Travelled to:
1 × China
1 × Georgia
1 × Greece
1 × The Netherlands
2 × Canada
8 × USA
Collaborated with:
Thomas Debeauvais D.J.Schiano N.Ducheneaut N.Yee V.Kaptelinin N.Sambasivan Y.M.Kow J.Roberson J.Harris S.Whittaker J.A.Johnson M.Gantt J.R.Miller Theodore Lim ∅ N.Crenshaw Yubo Kou M.Gumbrecht E.Bradner A.Gheitasy J.L.Abdelnour-Nocera D.Rigas R.Cervantes M.Warschauer E.Cutrell K.Toyama A.F.Monk N.Gilbert M.M.Mantei J.C.McCarthy C.V.Lopes S.Lindtner Y.Wang S.D.Mainwaring H.Jing W.Liang H.Schwarz A.Kuchinsky R.Leichner R.J.Sclabassi K.Carpenter J.Moore S.Robertson D.Drezner I.Benson K.A.Foot Q.Jett
Talks about:
warcraft (6) world (6) studi (6) onlin (5) social (4) use (4) video (3) game (3) technolog (2) communiti (2)
Person: Bonnie A. Nardi
DBLP: Nardi:Bonnie_A=
Facilitated 1 volumes:
Contributed to:
Wrote 24 papers:
- HCI-AS-2014-GheitasyANR #case study #collaboration #design #online #social
- Designing for Online Collaborative Consumption: A Study of Sociotechnical Gaps and Social Capital (AG, JLAN, BAN, DR), pp. 683–692.
- CHI-2012-KaptelininN #human-computer #perspective #towards
- Affordances in HCI: toward a mediated action perspective (VK, BAN), pp. 967–976.
- CHI-2011-CervantesWNS #low cost
- Infrastructures for low-cost laptop use in Mexican schools (RC, MW, BAN, NS), pp. 945–954.
- CSCW-2011-KowN #community #exclamation #online
- Forget online communities?: revisit cooperative work! (YMK, BAN), pp. 351–354.
- CHI-2010-SambasivanCTN #community
- Intermediated technology use in developing communities (NS, EC, KT, BAN), pp. 2583–2592.
- CSCW-2010-RobersonN #social
- Survival needs and social inclusion: technology use among the homeless (JR, BAN), pp. 445–448.
- CSCW-2008-LindtnerNWMJL #hybrid
- A hybrid cultural ecology: world of warcraft in China (SL, BAN, YW, SDM, HJ, WL), pp. 371–382.
- CSCW-2006-NardiH #collaboration #game studies
- Strangers and friends: collaborative play in world of warcraft (BAN, JH), pp. 149–158.
- CSCW-2004-CarpenterNMRDBFJ #lessons learnt #online
- Online political organizing: lessons from the field (KC, BAN, JM, SR, DD, IB, KAF, QJ), pp. 59–62.
- CSCW-2004-NardiSG #people #process #question #social
- Blogging as social activity, or, would you let 900 million people read your diary? (BAN, DJS, MG), pp. 222–231.
- CSCW-2000-NardiWB #interactive
- Interaction and outeraction: instant messaging in action (BAN, SW, EB), pp. 79–88.
- CHI-1994-NardiJ94a
- User preferences for task-specific vs. generic application software (BAN, JAJ), pp. 392–398.
- INTERCHI-1993-MonkNGMM #case study #communication
- Mixing oil and water?: Ethnography versus experimental psychology in the study of computer-mediated communication (AFM, BAN, NG, MMM, JCM), pp. 3–6.
- INTERCHI-1993-NardiSKLWS #using
- Turning away from talking heads: the use of video-as-data in neurosurgery (BAN, HS, AK, RL, SW, RJS), pp. 327–334.
- CHI-1992-GanttN
- Gardeners and Gurus: Patterns of Cooperation Among CAD Users (MG, BAN), pp. 107–117.
- CSCW-1990-NardiM #development #distributed #problem #spreadsheet
- An Ethnographic Study of Distributed Problem Solving in Spreadsheet Development (BAN, JRM), pp. 197–208.
- FDG-2010-DebeauvaisN #online
- A qualitative study of Ragnarök Online private servers: in-game sociological issues (TD, BAN), pp. 48–55.
- FDG-2011-DebeauvaisNSDY
- If you build it they might stay: retention mechanisms in World of Warcraft (TD, BAN, DJS, ND, NY), pp. 180–187.
- FDG-2011-LimN #case study
- A study of raiders with disabilities in World of Warcraft (TL, BAN), pp. 161–167.
- FDG-2011-SchianoNDDY #social
- A new look at World of Warcraft's social landscape (DJS, BAN, TD, ND, NY), pp. 174–179.
- FDG-2012-DebeauvaisNLYD #case study
- 10, 000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers (TD, BAN, CVL, NY, ND), pp. 105–112.
- FDG-2012-Nardi #game studies #video
- A paradox of play: autonomy and discipline in video gaming (BAN), p. 2.
- CHI-PLAY-2014-CrenshawN #game studies #online #video #what
- What's in a name?: naming practices in online video games (NC, BAN), pp. 67–76.
- FDG-2014-KouN #hybrid
- Governance in League of Legends: A hybrid system (YK, BAN).