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Travelled to:
1 × Australia
1 × Austria
1 × France
1 × South Korea
1 × Spain
2 × Canada
Collaborated with:
M.Pietikäinen Paula Alavesa T.Mäenpää H.Kukka M.Pakanen Matti Pouke M.Aittola E.Matinmikko M.Soriano S.Nieminen E.Marszalec Oona Kivelä Aku Visuri H.Oja V.Kostakos J.Gonçalves Mahmoud Badri A.Luusua J.Ylipulli M.Jurmu H.Pihlajaniemi P.Markkanen J.Viertola J.Kyllönen S.Huovinen Timo Koskela A.Heikkinen T.Alatalo Alexander Voroshilov Alexander Samodelkin
Talks about:
textur (4) evalu (4) base (4) classif (3) citi (3) virtual (2) spatial (2) pattern (2) street (2) binari (2)

Person: Timo Ojala

DBLP DBLP: Ojala:Timo

Contributed to:

CHI 20152015
CHI 20132013
ICPR v1 20022002
ICPR v2 20022002
ICPR v3 20002000
ICPR 19981998
ICPR 19961996
CHI PLAY 20172017
VS-Games 20172017
VS-Games 20192019

Wrote 13 papers:

CHI-2015-LuusuaYJPMO #evaluation
Evaluation Probes (AL, JY, MJ, HP, PM, TO), pp. 85–94.
CHI-2013-KukkaOKGO #interactive #visual notation #what
What makes you click: exploring visual signals to entice interaction on public displays (HK, HO, VK, JG, TO), pp. 1699–1708.
ICPR-v1-2002-OjalaMPVKH #algorithm #analysis #empirical #evaluation #framework
Outex- New Framework for Empirical Evaluation of Texture Analysis Algorithms (TO, TM, MP, JV, JK, SH), pp. 701–706.
ICPR-v2-2002-OjalaAM #category theory #empirical #evaluation #image #retrieval #semantics
Empirical Evaluation of MPEG-7 XM Color Descriptors in Content-Based Retrieval of Semantic Image Categories (TO, MA, EM), pp. 1021–1024.
ICPR-v3-2000-MaenpaaOPM #classification #robust #set
Robust Texture Classification by Subsets of Local Binary Patterns (TM, TO, MP, MS), pp. 3947–3950.
ICPR-v3-2000-MaenpaaPO #classification #multi
Texture Classification by Multi-Predicate Local Binary Pattern Operators (TM, MP, TO), pp. 3951–3954.
ICPR-1998-OjalaP #multi #parametricity
Nonparametric multichannel texture description with simple spatial operators (TO, MP), pp. 1052–1056.
ICPR-1996-PietikainenNMO #classification
Accurate color discrimination with classification based on feature distributions (MP, SN, EM, TO), pp. 833–838.
CHI-PLAY-2017-AlavesaPKPO #game studies #mobile #order #overview
Anarchy or Order on the Streets: Review Based Characterization of Location Based Mobile Games (PA, MP, HK, MP, TO), pp. 101–113.
VS-Games-2017-AlavesaPVKSOP #game studies #pervasive
City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay (PA, MP, AV, HK, AS, TO, MP), pp. 71–78.
VS-Games-2017-BadriPAKO #3d #design #development #editing #evaluation #social #social media #usability
Design, development, and usability evaluation of a system for adding and editing social media banners in the immersive street-level 3D virtual city (MB, MP, PA, HK, TO), pp. 102–108.
VS-Games-2017-KoskelaPHAAO #3d #modelling #named #scalability #web
DRUMM: Dynamic viewing of large-scale 3D city models on the web (TK, MP, AH, TA, PA, TO), pp. 8–14.
VS-Games-2019-KivelaAVO #case study #game studies #physics
Study on the Motivational and Physical Effects of Two VR Exergames (OK, PA, AV, TO), pp. 1–2.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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