Travelled to:
1 × Canada
3 × USA
Collaborated with:
N.Ducheneaut L.Nelson ∅ J.N.Bailenson K.Rickertsen S.Suzuki V.Bellotti Y.Nakao T.Asahi S.Fukuzumi H.Shiao P.Likarish M.Yao Thomas Debeauvais C.V.Lopes B.E.John
Talks about:
world (3) motiv (3) warcraft (2) between (2) phone (2) model (2) mobil (2) gamer (2) user (2) time (2)
Person: Nick Yee
DBLP: Yee:Nick
Contributed to:
Wrote 10 papers:
- CHI-2012-YeeDN #development #game studies #online #validation
- Online gaming motivations scale: development and validation (NY, ND, LN), pp. 2803–2806.
- CHI-2012-YeeDSN
- Through the azerothian looking glass: mapping in-game preferences to real world demographics (NY, ND, HTS, LN), pp. 2811–2814.
- CHI-2011-SuzukiBYJNAF #mobile #modelling
- Variation in importance of time-on-task with familiarity with mobile phone models (SS, VB, NY, BEJ, YN, TA, SF), pp. 2551–2554.
- CHI-2011-YeeDNL
- Introverted elves & conscientious gnomes: the expression of personality in world of warcraft (NY, ND, LN, PL), pp. 753–762.
- CHI-2011-YeeDYN
- Do men heal more when in drag?: conflicting identity cues between user and avatar (NY, ND, MY, LN), pp. 773–776.
- HCI-AUII-2009-SuzukiNABYF #comparison #empirical #interactive #mobile #modelling #sequence
- Empirical Comparison of Task Completion Time between Mobile Phone Models with Matched Interaction Sequences (SS, YN, TA, VB, NY, SF), pp. 114–122.
- CHI-2007-YeeBR #case study #experience #user interface
- A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces (NY, JNB, KR), pp. 1–10.
- DiGRA-2005-Yee #game studies
- Motivations of Play in MMORPGs (NY).
- FDG-2014-DebeauvaisLYD
- Retention and progression: Seven months in World of Warcraft (TD, CVL, NY, ND).
- CHI-PLAY-2016-Yee #motivation #what
- The Gamer Motivation Profile: What We Learned From 250, 000 Gamers (NY), p. 2.