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Used together with:
design (4)
model (4)
softwar (3)
analysi (3)
base (3)

Stem reach$ (all stems)

40 papers:

CHICHI-2015-SmeddinckHM #aspect-oriented #functional #game studies
Exergames for Physiotherapy and Rehabilitation: A Medium-term Situated Study of Motivational Aspects and Impact on Functional Reach (JDS, MH, RM), pp. 4143–4146.
CSCWCSCW-2015-VashisthaCT
Increasing the Reach of Snowball Sampling: The Impact of Fixed versus Lottery Incentives (AV, EC, WT), pp. 1359–1363.
DATEDATE-2014-BoettcherAEGR #architecture
Advanced SIMD: Extending the reach of contemporary SIMD architectures (MB, BMAH, ME, GG, AR), pp. 1–4.
DATEDATE-2014-RuhrmairSB #how
Special session: How secure are PUFs really? On the reach and limits of recent PUF attacks (UR, US, WB), pp. 1–4.
FMFM-2014-RinastSG #graph #performance #reduction
A Graph-Based Transformation Reduction to Reach UPPAAL States Faster (JR, SS, DG), pp. 547–562.
LISPILC-2014-RamosL #python
Reaching Python from Racket (PPR, AML), p. 32.
CHICHI-2014-MurerJSS #comprehension
Taking things apart: reaching common ground and shared material understanding (MM, MJ, SS, PS), pp. 469–472.
CHICHI-2014-PlasenciaJS #named
MisTable: reach-through personal screens for tabletops (DMP, EJ, SS), pp. 3493–3502.
HCIDUXU-DI-2014-RugenhagenH #design #development #game studies #research
Game Design Techniques in User Research Methods — A New Way to Reach the High Score in Development Teams (ER, TH), pp. 754–762.
HPCAHPCA-2014-PhamBEL #clustering
Increasing TLB reach by exploiting clustering in page translations (BP, AB, YE, GHL), pp. 558–567.
CSCWCSCW-2013-DoucetteGMNS #collaboration #how
Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables (AD, CG, RLM, MAN, SS), pp. 193–202.
CSCWCSCW-2013-MasonC #contest #exclamation
Friends FTW! friendship and competition in halo: reach (WAM, AC), pp. 375–386.
VLDBVLDB-2012-ChengSCWY #named
K-Reach: Who is in Your Small World (JC, ZS, HC, HW, JXY), pp. 1292–1303.
HCIDHM-2009-Wang #problem #re-engineering
Problems Encountered in Seated Arm Reach Posture Reconstruction: Need for a More Realistic Spine and Upper Limb Kinematic Model (XW), pp. 160–169.
CASECASE-2007-ChalfounBKP #fault #matrix #using
Calibration Using Generalized Error Matrices of a Long Reach Articulated Carrier (JC, CB, DK, YP), pp. 777–782.
SCAMSCAM-2007-NaylorR
Finding Inputs that Reach a Target Expression (MN, CR), pp. 133–142.
HCIDHM-2007-WangCC #approach #capacity #data-driven #modelling
A Data-Based Modeling Approach of Reach Capacity and Discomfort for Digital Human Models (XW, EC, NC), pp. 215–223.
HCIDHM-2007-YangWZJW07a #analysis
Optimal Control and Synergic Pattern Analysis of Upper Limb Reaching-Grasping Movements (YY, RW, MZ, DJ, FW), pp. 268–275.
SIGIRSIGIR-2007-MeiYHYYL #named #online #recommendation #video
VideoReach: an online video recommendation system (TM, BY, XSH, LY, SQY, SL), pp. 767–768.
CHICHI-2005-NacentaASG #comparison #multi
A comparison of techniques for multi-display reaching (MAN, DA, SS, CG), pp. 371–380.
SACSAC-2005-Ahmedi #xpath
Making XPath reach for the web-wide links (LA), pp. 1714–1721.
KRKR-2004-AmgoudP #approach
Reaching Agreement Through Argumentation: A Possibilistic Approach (LA, HP), pp. 175–182.
ICPRICPR-v2-2002-SatohTWKNY #detection #robust
Robust Event Detection by Radial Reach Filter (RRF) (YS, HT, CW, SK, YN, KY), pp. 623–627.
DATEDATE-2001-BayraktarogluO
Diagnosis for scan-based BIST: reaching deep into the signatures (IB, AO), pp. 102–111.
CHICHI-2001-MasonWLM
Reaching movements to augmented and graphic objects in virtual environments (AHM, MAW, EJL, CLM), pp. 426–433.
ICSTSAT-2001-BejarCFMG #logic #satisfiability
Extending the Reach of SAT with Many-Valued Logics (RB, AC, CF, FM, CPG), pp. 392–407.
CSEETCSEET-2000-Bach #question #re-engineering
Software Engineering — Coming of Age or Reaching Too Far? (JB), p. 3–?.
CSEETCSEET-2000-FraileyBDCT #re-engineering
Software Engineering — Coming of Age or Reaching Too Far? (panel) (DJF, JB, DD, BC, LLT), p. 7–?.
ICPRICPR-v4-2000-CicirelliDD #recognition #visual notation
Visual State Recognition for a Target-Reaching Task (GC, TD, AD), pp. 4854–4857.
CAVCAV-2000-AlfaroHM #detection #fault
Detecting Errors Before Reaching Them (LdA, TAH, FYCM), pp. 186–201.
ASEASE-1999-PoppletonB #named #refinement
Retrenchment: Extending the Reach of Refinement (MP, RB), pp. 158–165.
AdaEuropeAdaEurope-1998-BliebergerB #ada #analysis #source code
Symbolic Reaching Definitions Analysis of Ada Programs (JB, BB), pp. 238–250.
CSMRCSMR-1997-TonellaAFM #analysis #maintenance #precise
Variable Precision Reaching Definitions Analysis for Software Maintenance (PT, GA, RF, EM), pp. 60–67.
SIGMODSIGMOD-1995-BuchmannDZH
The REACH Active OODBMS (APB, AD, JZ, MH), p. 476.
SACSAC-1995-FedrizziFPZ
A dynamical model for reaching consensus in group decision making (MF, MF, RAMP, AZ), pp. 493–496.
CAiSECAiSE-1994-HofmannH #design #information management #quality #requirements #security
Reaching out for Quality: Considering Security Requirements in the Design of Information Systems (HFH, RH), pp. 105–118.
STOCSTOC-1991-AttiyaDLS #bound #nondeterminism
Bounds on the Time to Reach Agreement in the Presence of Timing Uncertainty (HA, CD, NAL, LJS), pp. 359–369.
CHICHI-1991-MacLeanBYM #design
Reaching through analogy: a Design Rationale perspective on roles of analogy (AM, VB, RMY, TPM), pp. 167–172.
CHICHI-1990-Grudin #design #interface
The computer reaches out: the historical continuity of interface design (JG), pp. 261–268.
STOCSTOC-1989-GrahamY #on the
On the Improbability of Reaching Byzantine Agreements (Preliminary Version) (RLG, ACCY), pp. 467–478.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.