BibSLEIGH
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Used together with:
interact (18)
agent (10)
effect (9)
convers (8)
robot (8)

Stem embodi$ (all stems)

68 papers:

CSCWCSCW-2015-BiehlAD #communication #comprehension
Not Really There: Understanding Embodied Communication Affordances in Team Perception and Participation (JTB, DA, AD), pp. 1567–1575.
HCIHIMI-IKC-2015-KajitaTMI #3d #design #using
Designing the Embodied Shadow Media Using Virtual Three-Dimensional Space (YK, TT, YM, SI), pp. 610–621.
HCIHIMI-IKC-2015-SejimaSWJ #development
Development of a Speech-Driven Embodied Entrainment Character System with Pupil Response (YS, YS, TW, MJ), pp. 378–386.
HCILCT-2015-RobertsonSRGCMM #design #implementation #visual notation
The Visual Design and Implementation of an Embodied Conversational Agent in a Shared Decision-Making Context (eCoach) (SR, RS, MR, TWG, TC, VM, AM), pp. 427–437.
CHICHI-2014-AlzayatHN #metric #physics
Quantitative measurement of virtual vs. physical object embodiment through kinesthetic figural after effects (AA, MSH, MAN), pp. 2903–2912.
CHICHI-2014-GerlingMBMO #game studies #people #persuasion #towards #using
The effects of embodied persuasive games on player attitudes toward people using wheelchairs (KMG, RLM, MVB, MM, RO), pp. 3413–3422.
CHICHI-2014-ObristCSPVS #case study #design #experience #framework
Temporal, affective, and embodied characteristics of taste experiences: a framework for design (MO, RC, SS, BPF, CV, CS), pp. 2853–2862.
HCIDUXU-DI-2014-Khan0R #design #video
Embodied Tele-Presence System (ETS): Designing Tele-Presence for Video Teleconferencing (MSLK, HL, SuR), pp. 574–585.
HCIHCI-AIMT-2014-IscenGM #design #image #interactive
Body Image and Body Schema: Interaction Design for and through Embodied Cognition (OEI, DG, MM), pp. 556–566.
HCIHCI-AIMT-2014-KrennEKA
Effects of Language Variety on Personality Perception in Embodied Conversational Agents (BK, BE, FK, EA), pp. 429–439.
HCIHCI-AIMT-2014-KrogsagerSR #physics
Backchannel Head Nods in Danish First Meeting Encounters with a Humanoid Robot: The Role of Physical Embodiment (AK, NS, MR), pp. 651–662.
HCIHIMI-AS-2014-ItaiYM #ambiguity #interface
Soft Interface with the Ambiguity Creation of the Action by Avatar Controller Inducing the Embodiment (SI, TY, YM), pp. 413–422.
HCISCSM-2014-Biocca #behaviour
Connected to My Avatar: — Effects of Avatar Embodiments on User Cognitions, Behaviors, and Self Construal (FB), pp. 421–429.
VISSOFTVISSOFT-2014-Noble #programming language
Livecoding the SynthKit: Little Bits as an Embodied Programming Language (JN), pp. 40–44.
ITiCSEITiCSE-2013-EsperFG #named #programming
CodeSpells: embodying the metaphor of wizardry for programming (SE, SRF, WGG), pp. 249–254.
CHICHI-2013-CafaroPLRR #exclamation #interactive
I see you there!: developing identity-preserving embodied interaction for museum exhibits (FC, AP, LL, JR, JR), pp. 1911–1920.
CHICHI-2013-DoucetteMGNP #feedback #interactive
The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments (AD, RLM, CG, MAN, AP), pp. 1891–1900.
CHICHI-2013-MentisT
Imaging the body: embodied vision in minimally invasive surgery (HMM, AST), pp. 1479–1488.
CHICHI-2013-PriceJ #research
Interview approaches to researching embodiment (SP, CJ), pp. 2907–2910.
CHICHI-2013-RaeTM #case study #communication #experience #trust
In-body experiences: embodiment, control, and trust in robot-mediated communication (IR, LT, BM), pp. 1921–1930.
CHICHI-2013-YouS
I feel for my avatar: embodied perception in VEs (SY, SSS), pp. 3135–3138.
CSCWCSCW-2013-DoucetteGMNS #collaboration #how
Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables (AD, CG, RLM, MAN, SS), pp. 193–202.
CSCWCSCW-2013-GenestGTKI #distributed #game studies #named #tool support
KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware (AG, CG, AT, MK, ZI), pp. 157–166.
HCIDUXU-NTE-2013-Lamontagne #interface #smarttech
Fashioning Embodied Interfaces: Open Wearables Crafting (VL), pp. 296–305.
HCIDUXU-PMT-2013-Flanagan #feedback #how #interface
Haptic Interface Aesthetics — “Feedback Loops, Live Coding and How to Harness the Potential of Embodied Estrangement in Artistic Practices and Aesthetic Theories within Interface Culture” (PJF), pp. 58–67.
HCIHCI-IMT-2013-OkuuchiKKK #modelling #source code
Modeling Situation-Dependent Nonverbal Expressions for a Pair of Embodied Agent in a Dialogue Based on Conversations in TV Programs (KO, KK, TK, DK), pp. 340–347.
HCIHIMI-HSM-2013-SakamotoT #identification #interactive
Identification of Agency through Virtual Embodied Interaction (TS, YT), pp. 301–307.
HCIHIMI-LCCB-2013-ItoW #communication #monitoring #named
ARM-COMS: ARm-Supported eMbodied COmmunication Monitor System (TI, TW), pp. 307–316.
CHICHI-2012-RaeTM #behaviour #communication
One of the gang: supporting in-group behavior for embodied mediated communication (IR, LT, BM), pp. 3091–3100.
CSCWCSCW-2012-KerneHT #design #interactive
Culturally based design: embodying trans-surface interaction in rummy (AK, WAH, ZOT), pp. 509–518.
CHICHI-2011-HowisonTRA #concept #interactive #learning
The mathematical imagery trainer: from embodied interaction to conceptual learning (MH, DT, DR, DA), pp. 1989–1998.
CHICHI-2011-LuffYKH
Hands on hitchcock: embodied reference to a moving scene (PL, NY, HK, CH), pp. 43–52.
CHICHI-2011-OHaraSH #human-computer #interactive
Embodiment in brain-computer interaction (KO, AS, RHRH), pp. 353–362.
HCIHCI-ITE-2011-HayashiKMO #information management #interactive
Influence of Prior Knowledge and Embodiment on Human-Agent Interaction (YH, VVK, KM, HO), pp. 513–522.
HCIHCI-ITE-2011-JeonR #physics #recognition
The Effect of Physical Embodiment of an Animal Robot on Affective Prosody Recognition (MJ, IAR), pp. 523–532.
HCIHCI-ITE-2011-OkamotoYW #using #visual notation
A Configuration Method of Visual Media by Using Characters of Audiences for Embodied Sport Cheering (KO, MY, TW), pp. 585–592.
HCIHCI-ITE-2011-TakaoYW #development #visual notation
Development of Embodied Visual Effects Which Expand the Presentation Motion of Emphasis and Indication (YT, MY, TW), pp. 603–612.
HCIHIMI-v1-2011-WatanabeMNMN #generative #metric
Support for Generation of Sympathetic Embodied Awareness: Measurement of Hand Contact Improvisation under Load Fluctuation Stress (TW, YM, GN, NM, HN), pp. 508–518.
HCIHIMI-v1-2011-YamamotoSYNW #development #interactive
Development of an Eye-Tracking Pen Display for Analyzing Embodied Interaction (MY, HS, KY, TN, TW), pp. 651–658.
HCIHIMI-v2-2011-SejimaIW #interactive #process
A Virtual Audience System for Enhancing Embodied Interaction Based on Conversational Activity (YS, YI, TW), pp. 180–189.
CHICHI-2010-VenoliaTCBRLI #social
Embodied social proxy: mediating interpersonal connection in hub-and-satellite teams (GV, JCT, RC, SB, GGR, BL, KI), pp. 1049–1058.
CHICHI-2009-MarshallFHRHRYD #interactive #physics #using
Fighting for control: children’s embodied interactions when using physical and digital representations (PM, RF, AH, JR, EH, YR, NY, NSD), pp. 2149–2152.
HCIDHM-2009-HashagenZSZ #adaptation #implementation #interactive #learning #pattern matching #pattern recognition #recognition
Adaptive Motion Pattern Recognition: Implementing Playful Learning through Embodied Interaction (AH, CZ, HS, SZ), pp. 105–114.
HCIHCD-2009-NakanoR #analysis #corpus #multimodal #usability
Multimodal Corpus Analysis as a Method for Ensuring Cultural Usability of Embodied Conversational Agents (YIN, MR), pp. 521–530.
HCIHCI-AUII-2009-MillardS #approach #interactive #ubiquitous
An Embodied Approach for Engaged Interaction in Ubiquitous Computing (MOM, FS), pp. 464–472.
HCIHCI-AUII-2009-WatanabeMSNM #interactive #interface #novel #towards
Electromyography Focused on Passiveness and Activeness in Embodied Interaction: Toward a Novel Interface for Co-creating Expressive Body Movement (TW, NM, RS, HN, YM), pp. 554–562.
HCIHCI-AUII-2009-YamamotoOW #speech #video
Video Content Production Support System with Speech-Driven Embodied Entrainment Character by Speech and Hand Motion Inputs (MY, KO, TW), pp. 358–367.
HCIHCI-NIMT-2009-SanoMSYY #adaptation
A Robotic Introducer Agent Based on Adaptive Embodied Entrainment Control (MS, KM, RS, TY, KY), pp. 368–376.
HCIHCI-NIMT-2009-Suzuki
Embodied Sound Media Technology for the Enhancement of the Sound Presence (KS), pp. 745–751.
HCIHCI-NT-2009-EliassonPR #approach #design #interactive
Embodied Interaction or Context-Aware Computing? An Integrated Approach to Design (JE, TCP, RR), pp. 606–615.
EDOCEDOC-2008-KimKLP #approach #architecture #non-functional #requirements
A Tactic-Based Approach to Embodying Non-functional Requirements into Software Architectures (SK, DKK, LL, SP), pp. 139–148.
CHICHI-2007-SchrammelGST #exclamation #quote #using
“Look!”: using the gaze direction of embodied agents (JS, AG, RS, MT), pp. 1187–1190.
CHICHI-2007-StachGPI #recognition
Improving recognition and characterization in groupware with rich embodiments (TS, CG, DP, PI), pp. 11–20.
CHICHI-2007-XiaoSC #interactive #performance
The role of choice and customization on users’ interaction with embodied conversational agents: effects on perception and performance (JX, JTS, RC), pp. 1293–1302.
HCIHCI-IDU-2007-SeifertK #human-computer #interactive
Entelechy and Embodiment in (Artistic) Human-Computer Interaction (US, JHK), pp. 929–938.
HCIHCI-MIE-2007-NguyenME #persuasion
Persuasive Effects of Embodied Conversational Agent Teams (HN, JM, PE), pp. 176–185.
HCIHIMI-MTT-2007-EnriquezBH #communication
Embodied Communication Between Human and Robot in Route Guidance (GE, YB, SH), pp. 824–829.
HCIHIMI-MTT-2007-Watanabe07a #communication
Human-Entrained E-COSMIC: Embodied Communication System for Mind Connection (TW), pp. 1008–1016.
HCIHIMI-MTT-2007-YamamotoW #development #image
Development of an Embodied Image Telecasting Method Via a Robot with Speech-Driven Nodding Response (MY, TW), pp. 1017–1025.
ICPRICPR-v2-2006-KurazumeOUTH #interface
Embodied Proactive Human Interface “PICO-2” (RK, HO, SU, RiT, TH), pp. 1233–1237.
CSCWCSCW-2004-MiwaI #communication #interactive
Shadow communication: system for embodied interaction with remote partners (YM, CI), pp. 467–476.
CSCWCSCW-2000-KuzuokaOYSM #mobile #named
GestureMan: a mobile robot that embodies a remote instructor’s actions (HK, SO, KY, KS, MM), pp. 155–162.
CSCWCSCW-2000-KuzuokaOYYMS #mobile #named
GestureMan: a mobile robot that embodies a remote instructor’s actions (HK, SO, KY, AY, MM, KS), p. 354.
CHICHI-1999-CassellBBCCVY #interface
Embodiment in Conversational Interfaces: Rea (JC, TWB, MB, LC, KC, HHV, HY), pp. 520–527.
CHICHI-1999-KaminskyDELSS #named #programmable #tool support
SWEETPEA: Software Tools for Programmable Embodied Agents (MK, PD, WKE, AL, MS, IES), pp. 144–151.
CHICHI-1996-BowersPO #collaboration
Talk and Embodiment in Collaborative Virtual Environments (JB, JP, JO), pp. 58–65.
CHICHI-1995-BenfordBFGS #collaboration
User Embodiment in Collaborative Virtual Environments (SB, JB, LEF, CG, DS), pp. 242–249.
SIGMODSIGMOD-1988-LeuchnerMS #algorithm #dependence #functional #polynomial #testing
A Polynomial Time Algorithm for Testing Implications of a Join Dependency and Embodied Functional Dependencies (JHL, LM, GS), pp. 218–224.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.