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Collaborated with:
A.Paiva Marco Santos Francisco Bicho António C. Pacheco João Catarino S.Gomes J.Dias Tomás Alves R.Prada Joana Campos 0001 G.Ingram A.Vasalou Raul Benites Paradeda Maria José Ferreira R.Oliveira Y.Cheong R.Khaled Corrado Grappiolo Georgios N. Yannakakis
Talks about:
game (5) player (4) serious (3) progress (2) procedur (2) conflict (2) charact (2) toward (2) assert (2) model (2)

Person: Carlos Martinho

DBLP DBLP: Martinho:Carlos

Contributed to:

AIIDE 20112011
FDG 20112011
FDG 20132013
FDG 20182018
AIIDE 20192019
CHI PLAY 20192019
CoG 20192019
VS-Games 20192019

Wrote 9 papers:

AIIDE-2011-SantosM #game studies #realtime #scheduling
Wasp-Like Scheduling for Unit Training in Real-Time Strategy Games (MS, CM).
FDG-2011-CheongKGCMIPY #approach #game studies #towards
A computational approach towards conflict resolution for serious games (YGC, RK, CG, JC0, CM, GI, AP, GNY), pp. 15–22.
FDG-2013-CamposMIVP
My Dream Theatre: Putting conflict on center stage (JC0, CM, GI, AV, AP), pp. 283–290.
FDG-2018-BichoM #generative #modelling #multi
Multi-dimensional player skill progression modelling for procedural content generation (FB, CM), p. 10.
AIIDE-2019-PachecoM
Alignment of Player and Non-Player Character Assertiveness Levels (ACP, CM), pp. 181–187.
CHI-PLAY-2019-ParadedaFOMP #game studies #persuasion
The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters (RBP, MJF, RO, CM, AP), pp. 453–465.
CoG-2019-CatarinoM
Procedural Progression Model for Smash Time (JC, CM), pp. 1–8.
CoG-2019-GomesDM #game studies #interactive #multi #named
GIMME: Group Interactions Manager for Multiplayer sErious games (SG, JD, CM), pp. 1–8.
VS-Games-2019-AlvesMP #game studies #health #towards
Towards Incorporating Personality in Serious Games for Health (TA, CM, RP), pp. 1–4.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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