Travelled to:
1 × South Korea
Collaborated with:
A.L.Cox Chad Phoenix Rose Gowler Monica Visani Scozzi C.Linehan E.D.Mekler J.A.Bopp Matthew Alexander Whitby Sebastian Deterding C.Jennett James Aczel Eileen Scanlon Will Woods Ara Avakian Thomas Knoll M.V.Birk Daniel M. Johnson 0001 R.L.Mandryk Richard Kennedy P.A.Cairns J.Hart A.Adams Manuel Oliveira Maria Margoudi Anna L. Cox Anastasia Vikhanova Emily Weigold Layla Mostaghimi G.Jones James Jenkins S.Gallacher Y.Rogers
Talks about:
game (9) player (5) experi (3) play (3) involv (2) learn (2) evalu (2) digit (2) that (2) make (2)
Person: Ioanna Iacovides
DBLP: Iacovides:Ioanna
Contributed to:
Wrote 11 papers:
- CHI-2015-IacovidesC #experience #game studies
- Moving Beyond Fun: Evaluating Serious Experience in Digital Games (II, ALC), pp. 2245–2254.
- DiGRA-2011-IacovidesASW #how #learning #question
- Making sense of game-play: How can we examine learning and involvement? (II, JA, ES, WW).
- CHI-PLAY-2014-IacovidesCAK #game studies
- Player strategies: achieving breakthroughs and progressing in single-player and cooperative games (II, ALC, AA, TK), pp. 131–140.
- CHI-PLAY-2015-BirkIJM #game studies
- The False Dichotomy between Positive and Negative Affect in Game Play (MVB, II, DMJ0, RLM), pp. 799–804.
- CHI-PLAY-2015-IacovidesCKCJ #game studies
- Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement (II, ALC, RK, PAC, CJ), pp. 13–22.
- CHI-PLAY-2016-JennettICVWMJJG #interactive
- Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions (CJ, II, ALC, AV, EW, LM, GJ, JJ, SG, YR), pp. 389–400.
- CHI-PLAY-2017-HartIAOM #comprehension #game studies #safety
- Understanding Engagement within the Context of a Safety Critical Game (JH, II, AA, MO, MM), pp. 253–264.
- CHI-PLAY-2017-ScozziIL #approach #design #game studies #learning
- A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games (MVS, II, CL), pp. 217–228.
- CHI-PLAY-2018-MeklerIB #experience #game studies #quote
- “A Game that Makes You Question...”: Exploring the Role of Reflection for the Player Experience (EDM, II, JAB), pp. 315–327.
- CHI-PLAY-2019-GowlerI #case study #experience #game studies
- “Horror, guilt and shame” - Uncomfortable Experiences in Digital Games (CPRG, II), pp. 325–337.
- CHI-PLAY-2019-WhitbyDI #challenge #perspective #quote
- “One of the baddies all along”: Moments that Challenge a Player's Perspective (MAW, SD, II), pp. 339–350.