #education #programming language
Approaches to teaching the programming languages course: a potpourri (ESA, DB, JB, JE, PBL, DS), pp. 299–300.
PDP-2003-RenaudLBZW #algorithm #comparison #distributed #framework #named #performance
Algon: A Framework for Supporting Comparison of Distributed Algorithm Performance (KR, JLCL, JB, PvZ, BW), pp. 425–432.
ITiCSE-2002-DaleBBK #education
A dialog between authors and teachers (NBD, JB, DJB, CWK), pp. 44–45.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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