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Travelled to:
1 × China
1 × Georgia
1 × Greece
1 × The Netherlands
2 × Canada
8 × USA
Collaborated with:
Thomas Debeauvais D.J.Schiano N.Ducheneaut N.Yee V.Kaptelinin N.Sambasivan Y.M.Kow J.Roberson J.Harris S.Whittaker J.A.Johnson M.Gantt J.R.Miller Theodore Lim N.Crenshaw Yubo Kou M.Gumbrecht E.Bradner A.Gheitasy J.L.Abdelnour-Nocera D.Rigas R.Cervantes M.Warschauer E.Cutrell K.Toyama A.F.Monk N.Gilbert M.M.Mantei J.C.McCarthy C.V.Lopes S.Lindtner Y.Wang S.D.Mainwaring H.Jing W.Liang H.Schwarz A.Kuchinsky R.Leichner R.J.Sclabassi K.Carpenter J.Moore S.Robertson D.Drezner I.Benson K.A.Foot Q.Jett
Talks about:
warcraft (6) world (6) studi (6) onlin (5) social (4) use (4) video (3) game (3) technolog (2) communiti (2)

Person: Bonnie A. Nardi

DBLP DBLP: Nardi:Bonnie_A=

Facilitated 1 volumes:

CHI 1996Ed

Contributed to:

HCI p3 20142014
CHI 20122012
CHI 20112011
CSCW 20112011
CHI 20102010
CSCW 20102010
CSCW 20082008
CSCW 20062006
CSCW 20042004
CSCW 20002000
CHI 19941994
INTERCHI 19931993
CHI 19921992
CSCW 19901990
FDG 20102010
FDG 20112011
FDG 20122012
CHI PLAY 20142014
FDG 20142014

Wrote 24 papers:

HCI-AS-2014-GheitasyANR #case study #collaboration #design #online #social
Designing for Online Collaborative Consumption: A Study of Sociotechnical Gaps and Social Capital (AG, JLAN, BAN, DR), pp. 683–692.
CHI-2012-KaptelininN #human-computer #perspective #towards
Affordances in HCI: toward a mediated action perspective (VK, BAN), pp. 967–976.
CHI-2011-CervantesWNS #low cost
Infrastructures for low-cost laptop use in Mexican schools (RC, MW, BAN, NS), pp. 945–954.
CSCW-2011-KowN #community #exclamation #online
Forget online communities?: revisit cooperative work! (YMK, BAN), pp. 351–354.
CHI-2010-SambasivanCTN #community
Intermediated technology use in developing communities (NS, EC, KT, BAN), pp. 2583–2592.
CSCW-2010-RobersonN #social
Survival needs and social inclusion: technology use among the homeless (JR, BAN), pp. 445–448.
CSCW-2008-LindtnerNWMJL #hybrid
A hybrid cultural ecology: world of warcraft in China (SL, BAN, YW, SDM, HJ, WL), pp. 371–382.
CSCW-2006-NardiH #collaboration #game studies
Strangers and friends: collaborative play in world of warcraft (BAN, JH), pp. 149–158.
CSCW-2004-CarpenterNMRDBFJ #lessons learnt #online
Online political organizing: lessons from the field (KC, BAN, JM, SR, DD, IB, KAF, QJ), pp. 59–62.
CSCW-2004-NardiSG #people #process #question #social
Blogging as social activity, or, would you let 900 million people read your diary? (BAN, DJS, MG), pp. 222–231.
CSCW-2000-NardiWB #interactive
Interaction and outeraction: instant messaging in action (BAN, SW, EB), pp. 79–88.
User preferences for task-specific vs. generic application software (BAN, JAJ), pp. 392–398.
INTERCHI-1993-MonkNGMM #case study #communication
Mixing oil and water?: Ethnography versus experimental psychology in the study of computer-mediated communication (AFM, BAN, NG, MMM, JCM), pp. 3–6.
INTERCHI-1993-NardiSKLWS #using
Turning away from talking heads: the use of video-as-data in neurosurgery (BAN, HS, AK, RL, SW, RJS), pp. 327–334.
Gardeners and Gurus: Patterns of Cooperation Among CAD Users (MG, BAN), pp. 107–117.
CSCW-1990-NardiM #development #distributed #problem #spreadsheet
An Ethnographic Study of Distributed Problem Solving in Spreadsheet Development (BAN, JRM), pp. 197–208.
FDG-2010-DebeauvaisN #online
A qualitative study of Ragnarök Online private servers: in-game sociological issues (TD, BAN), pp. 48–55.
If you build it they might stay: retention mechanisms in World of Warcraft (TD, BAN, DJS, ND, NY), pp. 180–187.
FDG-2011-LimN #case study
A study of raiders with disabilities in World of Warcraft (TL, BAN), pp. 161–167.
FDG-2011-SchianoNDDY #social
A new look at World of Warcraft's social landscape (DJS, BAN, TD, ND, NY), pp. 174–179.
FDG-2012-DebeauvaisNLYD #case study
10, 000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers (TD, BAN, CVL, NY, ND), pp. 105–112.
FDG-2012-Nardi #game studies #video
A paradox of play: autonomy and discipline in video gaming (BAN), p. 2.
CHI-PLAY-2014-CrenshawN #game studies #online #video #what
What's in a name?: naming practices in online video games (NC, BAN), pp. 67–76.
FDG-2014-KouN #hybrid
Governance in League of Legends: A hybrid system (YK, BAN).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.