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Travelled to:
1 × France
1 × South Korea
3 × Canada
5 × USA
Collaborated with:
S.Bardzell T.Pace A.Toombs S.Gross L.K.Hansen A.L.Toombs E.Stolterman G.Kannabiran G.Freeman S.C.Herring G.Zhang J.Nichols K.N.Reed K.O'Donnell N.DeWitt T.Pattin M.Jakobsson Will Odom Aaron R. Houssian
Talks about:
design (6) critic (5) world (5) warcraft (4) hci (4) intimaci (3) creativ (3) hackerspac (2) machinima (2) research (2)

Person: Jeffrey Bardzell

DBLP DBLP: Bardzell:Jeffrey

Contributed to:

CHI 20152015
CSCW 20152015
CHI 20142014
CHI 20132013
CSCW 20132013
CSCW 20122012
CHI 20112011
CHI 20102010
CHI 20092009
CSCW 20082008
DiGRA 20072007

Wrote 18 papers:

CHI-2015-BardzellBH #design #research
Immodest Proposals: Research Through Design and Knowledge (JB, SB, LKH), pp. 2093–2102.
The Proper Care and Feeding of Hackerspaces: Care Ethics and Cultures of Making (ALT, SB, JB), pp. 629–638.
CSCW-2015-FreemanBBH #game studies #gender #online #simulation
Simulating Marriage: Gender Roles and Emerging Intimacy in an Online Game (GF, JB, SB, SCH), pp. 1191–1200.
CHI-2014-BardzellBS #design
Reading critical designs: supporting reasoned interpretations of critical design (JB, SB, ES), pp. 1951–1960.
CHI-2014-BardzellBT #quote #self #tool support
“Now that’s definitely a proper hack”: self-made tools in hackerspaces (JB, SB, AT), pp. 473–476.
CHI-2014-BardzellBZP #design
The lonely raccoon at the ball: designing for intimacy, sociability, and selfhood (JB, SB, GZ, TP), pp. 3943–3952.
CHI-2013-BardzellB #design #question #what
What is “critical” about critical design? (JB, SB), pp. 3297–3306.
CHI-2013-GrossPBB #tool support
Machinima production tools: a vernacular history of a creative medium (SG, TP, JB, SB), pp. 971–980.
A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima (TP, AT, SG, TP, JB, SB), pp. 2019–2028.
CSCW-2013-PaceODBB #community
From organizational to community creativity: paragon leadership & creativity stories at etsy (TP, KO, ND, SB, JB), pp. 1023–1034.
Come meet me at Ulduar: progression raiding in world of warcraft (JB, JN, TP, SB), pp. 603–612.
CHI-2011-BardzellB #design #human-computer
Pleasure is your birthright: digitally enabled designer sex toys as a case of third-wave HCI (JB, SB), pp. 257–266.
CHI-2011-BardzellB11a #human-computer #social #towards
Towards a feminist HCI methodology: social science, feminism, and HCI (SB, JB), pp. 675–684.
CHI-2011-KannabiranBB #how #human-computer #research
How HCI talks about sexuality: discursive strategies, blind spots, and opportunities for future research (GK, JB, SB), pp. 695–704.
The rogue in the lovely black dress: intimacy in world of warcraft (TP, SB, JB), pp. 233–242.
CHI-2009-Bardzell #interactive
Interaction criticism and aesthetics (JB), pp. 2357–2366.
CSCW-2008-BardzellBPR #effectiveness
Blissfully productive: grouping and cooperation in world of warcraft instance runs (SB, JB, TP, KNR), pp. 357–360.
DiGRA-2007-BardzellJBPOH #game studies #multi #online
Virtual Worlds and Fraud: Approaching Cybersecurity in Massively Multiplayer Online Games (JB, MJ, SB, TP, WO, ARH).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.