BibSLEIGH
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Collaborated with:
P.Wyeth Joshua V. Hall Peta A. Wyeth L.E.Nacke Nicole McMahon Kellie Vella Leanne Hides Alexander Baldwin 0001 April Tyack Vero Vanden Abeele Bob De Schutter Brian J. Gajadhar Zachary Fitz-Walter D.Tjondronegoro Christopher N. Watling John A. Gardner Mitchell W. McEwan Alethea L. Blackler M.V.Birk I.Iacovides R.L.Mandryk Christopher Lee P.Mirza-Babaei Nathan Gale João P. Costa J.Marshall Frank Loesche C.Linehan Bruno Martelli M.Brereton P.Roe A.J.Morrison Y.Rogers A.Soro Mike Schaekermann Giovanni Ribeiro Guenter Wallner S.Kriglstein Anders Drachen R.Sifa
Talks about:
game (6) play (5) player (4) videogam (3) experi (3) natur (3) gameplay (2) control (2) between (2) effect (2)

Person: Daniel M. Johnson 0001

DBLP DBLP: 0001:Daniel_M=_Johnson

Facilitated 1 volumes:

CHI PLAY 2016Ed

Contributed to:

FDG 20132013
CHI PLAY 20142014
CHI PLAY 20152015
CHI PLAY 20162016
CHI PLAY 20172017

Wrote 15 papers:

FDG-2013-AbeeleSGJ #experience
More naturalness, less control: The effect of natural mapping on the co-located player experience (VVA, BDS, BJG, DMJ0), pp. 174–182.
CHI-PLAY-2014-Fitz-WalterWTJ #student
Exploring the effect of achievements on students attending university orientation (ZFW, PW, DT, DMJ0), pp. 87–96.
CHI-PLAY-2014-HallWJ #design #game studies
Instructional objectives to core-gameplay: a serious game design technique (JVH, PAW, DMJ0), pp. 121–130.
CHI-PLAY-2014-JohnsonWGN #experience
The edge of glory: the relationship between metacritic scores and player experience (DMJ0, CNW, JAG, LEN), pp. 141–150.
CHI-PLAY-2014-McEwanBJW #game studies #interactive
Natural mapping and intuitive interaction in videogames (MWM, ALB, DMJ0, PAW), pp. 191–200.
CHI-PLAY-2014-Mirza-BabaeiGCN #artificial reality #comprehension #game studies #multi
Understanding expectations with multiple controllers in an augmented reality videogame (PMB, NG, JPC, LEN, DMJ0), pp. 201–206.
CHI-PLAY-2015-BirkIJM #game studies
The False Dichotomy between Positive and Negative Affect in Game Play (MVB, II, DMJ0, RLM), pp. 799–804.
CHI-PLAY-2015-LeeWJH
Flow during Individual and Co-operative Gameplay (CL, PW, DMJ0, JVH), pp. 103–107.
CHI-PLAY-2015-MarshallLLJM #game studies
Grand Push Auto: A Car Based Exertion Game (JM, FL, CL, DMJ0, BM), pp. 631–636.
CHI-PLAY-2015-McMahonWJ #category theory #challenge #game studies #process
From Challenges to Activities: Categories of Play in Videogames (NM, PW, DMJ0), pp. 637–642.
CHI-PLAY-2015-VellaJH #difference #experience #game studies
Playing Alone, Playing With Others: Differences in Player Experience and Indicators of Wellbeing (KV, DMJ0, LH), pp. 3–12.
CHI-PLAY-2015-WyethBRMRSJ #internet
The Internet of Playful Things (PW, MB, PR, AJM, YR, AS, DMJ0), pp. 821–826.
CHI-PLAY-2016-Baldwin0W #game studies #multi #named #video
Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games (AB0, DMJ0, PW), pp. 326–337.
CHI-PLAY-2016-TyackW0 #game studies #people #what
The Appeal of MOBA Games: What Makes People Start, Stay, and Stop (AT, PW, DMJ0), pp. 313–325.
CHI-PLAY-2017-SchaekermannRWK #behaviour #game studies #metric #motivation #profiling #self
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game “Destiny” (MS, GR, GW, SK, DMJ0, AD, RS, LEN), pp. 143–156.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.