Collaborated with:
B.A.Nardi N.Ducheneaut C.V.Lopes N.Yee D.J.Schiano N.Yee C.V.Lopes Thomas Zimmermann 0001 N.Nagappan Kevin Carter Ryan Cooper Dan Greenawalt Tyson Solberg
Talks about:
warcraft (4) world (4) retent (3) studi (3) mechan (2) gold (2) gate (2) exploratori (1) motorsport (1) sociolog (1)
Person: Thomas Debeauvais
DBLP: Debeauvais:Thomas
Contributed to:
Wrote 7 papers:
- FDG-2010-DebeauvaisN #online
- A qualitative study of Ragnarök Online private servers: in-game sociological issues (TD, BAN), pp. 48–55.
- FDG-2011-DebeauvaisNSDY
- If you build it they might stay: retention mechanisms in World of Warcraft (TD, BAN, DJS, ND, NY), pp. 180–187.
- FDG-2011-SchianoNDDY #social
- A new look at World of Warcraft's social landscape (DJS, BAN, TD, ND, NY), pp. 174–179.
- FDG-2012-DebeauvaisNLYD #case study
- 10, 000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers (TD, BAN, CVL, NY, ND), pp. 105–112.
- FDG-2014-Debeauvais0NCCG #empirical
- Off with their assists: An empirical study of driving skill in Forza Motorsport 4 (TD, TZ0, NN, KC, RC, DG, TS).
- FDG-2014-DebeauvaisLYD
- Retention and progression: Seven months in World of Warcraft (TD, CVL, NY, ND).
- FDG-2015-DebeauvaisL
- Gate Me If You Can: The Impact of Gating Mechanics on Retention and Revenues in Jelly Splash (TD, CVL).