Proceedings of the Seventh DiGRA International Conference: DeFragging Game Studies
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Celia Pearce, John Sharp, Helen W. Kennedy
Proceedings of the Seventh DiGRA International Conference: DeFragging Game Studies
DiGRA-2013, 2013.

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@proceedings{DiGRA-2013,
	editor        = "Celia Pearce and John Sharp and Helen W. Kennedy",
	ee            = "http://www.digra.org/digital-library/forums/7-digra2013/",
	publisher     = "{Digital Games Research Association}",
	title         = "{Proceedings of the Seventh DiGRA International Conference: DeFragging Game Studies}",
	year          = 2013,
}

Contents (74 items)

DiGRA-2013-ArsenaultL #game studies #representation #visual notation
From Euclidean Space to Albertian Gaze : Traditions of Visual Representation in Games Beyond the Surface (DA, AL).
DiGRA-2013-BackeA #game studies
Ludic Zombies: An Examination of Zombieism in Games (HJB, EA).
DiGRA-2013-BackW #design #game studies #pervasive #women
“We are two strong women” - Designing Empowerment in a Pervasive Game (JB, AW).
DiGRA-2013-BergstromCWP #online
Constructing the Ideal EVE Online Player (KB, MC, DW, CAP).
DiGRA-2013-BizzocchiNDF #design #experience #game studies
The Role of Micronarrative in the Design and Experience of Digital Games (JB, MN, SD, NF).
DiGRA-2013-Cardona-RiveraY #game studies
A Cognitivist Theory of Affordances for Games (RECR, RMY).
DiGRA-2013-Chiapello #case study #design #formal method #game studies
Formalizing casual games: A study based on game designers' professional knowledge (LC).
DiGRA-2013-ChurchK
Assassin's Creed III and the Aesthetics of Disappointment (JC, MK).
DiGRA-2013-Conde-Pumpido #case study #concept #game studies #persuasion
A Conceptual Model for the Study of Persuasive Games (TdlHCP).
DiGRA-2013-Cote #game studies
(Re)Mark(s) of the Ninja: Replaying the Remnants (PMC).
DiGRA-2013-DeLeon #game studies
Rules in Computer Games Compared to Rules in Traditional Games (CD).
DiGRA-2013-DormannB #design pattern #game studies
Incongruous Avatars and Hilarious Sidekicks: Design Patterns for Comical Game Characters (CD, MB).
DiGRA-2013-DurgaESSNA #behaviour #game studies
Leveraging Play in Health-Based Games to Promote Sustained Behavior Change in Healthy Eating and Exercise (SD, MSEN, MS, CS, PN, LA).
DiGRA-2013-EklundA #game studies #maintenance
The strenuous task of maintaining and making friends: Tensions between play and friendship in MMOs (LE, KA).
DiGRA-2013-Fernandez-Vara #design #game studies
The Game's Afoot: Designing Sherlock Holmes (CFV).
DiGRA-2013-Ferrari
eSport and the Human Body: foundations for a popular aesthetics (SF).
DiGRA-2013-Ferrari13a #game studies #generative
From Generative to Conventional Play: MOBA and League of Legends (SF).
DiGRA-2013-FlanaganPSKC #design #game studies #metadata
Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions (MF, SP, MS, GFK, PC).
DiGRA-2013-FortimG #community #exclamation #identification #women
Attention whore! Perception of female players who identify themselves as women in the communities of MMOs (IF, CdMG).
DiGRA-2013-Friedhoff #physics
Suit The System To The Player: A Methodology for Physical Creativity (JF).
DiGRA-2013-Friedhoff13a #framework #platform
Untangling Twine: A Platform Study (JF).
DiGRA-2013-Garda #design #game studies
Nostalgia in Retro Game Design (MBG).
DiGRA-2013-Garner #case study #game studies
Ethnographic Fieldwork in the Study of Game Production (GG).
DiGRA-2013-Grace #analysis #game studies #web
Affection Games in Digital Play: A Content Analysis of Web Playable Games (LDG).
DiGRA-2013-Grace13a #case study #game studies
Big Huggin' A Case Study in Affection Gaming (LDG).
DiGRA-2013-GreuterT #game studies #identification #student
Engaging students in OH&S hazard identification through a game (SG, ST).
DiGRA-2013-Gruning
Good Fences Make Good Neighbors: Values of Digital Objects in FarmVille2 (JG).
DiGRA-2013-HarropGC
Everyone's a Winner at Warhammer 40K (or, at least not a loser) (MH, MRG, MC).
DiGRA-2013-HarropGC13a
The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames (MH, MRG, MC).
DiGRA-2013-HuggardMGTCM #comprehension #game studies
Understanding a Socially Awkward Digital Play Journey (AH, ADM, JG, CT, ADC, FM0).
DiGRA-2013-JacobZM #gesture #reasoning #representation
Viewpoints AI: Procedurally Representing and Reasoning about Gestures (MJ, AZ, BM).
DiGRA-2013-Karhulahti #challenge #exclamation #game studies
Puzzle Is Not a Game! Basic Structures of Challenge (VMK).
DiGRA-2013-Keogh #specification
Spec Ops: The Line's Conventional Subversion of the Military Shooter (BK).
DiGRA-2013-KirschnerW
Experts and Novices or Expertise? Positioning Players through Gameplay Reviews (DK, JPW).
DiGRA-2013-Lamerichs #game studies
Cosplay - Material and Transmedial Culture in Play (NL).
DiGRA-2013-Leino
Playability and its Absence - A post-ludological critique (OTL).
DiGRA-2013-Lenhart #approach #design
Defragmentation and Mashup: Ludic Mashup as a Design Approach (IL).
DiGRA-2013-Lockett #case study #game studies #memory management
Memory of a Broken Dimension: a study in a politics of skill for experimental art games (WL).
DiGRA-2013-ManeroFF #case study #design #game studies
Stanislavky's System as a Game Design Method: A Case Study (BM, CFV, BFM).
DiGRA-2013-Marquez #what
What Happens when a Cyberworld Ends? The case of There.com (IVM).
DiGRA-2013-MartinG #case study #game studies
A Study of Team Cohesion and Player Satisfaction in two Face-to-Face Games (EM, JG).
DiGRA-2013-MayraLQ #game studies
Disciplinary Identity of Game Scholars: An Outline (FM, JVL, TQ).
DiGRA-2013-Monnens #game studies #quote
“I commenced an examination of a game called 'tit-tat-to'”: Charles Babbage and the “First” Computer Game (DM).
DiGRA-2013-NixonB #identification #interactive
Press X for Meaning: Interaction Leads to Identification in Heavy Rain (MN, JB).
DiGRA-2013-Nordvall #design #game studies #interface
The Sightlence Game: Designing a Haptic Computer Game Interface (MN).
DiGRA-2013-Parker #game studies
Indie Game Studies Year Eleven (FP).
DiGRA-2013-PearceKS #game studies
Foreword - Proceedings of DiGRA 2013 : DeFragging Game Studies (CP, HWK, JS).
DiGRA-2013-PereiraR #comprehension #game studies
Understanding the Videogame Medium through Perspectives of Participation (LLP, LR).
DiGRA-2013-Prax #analysis #design #game studies
Game Design and Business Model: an Analysis of Diablo 3 (PP).
DiGRA-2013-PuenteT #social
The Social Dimension of Collective Storytelling in Skyrim (HP, ST).
DiGRA-2013-Raczkowski #game studies #gamification
It's all fun and games... A history of ideas concerning gamification (FR).
DiGRA-2013-RafinskiZ #design #experience
Defragging the Magic Circle: From Experience Design to Reality Design (AR, MZ).
DiGRA-2013-RyanG #case study #game studies #social #social media #twitter
Transforming Game Narrative through Social Media: Studying the Mass Effect Universe of Twitter (WR, ZG).
DiGRA-2013-Salazar #behaviour #case study #online
Online Diasporas: Theoretical Considerations on the Study of Diasporic Behavior in MMORPGs (JS).
DiGRA-2013-SchottMMV #experience
DeFragging Regulation: From putative effects to 'researched' accounts of player experience (GS, RM, FM, JvV).
DiGRA-2013-Schweizer #comprehension #game studies
Understanding Videogame Cities (BS).
DiGRA-2013-SiG #interactive #social #using
Embodied Interactive Characters using Social Robots (MS, MGB).
DiGRA-2013-SotamaaS #game studies
The Long Decade of Game Studies: Case of Finland (OS, JS).
DiGRA-2013-StaplesWM #design #game studies
DESIGN(er) META Game (CS, NW, VM).
DiGRA-2013-StokesWFW #collaboration #game studies #network
A Reality Game to Cross Disciplines: Fostering Networks and Collaboration (BS, JW, TF, SW).
DiGRA-2013-StollMCW #game studies #migration #simulation
Gaming the Gap: A Small World Simulation of Human Migration Response to Stressors (JS, IM, MC, DW).
DiGRA-2013-Swalwell #experience #game studies
Moving on from the Original Experience: Games history, preservation and presentation (MS).
DiGRA-2013-SymborskiJBCRQP #behaviour #research
Fusing Quantitative and Qualitative Methods in Virtual Worlds Behavioral Research (CS, GMJ, MB, GC, BR, MMQ, CP).
DiGRA-2013-Tanenbaum #game studies #how
How I Learned to Stop Worrying and Love the Gamer: Reframing Subversive Play in Story-Based Games (JGT0).
DiGRA-2013-Totten #design #education #game studies
Teaching Serious Game App Design Through Client-based Projects (CT).
DiGRA-2013-Tran #game studies #health
Cops & Rubbers: A game promoting advocacy and empathy in support of public health and human rights of sex workers (LT).
DiGRA-2013-TreanorM
An Account of Proceduralist Meaning (MT, MM).
DiGRA-2013-WarpefeltJV #behaviour #game studies #matrix #using
Analyzing the believability of game character behavior using the Game Agent Matrix (HW, MJ, HV).
DiGRA-2013-Wechselberger #game studies #learning #question
Learning and Enjoyment in Serious Gaming - Contradiction or Complement? (UW).
DiGRA-2013-WehbeN #analysis #game studies #human-computer #interface #research
An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers (RRW, LEN).
DiGRA-2013-WestecottEL #game studies
Feminist Art Game Praxis (EW, HE, AL).
DiGRA-2013-WilliamsK #approach #behaviour #case study #collaboration #game studies #social
Elements of Social Action: A Micro- Analytic Approach to the Study of Collaborative Behavior in Digital Games (JPW, DK).
DiGRA-2013-Woodford
Regulating Virtual Worlds: Considering Participant-Driven Approaches (DW).
DiGRA-2013-Zagal #comprehension #education #game studies
Understanding Japanese Games Education (JPZ).

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