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Collaborated with:
Stephen G. Ware Y.Cheong Justus Robertson Arnav Jhala Byung-Chull Bae Rogelio Enrique Cardona-Rivera M.O.Riedl Rogelio Cardona-Rivera David R. Winer Phillip Wright Michael Cook 0001 Vadim Bulitko Brent E. Harrison David L. Roberts Julio César Bahamón Maxim Litvinov Roderick Gayle Kurt Lippert Squirrel Eiserloh Tommy Thompson David Churchill Martin Cerný 0001 Sergio Poo Hernandez N.R.Sturtevant Jeff Orkin Robert Zubek Christian Stith Squirrel (Brian) Eiserloh Alejandro Ramirez-Sanabria Kieran Lord
Talks about:
generat (6) narrat (6) stori (6) model (5) game (5) conflict (4) experi (3) autom (3) plan (3) base (3)

Person: Robert Michael Young

DBLP DBLP: Young:Robert_Michael

Contributed to:

AIIDE 20052005
AIIDE 20062006
AIIDE 20082008
FDG 20092009
AIIDE 20102010
AIIDE 20112011
CIG 20112011
FDG 20112011
FDG 20122012
DiGRA 20132013
AIIDE 20142014
CHI PLAY 20142014
AIIDE 20152015
AIIDE 20172017

Wrote 20 papers:

AIIDE-2005-RiedlY #branch #generative #graph #linear
From Linear Story Generation to Branching Story Graphs (MOR, RMY), pp. 111–116.
AIIDE-2006-CheongY #case study #experience #framework #game studies
A Framework for Summarizing Game Experiences as Narratives (YGC, RMY), pp. 106–108.
AIIDE-2006-JhalaY #approach #automation #requirements
Representational Requirements for a Plan Based Approach to Automated Camera Control (AJ, RMY), pp. 36–41.
AIIDE-2008-CheongJBY #automation #game studies #generative #summary #visualisation
Automatically Generating Summary Visualizations from Game Logs (YGC, AJ, BCB, RMY).
FDG-2009-JhalaY #comprehension #evaluation #modelling
Evaluation of intelligent camera control systems based on cognitive models of comprehension (AJ, RMY), pp. 327–328.
AIIDE-2010-WareY #modelling
Modeling Narrative Conflict to Generate Interesting Stories (SGW, RMY).
AIIDE-2011-WareY #named
CPOCL: A Narrative Planner Supporting Conflict (SGW, RMY).
CIG-2011-BaeCY #automation #generative #multi
Automated story generation with multiple internal focalization (BCB, YGC, RMY), pp. 211–218.
FDG-2011-BaeCY #towards
Toward a computational model of focalization in narrative (BCB, YGC, RMY), pp. 313–315.
FDG-2012-Cardona-RiveraY #comprehension #game studies
Characterizing gameplay in a player model of game story comprehension (RCR, RMY), pp. 204–211.
FDG-2012-WareY #validation
Validating a plan-based model of narrative conflict (SGW, RMY), pp. 220–227.
DiGRA-2013-Cardona-RiveraY #game studies
A Cognitivist Theory of Affordances for Games (RECR, RMY).
AIIDE-2014-Cardona-RiveraRWHRY
Foreseeing Meaningful Choices (RECR, JR, SGW, BEH, DLR, RMY).
AIIDE-2014-RobertsonY
Finding Schrödinger's Gun (JR, RMY).
AIIDE-2014-SturtevantOZCWSYWERBL #case study #experience
Playable Experiences at AIIDE 2014 (NRS, JO, RZ, MC0, SGW, CS, RMY, PW, S(E, ARS, VB, KL).
AIIDE-2014-WareY #named
Glaive: A State-Space Narrative Planner Supporting Intentionality and Conflict (SGW, RMY).
CHI-PLAY-2014-BahamonLWGLY #game studies #generative #using
IC-CRIME snapshots: training crime scene photographers using procedural content generation in games (JCB, ML, PW, RG, KL, RMY), pp. 403–404.
AIIDE-2015-CookERYTCCHB #case study #experience
Playable Experiences at AIIDE 2015 (MC0, SE, JR, RMY, TT, DC, MC0, SPH, VB), p. 227–?.
AIIDE-2015-RobertsonY #automation #declarative #generative
Automated Gameplay Generation from Declarative World Representations (JR, RMY), pp. 72–78.
AIIDE-2017-WinerY
Merits of Hierarchical Story and Discourse Planning with Merged Languages (DRW, RMY), pp. 262–269.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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