Celia Pearce, John Sharp, Helen W. Kennedy
Proceedings of the Seventh DiGRA International Conference: DeFragging Game Studies
DiGRA-2013, 2013.
@proceedings{DiGRA-2013,
editor = "Celia Pearce and John Sharp and Helen W. Kennedy",
ee = "http://www.digra.org/digital-library/forums/7-digra2013/",
publisher = "{Digital Games Research Association}",
title = "{Proceedings of the Seventh DiGRA International Conference: DeFragging Game Studies}",
year = 2013,
}
Contents (74 items)
- DiGRA-2013-ArsenaultL #game studies #representation #visual notation
- From Euclidean Space to Albertian Gaze : Traditions of Visual Representation in Games Beyond the Surface (DA, AL).
- DiGRA-2013-BackeA #game studies
- Ludic Zombies: An Examination of Zombieism in Games (HJB, EA).
- DiGRA-2013-BackW #design #game studies #pervasive #women
- “We are two strong women” - Designing Empowerment in a Pervasive Game (JB, AW).
- DiGRA-2013-BergstromCWP #online
- Constructing the Ideal EVE Online Player (KB, MC, DW, CAP).
- DiGRA-2013-BizzocchiNDF #design #experience #game studies
- The Role of Micronarrative in the Design and Experience of Digital Games (JB, MN, SD, NF).
- DiGRA-2013-Cardona-RiveraY #game studies
- A Cognitivist Theory of Affordances for Games (RECR, RMY).
- DiGRA-2013-Chiapello #case study #design #formal method #game studies
- Formalizing casual games: A study based on game designers' professional knowledge (LC).
- DiGRA-2013-ChurchK
- Assassin's Creed III and the Aesthetics of Disappointment (JC, MK).
- DiGRA-2013-Conde-Pumpido #case study #concept #game studies #persuasion
- A Conceptual Model for the Study of Persuasive Games (TdlHCP).
- DiGRA-2013-Cote #game studies
- (Re)Mark(s) of the Ninja: Replaying the Remnants (PMC).
- DiGRA-2013-DeLeon #game studies
- Rules in Computer Games Compared to Rules in Traditional Games (CD).
- DiGRA-2013-DormannB #design pattern #game studies
- Incongruous Avatars and Hilarious Sidekicks: Design Patterns for Comical Game Characters (CD, MB).
- DiGRA-2013-DurgaESSNA #behaviour #game studies
- Leveraging Play in Health-Based Games to Promote Sustained Behavior Change in Healthy Eating and Exercise (SD, MSEN, MS, CS, PN, LA).
- DiGRA-2013-EklundA #game studies #maintenance
- The strenuous task of maintaining and making friends: Tensions between play and friendship in MMOs (LE, KA).
- DiGRA-2013-Fernandez-Vara #design #game studies
- The Game's Afoot: Designing Sherlock Holmes (CFV).
- DiGRA-2013-Ferrari
- eSport and the Human Body: foundations for a popular aesthetics (SF).
- DiGRA-2013-Ferrari13a #game studies #generative
- From Generative to Conventional Play: MOBA and League of Legends (SF).
- DiGRA-2013-FlanaganPSKC #design #game studies #metadata
- Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions (MF, SP, MS, GFK, PC).
- DiGRA-2013-FortimG #community #exclamation #identification #women
- Attention whore! Perception of female players who identify themselves as women in the communities of MMOs (IF, CdMG).
- DiGRA-2013-Friedhoff #physics
- Suit The System To The Player: A Methodology for Physical Creativity (JF).
- DiGRA-2013-Friedhoff13a #framework #platform
- Untangling Twine: A Platform Study (JF).
- DiGRA-2013-Garda #design #game studies
- Nostalgia in Retro Game Design (MBG).
- DiGRA-2013-Garner #case study #game studies
- Ethnographic Fieldwork in the Study of Game Production (GG).
- DiGRA-2013-Grace #analysis #game studies #web
- Affection Games in Digital Play: A Content Analysis of Web Playable Games (LDG).
- DiGRA-2013-Grace13a #case study #game studies
- Big Huggin' A Case Study in Affection Gaming (LDG).
- DiGRA-2013-GreuterT #game studies #identification #student
- Engaging students in OH&S hazard identification through a game (SG, ST).
- DiGRA-2013-Gruning
- Good Fences Make Good Neighbors: Values of Digital Objects in FarmVille2 (JG).
- DiGRA-2013-HarropGC
- Everyone's a Winner at Warhammer 40K (or, at least not a loser) (MH, MRG, MC).
- DiGRA-2013-HarropGC13a
- The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames (MH, MRG, MC).
- DiGRA-2013-HuggardMGTCM #comprehension #game studies
- Understanding a Socially Awkward Digital Play Journey (AH, ADM, JG, CT, ADC, FM0).
- DiGRA-2013-JacobZM #gesture #reasoning #representation
- Viewpoints AI: Procedurally Representing and Reasoning about Gestures (MJ, AZ, BM).
- DiGRA-2013-Karhulahti #challenge #exclamation #game studies
- Puzzle Is Not a Game! Basic Structures of Challenge (VMK).
- DiGRA-2013-Keogh #specification
- Spec Ops: The Line's Conventional Subversion of the Military Shooter (BK).
- DiGRA-2013-KirschnerW
- Experts and Novices or Expertise? Positioning Players through Gameplay Reviews (DK, JPW).
- DiGRA-2013-Lamerichs #game studies
- Cosplay - Material and Transmedial Culture in Play (NL).
- DiGRA-2013-Leino
- Playability and its Absence - A post-ludological critique (OTL).
- DiGRA-2013-Lenhart #approach #design
- Defragmentation and Mashup: Ludic Mashup as a Design Approach (IL).
- DiGRA-2013-Lockett #case study #game studies #memory management
- Memory of a Broken Dimension: a study in a politics of skill for experimental art games (WL).
- DiGRA-2013-ManeroFF #case study #design #game studies
- Stanislavky's System as a Game Design Method: A Case Study (BM, CFV, BFM).
- DiGRA-2013-Marquez #what
- What Happens when a Cyberworld Ends? The case of There.com (IVM).
- DiGRA-2013-MartinG #case study #game studies
- A Study of Team Cohesion and Player Satisfaction in two Face-to-Face Games (EM, JG).
- DiGRA-2013-MayraLQ #game studies
- Disciplinary Identity of Game Scholars: An Outline (FM, JVL, TQ).
- DiGRA-2013-Monnens #game studies #quote
- “I commenced an examination of a game called 'tit-tat-to'”: Charles Babbage and the “First” Computer Game (DM).
- DiGRA-2013-NixonB #identification #interactive
- Press X for Meaning: Interaction Leads to Identification in Heavy Rain (MN, JB).
- DiGRA-2013-Nordvall #design #game studies #interface
- The Sightlence Game: Designing a Haptic Computer Game Interface (MN).
- DiGRA-2013-Parker #game studies
- Indie Game Studies Year Eleven (FP).
- DiGRA-2013-PearceKS #game studies
- Foreword - Proceedings of DiGRA 2013 : DeFragging Game Studies (CP, HWK, JS).
- DiGRA-2013-PereiraR #comprehension #game studies
- Understanding the Videogame Medium through Perspectives of Participation (LLP, LR).
- DiGRA-2013-Prax #analysis #design #game studies
- Game Design and Business Model: an Analysis of Diablo 3 (PP).
- DiGRA-2013-PuenteT #social
- The Social Dimension of Collective Storytelling in Skyrim (HP, ST).
- DiGRA-2013-Raczkowski #game studies #gamification
- It's all fun and games... A history of ideas concerning gamification (FR).
- DiGRA-2013-RafinskiZ #design #experience
- Defragging the Magic Circle: From Experience Design to Reality Design (AR, MZ).
- DiGRA-2013-RyanG #case study #game studies #social #social media #twitter
- Transforming Game Narrative through Social Media: Studying the Mass Effect Universe of Twitter (WR, ZG).
- DiGRA-2013-Salazar #behaviour #case study #online
- Online Diasporas: Theoretical Considerations on the Study of Diasporic Behavior in MMORPGs (JS).
- DiGRA-2013-SchottMMV #experience
- DeFragging Regulation: From putative effects to 'researched' accounts of player experience (GS, RM, FM, JvV).
- DiGRA-2013-Schweizer #comprehension #game studies
- Understanding Videogame Cities (BS).
- DiGRA-2013-SiG #interactive #social #using
- Embodied Interactive Characters using Social Robots (MS, MGB).
- DiGRA-2013-SotamaaS #game studies
- The Long Decade of Game Studies: Case of Finland (OS, JS).
- DiGRA-2013-StaplesWM #design #game studies
- DESIGN(er) META Game (CS, NW, VM).
- DiGRA-2013-StokesWFW #collaboration #game studies #network
- A Reality Game to Cross Disciplines: Fostering Networks and Collaboration (BS, JW, TF, SW).
- DiGRA-2013-StollMCW #game studies #migration #simulation
- Gaming the Gap: A Small World Simulation of Human Migration Response to Stressors (JS, IM, MC, DW).
- DiGRA-2013-Swalwell #experience #game studies
- Moving on from the Original Experience: Games history, preservation and presentation (MS).
- DiGRA-2013-SymborskiJBCRQP #behaviour #research
- Fusing Quantitative and Qualitative Methods in Virtual Worlds Behavioral Research (CS, GMJ, MB, GC, BR, MMQ, CP).
- DiGRA-2013-Tanenbaum #game studies #how
- How I Learned to Stop Worrying and Love the Gamer: Reframing Subversive Play in Story-Based Games (JGT0).
- DiGRA-2013-Totten #design #education #game studies
- Teaching Serious Game App Design Through Client-based Projects (CT).
- DiGRA-2013-Tran #game studies #health
- Cops & Rubbers: A game promoting advocacy and empathy in support of public health and human rights of sex workers (LT).
- DiGRA-2013-TreanorM
- An Account of Proceduralist Meaning (MT, MM).
- DiGRA-2013-WarpefeltJV #behaviour #game studies #matrix #using
- Analyzing the believability of game character behavior using the Game Agent Matrix (HW, MJ, HV).
- DiGRA-2013-Wechselberger #game studies #learning #question
- Learning and Enjoyment in Serious Gaming - Contradiction or Complement? (UW).
- DiGRA-2013-WehbeN #analysis #game studies #human-computer #interface #research
- An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers (RRW, LEN).
- DiGRA-2013-WestecottEL #game studies
- Feminist Art Game Praxis (EW, HE, AL).
- DiGRA-2013-WilliamsK #approach #behaviour #case study #collaboration #game studies #social
- Elements of Social Action: A Micro- Analytic Approach to the Study of Collaborative Behavior in Digital Games (JPW, DK).
- DiGRA-2013-Woodford
- Regulating Virtual Worlds: Considering Participant-Driven Approaches (DW).
- DiGRA-2013-Zagal #comprehension #education #game studies
- Understanding Japanese Games Education (JPZ).