Pei-Luen Patrick Rau
Proceedings of the Fourth International Conference on Internationalization, Design and Global Development
HCI/IDGD, 2011.
@proceedings{IDGD-2011, address = "Orlando, Florida, USA", doi = "10.1007/978-3-642-21660-2", editor = "Pei-Luen Patrick Rau", isbn = "978-3-642-21659-6", publisher = "{Springer International Publishing}", series = "{Lecture Notes in Computer Science}", title = "{Proceedings of the Fourth International Conference on Internationalization, Design and Global Development}", volume = 6775, year = 2011, }
Contents (67 items)
- IDGD-2011-ChangH11a #case study #design
- A Study on the Application of Cultural Elements in Product Design (WCC, MrH), pp. 3–10.
- IDGD-2011-Chen11c #mobile #research
- Mobile Research: Benefits, Applications, and Outlooks (GC), pp. 11–16.
- IDGD-2011-ChenCC11a #design
- Discussion of Design and Experiential Marketing in Ming-Show Pottery Cultural Creative Product (IYC, CHC, CHC), pp. 17–26.
- IDGD-2011-ChenC11a #design #interactive
- Friendly Design and Interaction Relationship Study on Sitou Tea-Sipping Design of Cultural Product (CHC, BCC), pp. 27–36.
- IDGD-2011-GuoSR #case study #design #effectiveness
- Creating Effective Personas for Product Design: Insights from a Case Study (FYG, SS, BR), pp. 37–46.
- IDGD-2011-GuoRHW #design #industrial
- Decision Support System for Industrial Designer Based on Kansei Engineering (FG, LR, ZH, HW), pp. 47–54.
- IDGD-2011-HsuLL #case study #design #development #framework #process
- A Study of Framework and Process Development for Cultural Product Design (CHH, CLL, RL), pp. 55–64.
- IDGD-2011-HuangHL #design
- Exploration of the Cultural Product Design of the National Palace Museum from a Qualia Viewpoint (MHH, WH, RL), pp. 65–74.
- IDGD-2011-LiRH #communication #difference
- The Impact of Cultural Differences on Instant Messaging Communication in China and Germany (HL, PLPR, AH), pp. 75–84.
- IDGD-2011-MarcusGW #design #education
- Culture-Centered Design: Culture Audit of Screen Designs for Educational Software in Saudi Arabia (AM, EWG, LW), pp. 85–93.
- IDGD-2011-SalgadoSL #design #using
- Using Metaphors to Explore Cultural Perspectives in Cross-Cultural Design (LCdCS, CSdS, CFL), pp. 94–103.
- IDGD-2011-SuadamaraWH #design
- Cross-Cultural Design of a Groupware Application for Global Virtual Team (RS, SW, AH), pp. 104–113.
- IDGD-2011-YehL #design
- Applying Local Culture Features into Creative Craft Products Design (MLY, PHL), pp. 114–122.
- IDGD-2011-BaZ #overview
- A Review of Driver Mental Workload in Driver-Vehicle-Environment System (YB, WZ), pp. 125–134.
- IDGD-2011-BakerSH #testing
- Testing Touch: Emulators vs. Devices (RMSB, XS, BH), pp. 135–142.
- IDGD-2011-EksiogluKCSO #case study #evaluation #heuristic #testing #usability
- Heuristic Evaluation and Usability Testing: Case Study (ME, EK, BÇ, MNS, SO), pp. 143–151.
- IDGD-2011-GaoQ #analysis #distributed #simulation
- Analysis of the Applied Pattern of Distributed Computing Used in Simulation (SfG, HQ), pp. 152–158.
- IDGD-2011-HwangY #interface #multi
- Accommodating Both Expert Users and Novice Users in One Interface by Utilizing Multi-layer Interface in Complex Function Products (TKPH, HYY), pp. 159–165.
- IDGD-2011-KangLCW
- Friendship Display Medium in Response to Academic Major Influences in Visuospatial Abilities (YYK, CLL, SHC, MJJW), pp. 166–176.
- IDGD-2011-LiLY #image #modelling
- Study of the Influence of Handset Modeling Characteristics on Image Cognition (BL, JlL, LY), pp. 177–184.
- IDGD-2011-LinH11a #music
- The Effect of Music on Spatial Ability (HL, HYH), pp. 185–191.
- IDGD-2011-LiuL #complexity #comprehension #performance #towards
- Toward Understanding the Relationship between Task Complexity and Task Performance (PL, ZL), pp. 192–200.
- IDGD-2011-LuL #case study
- A Study of Producing Ceramic Glaze Utilizing Shihmen Reservoir Silt (CCL, PHL), pp. 201–210.
- IDGD-2011-MaR #overview #perspective
- Reading Chinese in e-Book Readers: A Review (LM, PLPR), pp. 211–219.
- IDGD-2011-ShenROWZZY #design
- Service Design about the Recycle System of College Bicycles (TS, PR, YO, YW, BZ, YZ, LY), pp. 220–227.
- IDGD-2011-WuCCL #design #evaluation #novel
- Design and Evaluation of a Novel Trackball Input Device for Middle-Aged Users (FGW, JC, CHC, LRL), pp. 228–237.
- IDGD-2011-Yang11a #communication
- Common Task-Oriented Communication Tool Applied in Radiology Department of Hospital (RY), pp. 238–247.
- IDGD-2011-YuZLXW #assembly
- Motion Control with Intentions for Virtual Assembly (JY, DZ, CL, SX, ZW), pp. 248–257.
- IDGD-2011-YuSZ #analysis
- Driving Distraction Analysis by ECG Signals: An Entropy Analysis (LY, XS, KZ), pp. 258–264.
- IDGD-2011-YuehLLC #design
- Menu Design of Digital Photo Frame for Older Users (HPY, WJL, TYL, YLC), pp. 265–272.
- IDGD-2011-ZhangFZ #feedback #visual notation
- Effects of Different Visual Feedback Forms on Eye Cursor’s Stabilities (XZ, WF, HZ), pp. 273–282.
- IDGD-2011-ZhouZL #database #evaluation #network #research #usability
- Usability Evaluation Factors Research in Network Database System (EgZ, JZ, BL), pp. 283–290.
- IDGD-2011-ChenCC11b #identification #user interface
- Identifying the Features of Friendly User Interfaces from Emotional Perspectives (LCC, PYC, YMC), pp. 293–301.
- IDGD-2011-Gould #question
- Seeing the World in 5 Dimensions — More or Less? (EWG), pp. 302–311.
- IDGD-2011-KreifeldtLC #design
- The Importance of “Feel” in Product Design Feel, the Neglected Aesthetic “DO NOT TOUCH” (JK, RL, MCC), pp. 312–321.
- IDGD-2011-LinLY #design #experience
- Design for Aesthetic Experience (PHL, CCL, MLY), pp. 322–331.
- IDGD-2011-WangG #development #experience #mobile #network #research #user interface
- The User’s Emotional Elements Research of Mobile Network Products Development Guided by User Experience (YW, QG), pp. 332–340.
- IDGD-2011-ZhangM #trust
- Once Broken, Never Fixed? The Impact of Culture and Medium on Repairing Trust in CMC (QZ, NM), pp. 341–350.
- IDGD-2011-BrandND #embedded #interactive #network #social #using
- Using Embedded Technology Badges to Derive Social Networks, Patterns of Interaction and Space Utilization in a Corporate Headquarters (JLB, GN, HD), pp. 353–360.
- IDGD-2011-ChiaoLYCL #experience #towards
- Can I Help You?: Towards the Improvement of Occupational Experience for Convenience Store Employees in Taiwan (YLC, CHL, HWY, YYC, PLL), pp. 361–368.
- IDGD-2011-GuoSCWL #case study #fuzzy
- Study on the Perception of Car Appearance Based on Fuzzy Inference (FG, YS, CC, HW, CyL), pp. 369–378.
- IDGD-2011-GuoR #experience
- Employee Experience Management of Convenience Store in Beijing (JG, PLPR), pp. 379–384.
- IDGD-2011-OginoKIK #behaviour #comprehension
- Smart Store Understanding Consumer’s Preference through Behavior Logs (AO, TK, YI, TK), pp. 385–392.
- IDGD-2011-Shin #challenge #multi #towards
- Toward the New Sullivan Principles in the Information Age: Conflicts and Challenges of Multinational Information Technology Companies in Asian Countries (BS), pp. 393–401.
- IDGD-2011-Sun #design #experience #social
- Designing for Social Commerce Experience as Cultural Consumption (HS), pp. 402–406.
- IDGD-2011-WelkerGS #design #evaluation #web
- Designing Web Marketing that Works for Users: Finding Best Practices through Evaluation and Conversation (KW, FYG, SS), pp. 407–416.
- IDGD-2011-WongLL
- The Entwined Economic and Cultural Issues in the Production of Barbie in Taiwan, Taishan (JJW, RL, ZAL), pp. 417–426.
- IDGD-2011-YanQ #design #experience #social
- Experience Design on m-Commerce in China ( Digital Marketing Oriented Social Innovation Design (GY, WQ), pp. 427–436.
- IDGD-2011-ZhaoH
- Cross-Cultural Study on Shop-Floor Control System (XZ, HH), pp. 437–445.
- IDGD-2011-ZhouRLJKSSW #design
- Design Convenience Stores for Chinese Teenagers (JZ, PLPR, HL, WJ, BK, CS, KS, CW), pp. 446–453.
- IDGD-2011-AbulkhairAAAA
- Cultural Effects on Arabic Electronic TV (MA, HA, HA, SA, RA), pp. 457–466.
- IDGD-2011-AndaloV #animation
- Animating Our Island’s Culture — Spreading and Socializing Our Island’s Culture through Digital Animation (FA, MLHV), pp. 467–472.
- IDGD-2011-OzturkRPKB #case study #interactive #network #smarttech #social
- The Impact of “Device” in Social Networking: An Explorative Study with Turkish Social Network Site Users on the Nature of Interactions through Personal Computers and Smartphones (ÖÖ, KR, SP, FK, OB), pp. 473–482.
- IDGD-2011-Dai #communication #development #interactive #mobile
- New Development of Mobile Instant Messaging: Virtual Body Communication Interaction (LD), pp. 483–489.
- IDGD-2011-DingR #network #performance
- An Investigation on the Relationship between Informal Networks and Organizational Performance (HD, JR), pp. 490–493.
- IDGD-2011-FuZ #design #framework #social
- Designing for Social Urban Media: Creating an Integrated Framework of Social Innovation and Service Design in China (ZF, XZ), pp. 494–503.
- IDGD-2011-GongMC #collaboration #network #ubiquitous
- Mobilized Collaborative Services in Ubiquitous Network (MG, EM, FC), pp. 504–513.
- IDGD-2011-HaiS #design #education #social
- Design for All: Social Innovation and Service Design Education and Practice in China (JH, KWMS), pp. 514–523.
- IDGD-2011-LeeY #education #web
- Does Internationalization Have Its Own Face in Each Country? Measuring the Internationalization of Web Presence on Higher Education Admission Web Pages between USA and Taiwan (JL, MY), pp. 524–532.
- IDGD-2011-LiuLGCWL #design #experience #research #user interface
- Exhibition User Experience Research and Design for Applications of Context Awareness Technologies (JL, XL, BG, JC, JW, QL), pp. 533–542.
- IDGD-2011-MurakamiNNY #community #design #education #framework #platform
- Design and Construction of SNS Platform and “Working Room” for Making Community for Fostering Japanese Teachers (MM, NN, KN, KY), pp. 543–549.
- IDGD-2011-RigbyD #analysis #design #network #on the
- On the Design of Organizational Network Analysis Software (JR, HD), pp. 550–555.
- IDGD-2011-RinconBCPC #community #human-computer #interactive
- Human-Computer Interaction as an Instrument for Strengthening Culture and Language of a Colombian Native Community (SRR, AB, GC, FP, TRC), pp. 556–565.
- IDGD-2011-SunW #interactive #social
- Interactive Media in Social Innovation (XS, LW), pp. 566–575.
- IDGD-2011-XianF #design #education #interactive #prototype #research #social
- Design for Social Emotional Interaction in China: Light-Tech Driven Design and Prototyping Applied in Design Education and Research (FX, ZF), pp. 576–584.
- IDGD-2011-YangLD #behaviour #case study #internet #mobile
- A Case Study: Behavior Study of Chinese Users on the Internet and Mobile Internet (YY, HL, GD), pp. 585–593.
- IDGD-2011-YouL #case study #design #education
- Design Ethics Education in Taiwan: A Study of Syllabi of Ethics-Related Courses (MY, YL), pp. 594–603.
27 ×#design
9 ×#case study
8 ×#social
7 ×#experience
7 ×#interactive
7 ×#network
6 ×#education
5 ×#research
4 ×#evaluation
4 ×#mobile
9 ×#case study
8 ×#social
7 ×#experience
7 ×#interactive
7 ×#network
6 ×#education
5 ×#research
4 ×#evaluation
4 ×#mobile