Travelled to:
1 × Austria
1 × Italy
2 × Canada
6 × USA
Collaborated with:
N.Yee N.Yee R.J.Moore L.Nelson Thomas Debeauvais E.Nickell B.A.Nardi V.Bellotti M.W.Newman D.J.Schiano W.K.Edwards R.E.Grinter Y.E.Medynskiy A.Farahat H.Shiao P.Likarish M.Yao M.Wen G.Wadley E.C.H.Gathman M.Howard I.Smith C.V.Lopes S.Voida A.Voida C.V.Lopes B.Dalal N.Good P.Flynn D.G.Bobrow J.B.Begole E.H.Chi J.Fang E.Isaacs T.H.King K.Partridge B.Price P.Rasmussen M.Roberts A.Walendowski
Talks about:
world (8) warcraft (6) game (6) onlin (5) studi (4) share (4) task (4) social (3) person (3) avatar (3)
Person: Nicolas Ducheneaut
DBLP: Ducheneaut:Nicolas
Facilitated 1 volumes:
Contributed to:
Wrote 19 papers:
- CHI-2012-YeeDN #development #game studies #online #validation
- Online gaming motivations scale: development and validation (NY, ND, LN), pp. 2803–2806.
- CHI-2012-YeeDSN
- Through the azerothian looking glass: mapping in-game preferences to real world demographics (NY, ND, HTS, LN), pp. 2811–2814.
- CHI-2011-YeeDNL
- Introverted elves & conscientious gnomes: the expression of personality in world of warcraft (NY, ND, LN, PL), pp. 753–762.
- CHI-2011-YeeDYN
- Do men heal more when in drag?: conflicting identity cues between user and avatar (NY, ND, MY, LN), pp. 773–776.
- CHI-2009-DucheneautWYW #case study #personalisation
- Body and mind: a study of avatar personalization in three virtual worlds (ND, MHW, NY, GW), pp. 1151–1160.
- CHI-2008-BellottiBCDFIKNPPRRSW #mobile #recommendation
- Activity-based serendipitous recommendations with the Magitti mobile leisure guide (VB, JBB, EHhC, ND, JF, EI, THK, MWN, KP, BP, PR, MR, DJS, AW), pp. 1157–1166.
- CHI-2007-DucheneautYNM #community #game studies #online
- The life and death of online gaming communities: a look at guilds in world of warcraft (ND, NY, EN, RJM), pp. 839–848.
- CHI-2007-MooreGDN #coordination #interactive #process
- Coordinating joint activity in avatar-mediated interaction (RJM, ECHG, ND, EN), pp. 21–30.
- CHI-2006-DucheneautYNM #game studies #multi #online #quote #social
- “Alone together?”: exploring the social dynamics of massively multiplayer online games (ND, NY, EN, RJM), pp. 407–416.
- CHI-2006-MedynskiyDF #analysis #community #development #hybrid #network #online #using
- Using hybrid networks for the analysis of online software development communities (YEM, ND, AF), pp. 513–516.
- CHI-2006-VoidaENGD #user interface
- Share and share alike: exploring the user interface affordances of file sharing (SV, WKE, MWN, REG, ND), pp. 221–230.
- CHI-2005-VoidaGDEN #music
- Listening in: practices surrounding iTunes music sharing (AV, REG, ND, WKE, MWN), pp. 191–200.
- CHI-2004-BellottiDGFBD #design #towards #what
- What a to-do: studies of task management towards the design of a personal task list manager (VB, BD, NG, PF, DGB, ND), pp. 735–742.
- CSCW-2004-DucheneautM #case study #game studies #interactive #multi #online #social
- The social side of gaming: a study of interaction patterns in a massively multiplayer online game (ND, RJM), pp. 360–369.
- CHI-2003-BellottiDHS #design #email #evaluation
- Taking email to task: the design and evaluation of a task management centered email tool (VB, ND, MH, IS), pp. 345–352.
- FDG-2011-DebeauvaisNSDY
- If you build it they might stay: retention mechanisms in World of Warcraft (TD, BAN, DJS, ND, NY), pp. 180–187.
- FDG-2011-SchianoNDDY #social
- A new look at World of Warcraft's social landscape (DJS, BAN, TD, ND, NY), pp. 174–179.
- FDG-2012-DebeauvaisNLYD #case study
- 10, 000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers (TD, BAN, CVL, NY, ND), pp. 105–112.
- FDG-2014-DebeauvaisLYD
- Retention and progression: Seven months in World of Warcraft (TD, CVL, NY, ND).