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Travelled to:
1 × South Korea
Collaborated with:
S.C.Sutherland Sam Snodgrass G.Smith Yetunde Folajimi Amy K. Hoover Jackie Barnes Omid Mohaddesi Borna Fatehi Christoffer Holmgård Erica Kleinman M.S.El-Nasr M.E.Young Harald Warmelink Igor Mayer Aida Azadegan Britton Horn Nathan Partlan Elín Carstensdóttir Xina Jiang Xinyuan Huang Anthony Y. H. Fung Yifan Sun Chisheng Liang D.R.Kaeli Jesús Moreno-León Jack Hart Guillermo Romera Rodriguez Paola Rizzo Dylan Schouten Truong Huy Nguyen Samuel Liberty Wade Kimbrough Paul Fombelle Camillia Matuk
Talks about:
game (12) design (5) player (4) framework (3) analysi (3) educ (3) teamwork (2) strategi (2) interact (2) system (2)

Person: Casper Harteveld

DBLP DBLP: Harteveld:Casper

Facilitated 1 volumes:

FDG 2017Ed

Contributed to:

CHI 20152015
DiGRA 20092009
FDG 20152015
CHI PLAY 20162016
CIG 20162016
DiGRA/FDG 20162016
FDG 20172017
AIIDE 20182018
FDG 20192019

Wrote 16 papers:

CHI-2015-HarteveldS #education #game studies #performance
The Goal of Scoring: Exploring the Role of Game Performance in Educational Games (CH, SCS), pp. 2235–2244.
CHI-2015-SutherlandHY #automation #predict
The Role of Environmental Predictability and Costs in Relying on Automation (SCS, CH, MEY), pp. 2535–2544.
DiGRA-2009-WarmelinkHM #game studies #multi
Press Enter or Escape to Play - Deconstructing Escapism in Multiplayer Gaming (HW, CH, IM).
FDG-2015-AzadeganHS #approach #collaboration #design #game studies
Design Approach for Collaborative Cognitive Games (AA, CH, SCS).
CHI-PLAY-2016-HornHBFSH #analysis #black box #education #game studies
Opening the Black Box of Play: Strategy Analysis of an Educational Game (BH, AKH, JB, YF, GS, CH), pp. 142–153.
CIG-2016-SunLSHK #game studies #modelling
Modeling player decisions in a supply chain game (YS, CL, SCS, CH, DRK), pp. 1–8.
DiGRA-FDG-2016-HarteveldFS #design #education #game studies #lifecycle
Sustainable Life Cycle Game Design: Mixing Games and Reality to Transform Education (CH, YF, SCS).
FDG-2017-BarnesHFMSH #design pattern #game studies #student
Exploring emerging design patterns in student-made climate change games (JB, AKH, BF, JML, GS, CH), p. 6.
FDG-2017-HornHFBHS #analysis #game studies
AI-assisted analysis of player strategy across level progressions in a puzzle game (BH, AKH, YF, JB, CH, GS), p. 10.
AIIDE-2018-PartlanCSKSHE #analysis #automation #interactive
Exploratory Automated Analysis of Structural Features of Interactive Narrative (NP, EC, SS, EK, GS, CH, MSEN), pp. 88–94.
FDG-2019-FatehiHSH #assessment
Gamifying psychological assessment: insights from gamifying the thematic apperception test (BF, CH, SS, CH), p. 12.
FDG-2019-HarteveldKRSNLK #adaptation #game studies #overview
Teamwork and adaptation in games (TAG): a survey to gauge teamwork (CH, EK, PR, DS, THN, SL, WK, PF, MSEN), p. 12.
FDG-2019-JiangHHF #design #education #framework #game studies
The computational puzzle design framework: a design guide for games teaching computational thinking (XJ, CH, XH, AYHF), p. 11.
FDG-2019-PartlanCKSHSMSE #evaluation #graph #interactive #representation
Evaluation of an automatically-constructed graph-based representation for interactive narrative (NP, EC, EK, SS, CH, GS, CM, SCS, MSEN), p. 9.
FDG-2019-SnodgrassMH #framework #towards
Towards a generalized player model through the PEAS framework (SS, OM, CH), p. 7.
FDG-2019-SnodgrassMHRHH #framework #personalisation
Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems (SS, OM, JH, GRR, CH, CH), p. 15.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.