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Travelled to:
1 × Canada
1 × France
1 × South Korea
1 × USA
Collaborated with:
A.Blandford I.Iacovides D.P.Brumby K.Stawarz P.A.Cairns C.Jennett M.E.Cecchinato J.Bird R.Fleck R.A.V.Robison J.Back S.Makri J.Chung B.Fernandes P.Shah M.Carroll Ara Avakian Thomas Knoll A.Eveleigh P.Brohan S.Wiseman S.Gould S.O'Carroll Richard Kennedy Jesse C. Himmelstein Mikael Couzic Charlene Ianthe Jennett Raphael Goujet Ariel B. Lindner François Taddei
Talks about:
game (5) player (3) design (3) boundari (2) support (2) remind (2) inform (2) experi (2) beyond (2) balanc (2)

Person: Anna Louise Cox

DBLP DBLP: Cox:Anna_Louise

Contributed to:

CHI 20152015
CHI 20142014
CHI 20132013
CHI 20122012
JCDL 20102010
CHI PLAY 20142014
CHI PLAY 20152015

Wrote 14 papers:

CHI-2015-CecchinatoCB #bound #difference #email
Working 9-5?: Professional Differences in Email and Boundary Management Practices (MEC, ALC, JB), pp. 3989–3998.
CHI-2015-FleckCR #bound #multi #using
Balancing Boundaries: Using Multiple Devices to Manage Work-Life Balance (RF, ALC, RAVR), pp. 3985–3988.
CHI-2015-IacovidesC #experience #game studies
Moving Beyond Fun: Evaluating Serious Experience in Digital Games (II, ALC), pp. 2245–2254.
CHI-2015-StawarzCB #design #self #smarttech
Beyond Self-Tracking and Reminders: Designing Smartphone Apps That Support Habit Formation (KS, ALC, AB), pp. 2653–2662.
CHI-2014-BrumbyCCF #behaviour #how #question #visual notation #what
How does knowing what you are looking for change visual search behavior? (DPB, ALC, JC, BF), pp. 3895–3898.
CHI-2014-EveleighJBBC #design
Designing for dabblers and deterring drop-outs in citizen science (AE, CJ, AB, PB, ALC), pp. 2985–2994.
CHI-2014-StawarzCB #design #effectiveness #exclamation
Don’t forget your pill!: designing effective medication reminder apps that support users’ daily routines (KS, ALC, AB), pp. 2269–2278.
CHI-2013-WisemanCBGO #detection #fault #using
Using redundancy to detect human error (SW, ALC, DPB, SG, SO), pp. 2403–2406.
CHI-2012-BackCB #fault #information management
Choosing to interleave: human error and information access cost (JB, ALC, DPB), pp. 1651–1654.
CHI-2012-CoxCSC #challenge #experience #game studies
Not doing but thinking: the role of challenge in the gaming experience (ALC, PAC, PS, MC), pp. 79–88.
JCDL-2010-MakriBC #behaviour #what #why
This is what I’m doing and why: reflections on a think-aloud study of dl users’ information behaviour (SM, AB, ALC), pp. 349–352.
CHI-PLAY-2014-HimmelsteinCJCG #game studies #named #novel
RedWire: a novel way to create and re-mix games (JCH, MC, CIJ, ALC, RG, ABL, FT), pp. 423–424.
CHI-PLAY-2014-IacovidesCAK #game studies
Player strategies: achieving breakthroughs and progressing in single-player and cooperative games (II, ALC, AA, TK), pp. 131–140.
CHI-PLAY-2015-IacovidesCKCJ #game studies
Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement (II, ALC, RK, PAC, CJ), pp. 13–22.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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