Collaborated with:
J. Timothy Balint Tim Tutenel Ben A. Kybartas Ruben Michaël Smelik Klaas Jan de Kraker Giliam J. P. de Carpentier Edward Teng Robert Schaap Kim Goossens Elmar Eisemann Daniel Karavolos A.Bouwer Jan M. Allbeck Jerke Boers Jeroen Dobbe Remco Huijser R.Lopes Ken Hilf Luke Jayapalan Eric Rijnboutt Olivier Hokke Rob Kooij Jichen Zhu Antonios Liapis Sebastian Risi G.M.Youngblood Jurgen van Schagen Martijn Gribnau Jean de Leeuw Benjamin Los Nick Cleintuar Nick Kraayenbrink Jassin Kessing Gerwin de Haan Fernando Marson S.R.Musse Niels C. Bakker Jehan R. S. da Camara Maarten van Elsas Leon J. Helsloot Gert Spek Isha J. van Baar Rob van Bekkum Thijs L. M. Brands Soheil S. Jahanshahi Aidan C. A. Mauricio Joost J. E. Oorschot van Fanny Lie
Talks about:
semant (7) game (6) procedur (4) generat (4) design (3) world (3) level (3) charact (2) integr (2) mobil (2)
Person: Rafael Bidarra
DBLP: Bidarra:Rafael
Facilitated 1 volumes:
Contributed to:
Wrote 17 papers:
- GDCSE-2008-BidarraBDH #game studies
- Bringing a pioneer games project to the next level (RB, JB, JD, RH), pp. 11–15.
- AIIDE-2009-TutenelSBK #design #game studies #semantics #using
- Using Semantics to Improve the Design of Game Worlds (TT, RMS, RB, KJdK).
- FDG-2009-CarpentierB #interactive
- Interactive GPU-based procedural heightfield brushes (GJPdC, RB), pp. 55–62.
- AIIDE-2010-TutenelSBK #layout #problem #semantics
- A Semantic Scene Description Language for Procedural Layout Solving Problems (TT, RMS, RB, KJdK).
- CIG-2010-BidarraSG #game studies #video
- Growing on the inside: Soulful characters for video games (RB, RS, KG), pp. 337–344.
- VS-Games-2012-KraayenbrinkKTHMMB #reuse #semantics
- Semantic Crowds: Reusable Population for Virtual Worlds (NK, JK, TT, GdH, FM, SRM, RB), pp. 122–139.
- FDG-2013-LopesHJB #adaptation #authoring #game studies #mobile #semantics
- Gameplay semantics for authoring adaptivity in mobile games (RL, KH, LJ, RB), pp. 435–436.
- FDG-2013-RijnbouttHKB #detection #game studies #library #mobile #robust
- A robust throw detection library for mobile games (ER, OH, RK, RB), pp. 443–444.
- CHI-PLAY-2014-BakkerCEHSBBK #exclamation #named #social
- BloxAR: augment your social life! (NCB, JRSdC, MvE, LJH, GS, IJvB, RB, BAK), pp. 319–322.
- CHI-PLAY-2014-BekkumBJMvLKB #communication
- Taxi trouble: communication is key (RvB, TLMB, SSJ, ACAM, JJEOv, FL, BAK, RB), pp. 387–390.
- FDG-2014-KybartasBE #generative #semantics
- Integrating semantics and narrative world generation (BAK, RB, EE).
- CHI-PLAY-2015-SchagenGLLCB
- Super Starfish Mania: Fish for Friends (JvS, MG, JdL, BL, NC, RB), pp. 787–790.
- FDG-2015-KaravolosBB #design #game studies #generative
- Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation (DK, AB, RB).
- FDG-2017-TengB #approach #generative #network #semantics
- A semantic approach to patch-based procedural generation of urban road networks (ET, RB), p. 10.
- CIG-2018-ZhuLRBY #design
- Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation (JZ, AL, SR, RB, GMY), pp. 1–8.
- FDG-2018-BalintAB #comprehension #metric #similarity
- Understanding everything NPCs can do: metrics for action similarity in non-player characters (JTB, JMA, RB), p. 10.
- FDG-2019-BalintB #generative #representation #semantics
- A generalized semantic representation for procedural generation of rooms (JTB, RB), p. 8.