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Travelled to:
1 × France
1 × South Korea
3 × Canada
5 × USA
Collaborated with:
S.Bardzell T.Pace A.Toombs S.Gross L.K.Hansen A.L.Toombs E.Stolterman G.Kannabiran G.Freeman S.C.Herring G.Zhang J.Nichols K.N.Reed K.O'Donnell N.DeWitt T.Pattin M.Jakobsson Will Odom Aaron R. Houssian
Talks about:
design (6) critic (5) world (5) warcraft (4) hci (4) intimaci (3) creativ (3) hackerspac (2) machinima (2) research (2)

Person: Jeffrey Bardzell

DBLP DBLP: Bardzell:Jeffrey

Contributed to:

CHI 20152015
CSCW 20152015
CHI 20142014
CHI 20132013
CSCW 20132013
CSCW 20122012
CHI 20112011
CHI 20102010
CHI 20092009
CSCW 20082008
DiGRA 20072007

Wrote 18 papers:

CHI-2015-BardzellBH #design #research
Immodest Proposals: Research Through Design and Knowledge (JB, SB, LKH), pp. 2093–2102.
CHI-2015-ToombsBB
The Proper Care and Feeding of Hackerspaces: Care Ethics and Cultures of Making (ALT, SB, JB), pp. 629–638.
CSCW-2015-FreemanBBH #game studies #gender #online #simulation
Simulating Marriage: Gender Roles and Emerging Intimacy in an Online Game (GF, JB, SB, SCH), pp. 1191–1200.
CHI-2014-BardzellBS #design
Reading critical designs: supporting reasoned interpretations of critical design (JB, SB, ES), pp. 1951–1960.
CHI-2014-BardzellBT #quote #self #tool support
“Now that’s definitely a proper hack”: self-made tools in hackerspaces (JB, SB, AT), pp. 473–476.
CHI-2014-BardzellBZP #design
The lonely raccoon at the ball: designing for intimacy, sociability, and selfhood (JB, SB, GZ, TP), pp. 3943–3952.
CHI-2013-BardzellB #design #question #what
What is “critical” about critical design? (JB, SB), pp. 3297–3306.
CHI-2013-GrossPBB #tool support
Machinima production tools: a vernacular history of a creative medium (SG, TP, JB, SB), pp. 971–980.
CHI-2013-PaceTGPBB
A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima (TP, AT, SG, TP, JB, SB), pp. 2019–2028.
CSCW-2013-PaceODBB #community
From organizational to community creativity: paragon leadership & creativity stories at etsy (TP, KO, ND, SB, JB), pp. 1023–1034.
CSCW-2012-BardzellNPB
Come meet me at Ulduar: progression raiding in world of warcraft (JB, JN, TP, SB), pp. 603–612.
CHI-2011-BardzellB #design #human-computer
Pleasure is your birthright: digitally enabled designer sex toys as a case of third-wave HCI (JB, SB), pp. 257–266.
CHI-2011-BardzellB11a #human-computer #social #towards
Towards a feminist HCI methodology: social science, feminism, and HCI (SB, JB), pp. 675–684.
CHI-2011-KannabiranBB #how #human-computer #research
How HCI talks about sexuality: discursive strategies, blind spots, and opportunities for future research (GK, JB, SB), pp. 695–704.
CHI-2010-PaceBB
The rogue in the lovely black dress: intimacy in world of warcraft (TP, SB, JB), pp. 233–242.
CHI-2009-Bardzell #interactive
Interaction criticism and aesthetics (JB), pp. 2357–2366.
CSCW-2008-BardzellBPR #effectiveness
Blissfully productive: grouping and cooperation in world of warcraft instance runs (SB, JB, TP, KNR), pp. 357–360.
DiGRA-2007-BardzellJBPOH #game studies #multi #online
Virtual Worlds and Fraud: Approaching Cybersecurity in Massively Multiplayer Online Games (JB, MJ, SB, TP, WO, ARH).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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