Travelled to:
1 × South Korea
Collaborated with:
S.C.Sutherland Sam Snodgrass G.Smith Yetunde Folajimi Amy K. Hoover Jackie Barnes Omid Mohaddesi Borna Fatehi Christoffer Holmgård Erica Kleinman M.S.El-Nasr M.E.Young Harald Warmelink Igor Mayer Aida Azadegan Britton Horn Nathan Partlan Elín Carstensdóttir Xina Jiang Xinyuan Huang Anthony Y. H. Fung Yifan Sun Chisheng Liang D.R.Kaeli Jesús Moreno-León Jack Hart Guillermo Romera Rodriguez Paola Rizzo Dylan Schouten Truong Huy Nguyen Samuel Liberty Wade Kimbrough Paul Fombelle Camillia Matuk
Talks about:
game (12) design (5) player (4) framework (3) analysi (3) educ (3) teamwork (2) strategi (2) interact (2) system (2)
Person: Casper Harteveld
DBLP: Harteveld:Casper
Facilitated 1 volumes:
Contributed to:
Wrote 16 papers:
- CHI-2015-HarteveldS #education #game studies #performance
- The Goal of Scoring: Exploring the Role of Game Performance in Educational Games (CH, SCS), pp. 2235–2244.
- CHI-2015-SutherlandHY #automation #predict
- The Role of Environmental Predictability and Costs in Relying on Automation (SCS, CH, MEY), pp. 2535–2544.
- DiGRA-2009-WarmelinkHM #game studies #multi
- Press Enter or Escape to Play - Deconstructing Escapism in Multiplayer Gaming (HW, CH, IM).
- FDG-2015-AzadeganHS #approach #collaboration #design #game studies
- Design Approach for Collaborative Cognitive Games (AA, CH, SCS).
- CHI-PLAY-2016-HornHBFSH #analysis #black box #education #game studies
- Opening the Black Box of Play: Strategy Analysis of an Educational Game (BH, AKH, JB, YF, GS, CH), pp. 142–153.
- CIG-2016-SunLSHK #game studies #modelling
- Modeling player decisions in a supply chain game (YS, CL, SCS, CH, DRK), pp. 1–8.
- DiGRA-FDG-2016-HarteveldFS #design #education #game studies #lifecycle
- Sustainable Life Cycle Game Design: Mixing Games and Reality to Transform Education (CH, YF, SCS).
- FDG-2017-BarnesHFMSH #design pattern #game studies #student
- Exploring emerging design patterns in student-made climate change games (JB, AKH, BF, JML, GS, CH), p. 6.
- FDG-2017-HornHFBHS #analysis #game studies
- AI-assisted analysis of player strategy across level progressions in a puzzle game (BH, AKH, YF, JB, CH, GS), p. 10.
- AIIDE-2018-PartlanCSKSHE #analysis #automation #interactive
- Exploratory Automated Analysis of Structural Features of Interactive Narrative (NP, EC, SS, EK, GS, CH, MSEN), pp. 88–94.
- FDG-2019-FatehiHSH #assessment
- Gamifying psychological assessment: insights from gamifying the thematic apperception test (BF, CH, SS, CH), p. 12.
- FDG-2019-HarteveldKRSNLK #adaptation #game studies #overview
- Teamwork and adaptation in games (TAG): a survey to gauge teamwork (CH, EK, PR, DS, THN, SL, WK, PF, MSEN), p. 12.
- FDG-2019-JiangHHF #design #education #framework #game studies
- The computational puzzle design framework: a design guide for games teaching computational thinking (XJ, CH, XH, AYHF), p. 11.
- FDG-2019-PartlanCKSHSMSE #evaluation #graph #interactive #representation
- Evaluation of an automatically-constructed graph-based representation for interactive narrative (NP, EC, EK, SS, CH, GS, CM, SCS, MSEN), p. 9.
- FDG-2019-SnodgrassMH #framework #towards
- Towards a generalized player model through the PEAS framework (SS, OM, CH), p. 7.
- FDG-2019-SnodgrassMHRHH #framework #personalisation
- Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems (SS, OM, JH, GRR, CH, CH), p. 15.