Proceedings of the Second Digital Games Research Conference: Level Up
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Proceedings of the Second Digital Games Research Conference: Level Up
DiGRA-2003, 2003.

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@proceedings{DiGRA-2003,
	ee            = "http://www.digra.org/digital-library/forums/2-level-up/",
	title         = "{Proceedings of the Second Digital Games Research Conference: Level Up}",
	year          = 2003,
}

Event page: http://digra2003.org/

Contents (72 items)

DiGRA-2003-AarsethSS #game studies #multi
A multidimensional typology of games (EA, SMS, LS).
DiGRA-2003-Adams
The Construction of Ludic Space (EA).
DiGRA-2003-BjorkH #framework #game studies
Describing Games: An Interaction-Centric Structural Framework (SB, JH).
DiGRA-2003-BjorkLH #design pattern #game studies
Game Design Patterns (SB, SL, JH).
DiGRA-2003-BrandKM #analysis #game studies
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives (JEB, SK, JM).
DiGRA-2003-CarrBSB #game studies #video
Textuality in video games (DC, AB, GS, DB).
DiGRA-2003-Catanese #game studies #question
Where have all the videogame console artists gone? (PC).
DiGRA-2003-Charles #challenge #game studies
Enhancing gameplay: challenges for articifical intelligence in digital games (DC).
DiGRA-2003-CheeS #community #question
Is Electronic Community an Addictive Substance? (FC, RS0).
DiGRA-2003-ChristensenJJ #hybrid #usability #using
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar (LJC, TTYJ, AHJ).
DiGRA-2003-Consalvo #game studies
It's no videogame: news commentary and the second gulf war (MC).
DiGRA-2003-Copier #bound #game studies #research
The other game researcher: participating in and watching the costruction of boundaries in game studies (MC).
DiGRA-2003-Crogan #game studies
Wargaming and Computer Games: Fun with the Future (PC).
DiGRA-2003-Egenfeldt-Nielsen #coordination
Keep the monkey rolling: eye-hand coordination in Super Monkey Ball (SEN).
DiGRA-2003-Egenfeldt-Nielsen03a #game studies
Exploration in computer games - a new starting point (SEN).
DiGRA-2003-EggenFGP #game studies #interactive #physics
Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction (BE, LMGF, MdG, PP0).
DiGRA-2003-EladhariL #design
Player Character Design Facilitating Emotional Depth in MMORPGs (ME, CAL).
DiGRA-2003-EndestadT #game studies #question
Computer games and violence: Is there really a connection? (TE, LT).
DiGRA-2003-Ericsson #case study #experience #platform
Enchanting reality: a vision of big experiences on small platforms (ME).
DiGRA-2003-ErmiM #game studies
Power and control of games: children as the actors of game cultures (LE, FM).
DiGRA-2003-FlinthamABDMROSTAR #game studies
Uncle Roy all around you: mixing games and theatre on the city streets (MF, RA, SB, AD, JM, DR, AO, JS, NT, MA, JRF).
DiGRA-2003-Frasca
Ludologists love stories, too: notes from a debate that never took place (GF).
DiGRA-2003-Garite #game studies #video
The Ideology of Interactivity (or Video Games and Taylorization of Leisure) (MG).
DiGRA-2003-GraafN
Together we brand: America's Army (SvdG, DBN).
DiGRA-2003-Grimes #exclamation #game studies #quote #video #women
“You Shoot Like A Girl!”: The Female Protagonist in Action-Adventure Video Games (SMG).
DiGRA-2003-Gunder #game studies #novel
As if by Magic: On Harry Potter as a Novel and Computer Game (AG).
DiGRA-2003-HalloranRF #game studies #multi
From text to talk: multiplayer games and voiceover IP (JH0, YR, GF).
DiGRA-2003-Huber #game studies #problem
Ka as shomin-geki: Problematizing videogame studies (WHH).
DiGRA-2003-JanzM #game studies #gender #interactive #representation
The representation of gender and ethnicity in digital interactive games (JJ, RGM).
DiGRA-2003-Jarvinen #game studies
Making and breaking games: a typology of rules (AJ).
DiGRA-2003-Johansson
Vertigo and verticality in Super Monkey Ball (TDJ).
DiGRA-2003-Jorgensen #game studies #problem
Problem Solving: The Essence of Player Action in Computer Games (KJ).
DiGRA-2003-Juul #game studies
The game, the player, the world: looking for a heart of gameness (JJ).
DiGRA-2003-Karlsson #development #game studies #middleware
Issues and Approaches in Artificial Intelligence Middleware Development for Digital Games and Entertainment Products (BFFK).
DiGRA-2003-KattenbeltR #experience #game studies
Computer games and the complexicity of experience (CK, JR).
DiGRA-2003-Kerr #case study #game studies #women
Women just want to have fun - a study of adult female players of digital games (AK).
DiGRA-2003-KingK #named
Gamescapes: exploration and virtual presence in game-worlds (GK, TK).
DiGRA-2003-Kingsepp #game studies
Apocalypse the Spielberg Way: Representations of Death and Ethics in Saving Private Ryan, Band of Brothers and the Videogame Medal of Honor: Frontline (EK).
DiGRA-2003-KirriemuirM #game studies #using #video
Use of Computer and Video Games in the Classroom (JK, AM).
DiGRA-2003-Klabbers #game studies #simulation #taxonomy
The gaming landscape: a taxonomy for classifying games and simulations (JHGK).
DiGRA-2003-Klastrup #interactive #quote #social
“You can't help shouting and yelling”: fun and social interaction in Super Monkey Ball (LK).
DiGRA-2003-Koivisto #community #design #game studies #multi #online
Supporting Communities in Massively Multiplayer Online Role-Playing Games by Game Design (EMIK).
DiGRA-2003-KolkoT #case study #game studies
Games as Technological Entry Point: A Case Study of Uzbekistan (BEK, AT).
DiGRA-2003-Kucklich #game studies #readability #towards
The playability of texts vs. the readability of games: towards a holistic theory of fictionality (JK).
DiGRA-2003-KujanpaaM #communication #game studies #visual notation
Supporting visual elements of non-verbal communication in computer game avatars (TK, TM).
DiGRA-2003-Lammes #game studies #on the
On the border: pleasure of exploration and colonial mastery in Civilization III play the world (SL).
DiGRA-2003-LankoskiHE #comprehension #design #game studies #towards
Characters in Computer Games: Toward Understanding Interpretation and Design (PL, SH, IE).
DiGRA-2003-Lauwaert
In search iof a “fifth dimension” (ML).
DiGRA-2003-LinST #game studies #online #social
Exploring clan culture: social enclaves and cooperation in online games (HL, CTS, HHT).
DiGRA-2003-MagnussenMB #design #development #education #game studies
Participatory design and opposing interests in development of educational computer games (RM, MM, TB).
DiGRA-2003-Mateas #game studies
Expressive AI: Games and Artificial Intelligence (MM).
DiGRA-2003-McGonigal #game studies #pervasive
A Real Little Game: The Pinocchio Effect in Pervasive Play (JM).
DiGRA-2003-MitchellC #game studies
Videogame art: remixing, reworking and other interventions (GM, AC).
DiGRA-2003-Molesworth #communication #development #game studies
Encounters with consumption during computer-mediated play: the development of digital games as marketing communication media (MM).
DiGRA-2003-Morris #game studies #multi
WADs, Bots and Mods: Multiplayer FPS Games as Co-creative Media (SM).
DiGRA-2003-Myers #why
The attack of the backstories (and why they won't win) (DM).
DiGRA-2003-Nikken #game studies #video
Parental mediation of children's video game playing: A similar construct as television mediation (PN).
DiGRA-2003-NitscheT
Stepping Back: Players as Active Participators (MN, MT).
DiGRA-2003-NobleRDM #game studies #gender #simulation
Conditions of Engagement in Game Simulation: Contexts of Gender, Culture and Age (RN, KR, MD, JM).
DiGRA-2003-Poremba #game studies
Patches of Peace: Tiny Signs of Agency in Digital Games (CP).
DiGRA-2003-RoudavskiP #realtime
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments (SR, FP).
DiGRA-2003-SalenZ #game studies
This is not a game: play in cultural environments (KS, EZ).
DiGRA-2003-Schut #game studies
Technology tells a tale: digital games and narrative (KS).
DiGRA-2003-SeayJLK #game studies #multi #online
Project Massive 1.0: Organizational Commitment, Sociability and Extraversion in Massively Multiplayer Online Games (AFS, WJJ, KSL, REK).
DiGRA-2003-Sicart #game studies #product line
Family Values: Ideology, Computer Games & Sims (MS).
DiGRA-2003-SimonsN #game studies #online
All Your Base Are Belong To Us: Videogame culture and textual production online (IS, JN).
DiGRA-2003-SunLH #game studies #interactive #social
Game Tips as Gifts: Social Interactions and Rational Calculations in Computer Gaming (CTS, HL, CHH).
DiGRA-2003-Swalwell #exclamation #game studies #quote
“This isn't a computer game you know!”: revisiting the computer games/televised war analogy (MS).
DiGRA-2003-Taylor #game studies
Power games just want to have fun?: instrumental play in a MMOG (TLT).
DiGRA-2003-Tosca
The appeal of cute monkeys (SPT).
DiGRA-2003-Walz #game studies #identification #persuasion #towards
Delightful identification & persuasion: towards an analytical and applied rhetoric of digital games (SPW).
DiGRA-2003-Weise #game studies #how
How Videogames Express Ideas (MW).

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