Travelled to:
1 × France
3 × Canada
4 × USA
Collaborated with:
A.Engström A.Weilenmann E.Önnevall M.J.Perry M.Esbjörnsson Liselott Brunnberg Anton Gustafsson Y.Zhang C.Sundbom Y.Fernaeus M.Broth M.Paldanius T.Kärkkäinen K.Väänänen-Vainio-Mattila J.Häkkilä B.A.T.Brown D.Normark M.Östergren E.Laurier
Talks about:
ordinari (3) interact (3) collabor (3) design (3) video (3) product (2) gestur (2) explor (2) round (2) human (2)
Person: Oskar Juhlin
DBLP: Juhlin:Oskar
Contributed to:
Wrote 11 papers:
- CHI-2014-JuhlinEO #video
- Long tail TV revisited: from ordinary camera phone use to pro-am video production (OJ, AE, EÖ), pp. 1325–1334.
- CHI-2013-JuhlinO #collaboration #design #gesture #interactive #on the
- On the relation of ordinary gestures to TV screens: general lessons for the design of collaborative interactive techniques (OJ, EÖ), pp. 919–930.
- CHI-2013-JuhlinZSF #design
- Fashionable shape switching: explorations in outfit-centric design (OJ, YZ, CS, YF), pp. 1353–1362.
- CSCW-2012-EngstromPJ #video
- Amateur vision and recreational orientation: : creating live video together (AE, MJP, OJ), pp. 651–660.
- CHI-2011-PaldaniusKVJH #case study #communication #experience #interactive
- Communication technology for human-dog interaction: exploration of dog owners’ experiences and expectations (MP, TK, KVVM, OJ, JH), pp. 2641–2650.
- CHI-2011-WeilenmannJ #comprehension #interactive #people #using
- Understanding people and animals: the use of a positioning system in ordinary human-canine interaction (AW, OJ), pp. 2631–2640.
- CHI-2010-EngstromJPB #realtime
- Temporal hybridity: footage with instant replay in real time (AE, OJ, MJP, MB), pp. 1495–1504.
- CHI-2009-PerryJEE #agile #collaboration #gesture #video
- Lean collaboration through video gestures: co-ordinating the production of live televised sport (MJP, OJ, ME, AE), pp. 2279–2288.
- CSCW-2008-JuhlinW #collaboration
- Hunting for fun: solitude and attentiveness in collaboration (OJ, AW), pp. 57–66.
- CHI-2006-EsbjornssonBJNOL #design
- Watching the cars go round and round: designing for active spectating (ME, BATB, OJ, DN, MÖ, EL), pp. 1221–1224.
- FDG-2009-BrunnbergJG #game studies
- Games for passengers: accounting for motion in location-based applications (LB, OJ, AG), pp. 26–33.