Travelled to:
1 × Canada
1 × France
1 × South Korea
1 × USA
Collaborated with:
A.Blandford I.Iacovides D.P.Brumby K.Stawarz P.A.Cairns C.Jennett M.E.Cecchinato J.Bird R.Fleck R.A.V.Robison J.Back S.Makri J.Chung B.Fernandes P.Shah M.Carroll Ara Avakian Thomas Knoll A.Eveleigh P.Brohan S.Wiseman S.Gould S.O'Carroll Richard Kennedy Jesse C. Himmelstein Mikael Couzic Charlene Ianthe Jennett Raphael Goujet Ariel B. Lindner François Taddei
Talks about:
game (5) player (3) design (3) boundari (2) support (2) remind (2) inform (2) experi (2) beyond (2) balanc (2)
Person: Anna Louise Cox
DBLP: Cox:Anna_Louise
Contributed to:
Wrote 14 papers:
- CHI-2015-CecchinatoCB #bound #difference #email
- Working 9-5?: Professional Differences in Email and Boundary Management Practices (MEC, ALC, JB), pp. 3989–3998.
- CHI-2015-FleckCR #bound #multi #using
- Balancing Boundaries: Using Multiple Devices to Manage Work-Life Balance (RF, ALC, RAVR), pp. 3985–3988.
- CHI-2015-IacovidesC #experience #game studies
- Moving Beyond Fun: Evaluating Serious Experience in Digital Games (II, ALC), pp. 2245–2254.
- CHI-2015-StawarzCB #design #self #smarttech
- Beyond Self-Tracking and Reminders: Designing Smartphone Apps That Support Habit Formation (KS, ALC, AB), pp. 2653–2662.
- CHI-2014-BrumbyCCF #behaviour #how #question #visual notation #what
- How does knowing what you are looking for change visual search behavior? (DPB, ALC, JC, BF), pp. 3895–3898.
- CHI-2014-EveleighJBBC #design
- Designing for dabblers and deterring drop-outs in citizen science (AE, CJ, AB, PB, ALC), pp. 2985–2994.
- CHI-2014-StawarzCB #design #effectiveness #exclamation
- Don’t forget your pill!: designing effective medication reminder apps that support users’ daily routines (KS, ALC, AB), pp. 2269–2278.
- CHI-2013-WisemanCBGO #detection #fault #using
- Using redundancy to detect human error (SW, ALC, DPB, SG, SO), pp. 2403–2406.
- CHI-2012-BackCB #fault #information management
- Choosing to interleave: human error and information access cost (JB, ALC, DPB), pp. 1651–1654.
- CHI-2012-CoxCSC #challenge #experience #game studies
- Not doing but thinking: the role of challenge in the gaming experience (ALC, PAC, PS, MC), pp. 79–88.
- JCDL-2010-MakriBC #behaviour #what #why
- This is what I’m doing and why: reflections on a think-aloud study of dl users’ information behaviour (SM, AB, ALC), pp. 349–352.
- CHI-PLAY-2014-HimmelsteinCJCG #game studies #named #novel
- RedWire: a novel way to create and re-mix games (JCH, MC, CIJ, ALC, RG, ABL, FT), pp. 423–424.
- CHI-PLAY-2014-IacovidesCAK #game studies
- Player strategies: achieving breakthroughs and progressing in single-player and cooperative games (II, ALC, AA, TK), pp. 131–140.
- CHI-PLAY-2015-IacovidesCKCJ #game studies
- Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement (II, ALC, RK, PAC, CJ), pp. 13–22.