Collaborated with:
A.Paiva Marco Santos Francisco Bicho António C. Pacheco João Catarino S.Gomes J.Dias Tomás Alves R.Prada Joana Campos 0001 G.Ingram A.Vasalou Raul Benites Paradeda Maria José Ferreira R.Oliveira Y.Cheong R.Khaled Corrado Grappiolo Georgios N. Yannakakis
Talks about:
game (5) player (4) serious (3) progress (2) procedur (2) conflict (2) charact (2) toward (2) assert (2) model (2)
Person: Carlos Martinho
DBLP: Martinho:Carlos
Contributed to:
Wrote 9 papers:
- AIIDE-2011-SantosM #game studies #realtime #scheduling
- Wasp-Like Scheduling for Unit Training in Real-Time Strategy Games (MS, CM).
- FDG-2011-CheongKGCMIPY #approach #game studies #towards
- A computational approach towards conflict resolution for serious games (YGC, RK, CG, JC0, CM, GI, AP, GNY), pp. 15–22.
- FDG-2013-CamposMIVP
- My Dream Theatre: Putting conflict on center stage (JC0, CM, GI, AV, AP), pp. 283–290.
- FDG-2018-BichoM #generative #modelling #multi
- Multi-dimensional player skill progression modelling for procedural content generation (FB, CM), p. 10.
- AIIDE-2019-PachecoM
- Alignment of Player and Non-Player Character Assertiveness Levels (ACP, CM), pp. 181–187.
- CHI-PLAY-2019-ParadedaFOMP #game studies #persuasion
- The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters (RBP, MJF, RO, CM, AP), pp. 453–465.
- CoG-2019-CatarinoM
- Procedural Progression Model for Smash Time (JC, CM), pp. 1–8.
- CoG-2019-GomesDM #game studies #interactive #multi #named
- GIMME: Group Interactions Manager for Multiplayer sErious games (SG, JD, CM), pp. 1–8.
- VS-Games-2019-AlvesMP #game studies #health #towards
- Towards Incorporating Personality in Serious Games for Health (TA, CM, RP), pp. 1–4.