BibSLEIGH corpus
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Open Knowledge
XHTML 1.0 W3C Rec
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Travelled to:
1 × Austria
1 × Italy
2 × Canada
6 × USA
Collaborated with:
N.Yee N.Yee R.J.Moore L.Nelson Thomas Debeauvais E.Nickell B.A.Nardi V.Bellotti M.W.Newman D.J.Schiano W.K.Edwards R.E.Grinter Y.E.Medynskiy A.Farahat H.Shiao P.Likarish M.Yao M.Wen G.Wadley E.C.H.Gathman M.Howard I.Smith C.V.Lopes S.Voida A.Voida C.V.Lopes B.Dalal N.Good P.Flynn D.G.Bobrow J.B.Begole E.H.Chi J.Fang E.Isaacs T.H.King K.Partridge B.Price P.Rasmussen M.Roberts A.Walendowski
Talks about:
world (8) warcraft (6) game (6) onlin (5) studi (4) share (4) task (4) social (3) person (3) avatar (3)

Person: Nicolas Ducheneaut

DBLP DBLP: Ducheneaut:Nicolas

Facilitated 1 volumes:

CSCW 2011Ed

Contributed to:

CHI 20122012
CHI 20112011
CHI 20092009
CHI 20082008
CHI 20072007
CHI 20062006
CHI 20052005
CHI 20042004
CSCW 20042004
CHI 20032003
FDG 20112011
FDG 20122012
FDG 20142014

Wrote 19 papers:

CHI-2012-YeeDN #development #game studies #online #validation
Online gaming motivations scale: development and validation (NY, ND, LN), pp. 2803–2806.
Through the azerothian looking glass: mapping in-game preferences to real world demographics (NY, ND, HTS, LN), pp. 2811–2814.
Introverted elves & conscientious gnomes: the expression of personality in world of warcraft (NY, ND, LN, PL), pp. 753–762.
Do men heal more when in drag?: conflicting identity cues between user and avatar (NY, ND, MY, LN), pp. 773–776.
CHI-2009-DucheneautWYW #case study #personalisation
Body and mind: a study of avatar personalization in three virtual worlds (ND, MHW, NY, GW), pp. 1151–1160.
CHI-2008-BellottiBCDFIKNPPRRSW #mobile #recommendation
Activity-based serendipitous recommendations with the Magitti mobile leisure guide (VB, JBB, EHhC, ND, JF, EI, THK, MWN, KP, BP, PR, MR, DJS, AW), pp. 1157–1166.
CHI-2007-DucheneautYNM #community #game studies #online
The life and death of online gaming communities: a look at guilds in world of warcraft (ND, NY, EN, RJM), pp. 839–848.
CHI-2007-MooreGDN #coordination #interactive #process
Coordinating joint activity in avatar-mediated interaction (RJM, ECHG, ND, EN), pp. 21–30.
CHI-2006-DucheneautYNM #game studies #multi #online #quote #social
“Alone together?”: exploring the social dynamics of massively multiplayer online games (ND, NY, EN, RJM), pp. 407–416.
CHI-2006-MedynskiyDF #analysis #community #development #hybrid #network #online #using
Using hybrid networks for the analysis of online software development communities (YEM, ND, AF), pp. 513–516.
CHI-2006-VoidaENGD #user interface
Share and share alike: exploring the user interface affordances of file sharing (SV, WKE, MWN, REG, ND), pp. 221–230.
CHI-2005-VoidaGDEN #music
Listening in: practices surrounding iTunes music sharing (AV, REG, ND, WKE, MWN), pp. 191–200.
CHI-2004-BellottiDGFBD #design #towards #what
What a to-do: studies of task management towards the design of a personal task list manager (VB, BD, NG, PF, DGB, ND), pp. 735–742.
CSCW-2004-DucheneautM #case study #game studies #interactive #multi #online #social
The social side of gaming: a study of interaction patterns in a massively multiplayer online game (ND, RJM), pp. 360–369.
CHI-2003-BellottiDHS #design #email #evaluation
Taking email to task: the design and evaluation of a task management centered email tool (VB, ND, MH, IS), pp. 345–352.
If you build it they might stay: retention mechanisms in World of Warcraft (TD, BAN, DJS, ND, NY), pp. 180–187.
FDG-2011-SchianoNDDY #social
A new look at World of Warcraft's social landscape (DJS, BAN, TD, ND, NY), pp. 174–179.
FDG-2012-DebeauvaisNLYD #case study
10, 000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers (TD, BAN, CVL, NY, ND), pp. 105–112.
Retention and progression: Seven months in World of Warcraft (TD, CVL, NY, ND).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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