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Collaborated with:
B.A.Nardi N.Ducheneaut C.V.Lopes N.Yee D.J.Schiano N.Yee C.V.Lopes Thomas Zimmermann 0001 N.Nagappan Kevin Carter Ryan Cooper Dan Greenawalt Tyson Solberg
Talks about:
warcraft (4) world (4) retent (3) studi (3) mechan (2) gold (2) gate (2) exploratori (1) motorsport (1) sociolog (1)

Person: Thomas Debeauvais

DBLP DBLP: Debeauvais:Thomas

Contributed to:

FDG 20102010
FDG 20112011
FDG 20122012
FDG 20142014
FDG 20152015

Wrote 7 papers:

FDG-2010-DebeauvaisN #online
A qualitative study of Ragnarök Online private servers: in-game sociological issues (TD, BAN), pp. 48–55.
FDG-2011-DebeauvaisNSDY
If you build it they might stay: retention mechanisms in World of Warcraft (TD, BAN, DJS, ND, NY), pp. 180–187.
FDG-2011-SchianoNDDY #social
A new look at World of Warcraft's social landscape (DJS, BAN, TD, ND, NY), pp. 174–179.
FDG-2012-DebeauvaisNLYD #case study
10, 000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers (TD, BAN, CVL, NY, ND), pp. 105–112.
FDG-2014-Debeauvais0NCCG #empirical
Off with their assists: An empirical study of driving skill in Forza Motorsport 4 (TD, TZ0, NN, KC, RC, DG, TS).
FDG-2014-DebeauvaisLYD
Retention and progression: Seven months in World of Warcraft (TD, CVL, NY, ND).
FDG-2015-DebeauvaisL
Gate Me If You Can: The Impact of Gating Mechanics on Retention and Revenues in Jelly Splash (TD, CVL).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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