Proceedings of the Second Digital Games Research Conference: Level Up
DiGRA-2003, 2003.
Contents (72 items)
- DiGRA-2003-AarsethSS #game studies #multi
- A multidimensional typology of games (EA, SMS, LS).
- DiGRA-2003-Adams
- The Construction of Ludic Space (EA).
- DiGRA-2003-BjorkH #framework #game studies
- Describing Games: An Interaction-Centric Structural Framework (SB, JH).
- DiGRA-2003-BjorkLH #design pattern #game studies
- Game Design Patterns (SB, SL, JH).
- DiGRA-2003-BrandKM #analysis #game studies
- The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives (JEB, SK, JM).
- DiGRA-2003-CarrBSB #game studies #video
- Textuality in video games (DC, AB, GS, DB).
- DiGRA-2003-Catanese #game studies #question
- Where have all the videogame console artists gone? (PC).
- DiGRA-2003-Charles #challenge #game studies
- Enhancing gameplay: challenges for articifical intelligence in digital games (DC).
- DiGRA-2003-CheeS #community #question
- Is Electronic Community an Addictive Substance? (FC, RS0).
- DiGRA-2003-ChristensenJJ #hybrid #usability #using
- Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar (LJC, TTYJ, AHJ).
- DiGRA-2003-Consalvo #game studies
- It's no videogame: news commentary and the second gulf war (MC).
- DiGRA-2003-Copier #bound #game studies #research
- The other game researcher: participating in and watching the costruction of boundaries in game studies (MC).
- DiGRA-2003-Crogan #game studies
- Wargaming and Computer Games: Fun with the Future (PC).
- DiGRA-2003-Egenfeldt-Nielsen #coordination
- Keep the monkey rolling: eye-hand coordination in Super Monkey Ball (SEN).
- DiGRA-2003-Egenfeldt-Nielsen03a #game studies
- Exploration in computer games - a new starting point (SEN).
- DiGRA-2003-EggenFGP #game studies #interactive #physics
- Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction (BE, LMGF, MdG, PP0).
- DiGRA-2003-EladhariL #design
- Player Character Design Facilitating Emotional Depth in MMORPGs (ME, CAL).
- DiGRA-2003-EndestadT #game studies #question
- Computer games and violence: Is there really a connection? (TE, LT).
- DiGRA-2003-Ericsson #case study #experience #platform
- Enchanting reality: a vision of big experiences on small platforms (ME).
- DiGRA-2003-ErmiM #game studies
- Power and control of games: children as the actors of game cultures (LE, FM).
- DiGRA-2003-FlinthamABDMROSTAR #game studies
- Uncle Roy all around you: mixing games and theatre on the city streets (MF, RA, SB, AD, JM, DR, AO, JS, NT, MA, JRF).
- DiGRA-2003-Frasca
- Ludologists love stories, too: notes from a debate that never took place (GF).
- DiGRA-2003-Garite #game studies #video
- The Ideology of Interactivity (or Video Games and Taylorization of Leisure) (MG).
- DiGRA-2003-GraafN
- Together we brand: America's Army (SvdG, DBN).
- DiGRA-2003-Grimes #exclamation #game studies #quote #video #women
- “You Shoot Like A Girl!”: The Female Protagonist in Action-Adventure Video Games (SMG).
- DiGRA-2003-Gunder #game studies #novel
- As if by Magic: On Harry Potter as a Novel and Computer Game (AG).
- DiGRA-2003-HalloranRF #game studies #multi
- From text to talk: multiplayer games and voiceover IP (JH0, YR, GF).
- DiGRA-2003-Huber #game studies #problem
- Ka as shomin-geki: Problematizing videogame studies (WHH).
- DiGRA-2003-JanzM #game studies #gender #interactive #representation
- The representation of gender and ethnicity in digital interactive games (JJ, RGM).
- DiGRA-2003-Jarvinen #game studies
- Making and breaking games: a typology of rules (AJ).
- DiGRA-2003-Johansson
- Vertigo and verticality in Super Monkey Ball (TDJ).
- DiGRA-2003-Jorgensen #game studies #problem
- Problem Solving: The Essence of Player Action in Computer Games (KJ).
- DiGRA-2003-Juul #game studies
- The game, the player, the world: looking for a heart of gameness (JJ).
- DiGRA-2003-Karlsson #development #game studies #middleware
- Issues and Approaches in Artificial Intelligence Middleware Development for Digital Games and Entertainment Products (BFFK).
- DiGRA-2003-KattenbeltR #experience #game studies
- Computer games and the complexicity of experience (CK, JR).
- DiGRA-2003-Kerr #case study #game studies #women
- Women just want to have fun - a study of adult female players of digital games (AK).
- DiGRA-2003-KingK #named
- Gamescapes: exploration and virtual presence in game-worlds (GK, TK).
- DiGRA-2003-Kingsepp #game studies
- Apocalypse the Spielberg Way: Representations of Death and Ethics in Saving Private Ryan, Band of Brothers and the Videogame Medal of Honor: Frontline (EK).
- DiGRA-2003-KirriemuirM #game studies #using #video
- Use of Computer and Video Games in the Classroom (JK, AM).
- DiGRA-2003-Klabbers #game studies #simulation #taxonomy
- The gaming landscape: a taxonomy for classifying games and simulations (JHGK).
- DiGRA-2003-Klastrup #interactive #quote #social
- “You can't help shouting and yelling”: fun and social interaction in Super Monkey Ball (LK).
- DiGRA-2003-Koivisto #community #design #game studies #multi #online
- Supporting Communities in Massively Multiplayer Online Role-Playing Games by Game Design (EMIK).
- DiGRA-2003-KolkoT #case study #game studies
- Games as Technological Entry Point: A Case Study of Uzbekistan (BEK, AT).
- DiGRA-2003-Kucklich #game studies #readability #towards
- The playability of texts vs. the readability of games: towards a holistic theory of fictionality (JK).
- DiGRA-2003-KujanpaaM #communication #game studies #visual notation
- Supporting visual elements of non-verbal communication in computer game avatars (TK, TM).
- DiGRA-2003-Lammes #game studies #on the
- On the border: pleasure of exploration and colonial mastery in Civilization III play the world (SL).
- DiGRA-2003-LankoskiHE #comprehension #design #game studies #towards
- Characters in Computer Games: Toward Understanding Interpretation and Design (PL, SH, IE).
- DiGRA-2003-Lauwaert
- In search iof a “fifth dimension” (ML).
- DiGRA-2003-LinST #game studies #online #social
- Exploring clan culture: social enclaves and cooperation in online games (HL, CTS, HHT).
- DiGRA-2003-MagnussenMB #design #development #education #game studies
- Participatory design and opposing interests in development of educational computer games (RM, MM, TB).
- DiGRA-2003-Mateas #game studies
- Expressive AI: Games and Artificial Intelligence (MM).
- DiGRA-2003-McGonigal #game studies #pervasive
- A Real Little Game: The Pinocchio Effect in Pervasive Play (JM).
- DiGRA-2003-MitchellC #game studies
- Videogame art: remixing, reworking and other interventions (GM, AC).
- DiGRA-2003-Molesworth #communication #development #game studies
- Encounters with consumption during computer-mediated play: the development of digital games as marketing communication media (MM).
- DiGRA-2003-Morris #game studies #multi
- WADs, Bots and Mods: Multiplayer FPS Games as Co-creative Media (SM).
- DiGRA-2003-Myers #why
- The attack of the backstories (and why they won't win) (DM).
- DiGRA-2003-Nikken #game studies #video
- Parental mediation of children's video game playing: A similar construct as television mediation (PN).
- DiGRA-2003-NitscheT
- Stepping Back: Players as Active Participators (MN, MT).
- DiGRA-2003-NobleRDM #game studies #gender #simulation
- Conditions of Engagement in Game Simulation: Contexts of Gender, Culture and Age (RN, KR, MD, JM).
- DiGRA-2003-Poremba #game studies
- Patches of Peace: Tiny Signs of Agency in Digital Games (CP).
- DiGRA-2003-RoudavskiP #realtime
- Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments (SR, FP).
- DiGRA-2003-SalenZ #game studies
- This is not a game: play in cultural environments (KS, EZ).
- DiGRA-2003-Schut #game studies
- Technology tells a tale: digital games and narrative (KS).
- DiGRA-2003-SeayJLK #game studies #multi #online
- Project Massive 1.0: Organizational Commitment, Sociability and Extraversion in Massively Multiplayer Online Games (AFS, WJJ, KSL, REK).
- DiGRA-2003-Sicart #game studies #product line
- Family Values: Ideology, Computer Games & Sims (MS).
- DiGRA-2003-SimonsN #game studies #online
- All Your Base Are Belong To Us: Videogame culture and textual production online (IS, JN).
- DiGRA-2003-SunLH #game studies #interactive #social
- Game Tips as Gifts: Social Interactions and Rational Calculations in Computer Gaming (CTS, HL, CHH).
- DiGRA-2003-Swalwell #exclamation #game studies #quote
- “This isn't a computer game you know!”: revisiting the computer games/televised war analogy (MS).
- DiGRA-2003-Taylor #game studies
- Power games just want to have fun?: instrumental play in a MMOG (TLT).
- DiGRA-2003-Tosca
- The appeal of cute monkeys (SPT).
- DiGRA-2003-Walz #game studies #identification #persuasion #towards
- Delightful identification & persuasion: towards an analytical and applied rhetoric of digital games (SPW).
- DiGRA-2003-Weise #game studies #how
- How Videogames Express Ideas (MW).