Collaborated with:
P.Wyeth Joshua V. Hall Peta A. Wyeth L.E.Nacke Nicole McMahon Kellie Vella Leanne Hides Alexander Baldwin 0001 April Tyack Vero Vanden Abeele Bob De Schutter Brian J. Gajadhar Zachary Fitz-Walter D.Tjondronegoro Christopher N. Watling John A. Gardner Mitchell W. McEwan Alethea L. Blackler M.V.Birk I.Iacovides R.L.Mandryk Christopher Lee P.Mirza-Babaei Nathan Gale João P. Costa J.Marshall Frank Loesche C.Linehan Bruno Martelli M.Brereton P.Roe A.J.Morrison Y.Rogers A.Soro Mike Schaekermann Giovanni Ribeiro Guenter Wallner S.Kriglstein Anders Drachen R.Sifa
Talks about:
game (6) play (5) player (4) videogam (3) experi (3) natur (3) gameplay (2) control (2) between (2) effect (2)
Person: Daniel M. Johnson 0001
DBLP: 0001:Daniel_M=_Johnson
Facilitated 1 volumes:
Contributed to:
Wrote 15 papers:
- FDG-2013-AbeeleSGJ #experience
- More naturalness, less control: The effect of natural mapping on the co-located player experience (VVA, BDS, BJG, DMJ0), pp. 174–182.
- CHI-PLAY-2014-Fitz-WalterWTJ #student
- Exploring the effect of achievements on students attending university orientation (ZFW, PW, DT, DMJ0), pp. 87–96.
- CHI-PLAY-2014-HallWJ #design #game studies
- Instructional objectives to core-gameplay: a serious game design technique (JVH, PAW, DMJ0), pp. 121–130.
- CHI-PLAY-2014-JohnsonWGN #experience
- The edge of glory: the relationship between metacritic scores and player experience (DMJ0, CNW, JAG, LEN), pp. 141–150.
- CHI-PLAY-2014-McEwanBJW #game studies #interactive
- Natural mapping and intuitive interaction in videogames (MWM, ALB, DMJ0, PAW), pp. 191–200.
- CHI-PLAY-2014-Mirza-BabaeiGCN #artificial reality #comprehension #game studies #multi
- Understanding expectations with multiple controllers in an augmented reality videogame (PMB, NG, JPC, LEN, DMJ0), pp. 201–206.
- CHI-PLAY-2015-BirkIJM #game studies
- The False Dichotomy between Positive and Negative Affect in Game Play (MVB, II, DMJ0, RLM), pp. 799–804.
- CHI-PLAY-2015-LeeWJH
- Flow during Individual and Co-operative Gameplay (CL, PW, DMJ0, JVH), pp. 103–107.
- CHI-PLAY-2015-MarshallLLJM #game studies
- Grand Push Auto: A Car Based Exertion Game (JM, FL, CL, DMJ0, BM), pp. 631–636.
- CHI-PLAY-2015-McMahonWJ #category theory #challenge #game studies #process
- From Challenges to Activities: Categories of Play in Videogames (NM, PW, DMJ0), pp. 637–642.
- CHI-PLAY-2015-VellaJH #difference #experience #game studies
- Playing Alone, Playing With Others: Differences in Player Experience and Indicators of Wellbeing (KV, DMJ0, LH), pp. 3–12.
- CHI-PLAY-2015-WyethBRMRSJ #internet
- The Internet of Playful Things (PW, MB, PR, AJM, YR, AS, DMJ0), pp. 821–826.
- CHI-PLAY-2016-Baldwin0W #game studies #multi #named #video
- Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games (AB0, DMJ0, PW), pp. 326–337.
- CHI-PLAY-2016-TyackW0 #game studies #people #what
- The Appeal of MOBA Games: What Makes People Start, Stay, and Stop (AT, PW, DMJ0), pp. 313–325.
- CHI-PLAY-2017-SchaekermannRWK #behaviour #game studies #metric #motivation #profiling #self
- Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game “Destiny” (MS, GR, GW, SK, DMJ0, AD, RS, LEN), pp. 143–156.