BibSLEIGH
BibSLEIGH corpus
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Used together with:
softwar (17)
engin (15)
experi (15)
use (15)
learn (14)

Stem classroom$ (all stems)

110 papers:

ITiCSEITiCSE-2015-EdwardsMS
Examining Classroom Interventions to Reduce Procrastination (SHE, JM, CAS), pp. 254–259.
ITiCSEITiCSE-2015-PalI #programming
Classroom Versus Screencast for Native Language Learners: Effect of Medium of Instruction on Knowledge of Programming (YP, SI), pp. 290–295.
CHICHI-2015-MudliarR #gender #online
Offline Strangers, Online Friends: Bridging Classroom Gender Segregation with WhatsApp (PM, NR), pp. 3799–3808.
CSCWCSCW-2015-XuRDB #design #feedback #process #using
A Classroom Study of Using Crowd Feedback in the Iterative Design Process (AX, HR, SPD, BPB), pp. 1637–1648.
HCIHIMI-IKC-2015-AoyagiKYW
Hand-Raising Robot for Promoting Active Participation in Classrooms (SA, RK, MY, TW), pp. 275–284.
HCILCT-2015-TriantafyllouT #student
Out of Classroom Instruction in the Flipped Classroom: The Tough Task of Engaging the Students (ET, OT), pp. 714–723.
CSEETCSEET-2014-KiatK #experience
The flipped classroom experience (PNK, YTK), pp. 39–43.
ITiCSEITiCSE-2014-FeasterAZH #concept #education
Serious toys: three years of teaching computer science concepts in K-12 classrooms (YF, FA, JZ, JOH), pp. 69–74.
HCILCT-TRE-2014-AgesilaouVIZ #collaboration #education #tool support #wiki
Collaborative Tools in the Primary Classroom: Teachers’ Thoughts on Wikis (AA, CV, SI, MZ), pp. 239–247.
HCILCT-TRE-2014-BesiosL #education
Immersive Creative Classrooms within the Zones of Educational Priorities in Greek Primary Schools (AB, NL), pp. 258–268.
HCILCT-TRE-2014-Bharali #learning #online #process
Enhancing Online Learning Activities for Groups in Flipped Classrooms (RB), pp. 269–276.
HCILCT-TRE-2014-Jebali #question
Does CMC Reduce Foreign Language Classroom Anxiety? (AJ), pp. 277–287.
HCILCT-TRE-2014-McNicolLKT #student
Facilitating Student Reflection through Digital Technologies in the iTEC Project: Pedagogically-Led Change in the Classroom (SM, CL, AK, TT), pp. 297–308.
HCILCT-TRE-2014-NordvallAS #education
Exploring Simulated Provocations — Supporting Pre-Service Teachers’ Reflection on Classroom Management (MN, MA, MS), pp. 182–193.
SEKESEKE-2014-FuadD #design #development #interactive #mobile #problem
Design and Development of a Mobile Classroom Response Software for Interactive Problem Solving (MMF, DD), pp. 49–52.
CSEETCSEET-2013-LongstreetC #development #education #re-engineering
Positive transitions from the classroom to the cubicle: Creating strategies for augmenting professional development in the software engineering curriculum (CSL, KMLC), pp. 365–367.
ITiCSEITiCSE-2013-German #learning
Jump-starting team-based learning in the computer science classroom (DAG), p. 323.
CHICHI-2013-DowGW #case study #using
A pilot study of using crowds in the classroom (SD, EG, AW), pp. 227–236.
CHICHI-2013-FarzanK #bidirectional #community #empirical #online #student #wiki
Wikipedia classroom experiment: bidirectional benefits of students’ engagement in online production communities (RF, REK), pp. 783–792.
CHICHI-2013-KuksenokBWL #challenge
Challenges and opportunities for technology in foreign language classrooms (KK, MB, QW, CPL), pp. 1011–1020.
HCIDUXU-CXC-2013-LawrenceMPFSB #interactive #using #visualisation
Investigation of Interaction Modalities Designed for Immersive Visualizations Using Commodity Devices in the Classroom (KL, AM, NP, TF, JS, AUB), pp. 209–218.
ICEISICEIS-J-2013-VielMPT13a #generative #interactive #multi #self
Self-Service Classroom Capture Generating Interactive Multivideo Objects (CCV, ELM, MdGCP, CACT), pp. 438–456.
ICEISICEIS-v3-2013-VielMPT #how #interactive #learning #multi #student
How are they Watching Me — Learning from Student Interactions with Multimedia Objects Captured from Classroom Presentations (CCV, ELM, MdGCP, CACT), pp. 5–16.
ICSEICSE-2013-LoksaMLH #collaboration #design #sketching
Enabling a classroom design studio with a collaborative sketch design tool (DL, NM, TDL, AvdH), pp. 1073–1082.
ITiCSEITiCSE-2012-Assiter #effectiveness
Introvert educators: techniques to be effective in the traditional face-to-face CS classroom (KVA), p. 381.
ITiCSEITiCSE-2012-DicksonWGRA #student
Student reactions to classroom lecture capture (PED, DIW, ACG, CCR, WRA), pp. 144–149.
ITiCSEITiCSE-2012-Pullen #education #online
Pros and cons for teaching courses in the classroom and online simultaneously (JMP), pp. 180–185.
CHICHI-2012-KreitmayerRLP #game studies #simulation
From participatory to contributory simulations: changing the game in the classroom (SK, YR, RCL, SP), pp. 49–58.
CHICHI-2012-ZytoKAM #deployment #documentation #social
Successful classroom deployment of a social document annotation system (SZ, DRK, MSA, SM), pp. 1883–1892.
CSCWCSCW-2012-ZubeVOLO #wiki
Classroom Wikipedia participation effects on future intentions to contribute (PZ, AV, EO, CL, JO), pp. 403–406.
CSEETCSEET-2011-LethbridgeMFB #education #programming #uml #using
Teaching UML using umple: Applying model-oriented programming in the classroom (TCL, GM, AF, OBB), pp. 421–428.
ITiCSEITiCSE-2011-MarkhamB #bound #twitter #using
Collaborating across international boundaries: using twitter as a tool in the classroom (SM, SB), p. 382.
ITiCSEITiCSE-2011-PorterLSCZ #case study #experience #multi
Experience report: a multi-classroom report on the value of peer instruction (LP, CBL, BS, QIC, DZ), pp. 138–142.
ITiCSEITiCSE-2011-SchweitzerBS #interactive #tool support
Interactive tools in the graphics classroom (DS, JB, LS), pp. 113–117.
ITiCSEITiCSE-2011-SettleDD #difference #student
Does lecture capture make a difference for students in traditional classrooms (AS, LD, MJD), pp. 78–82.
IFLIFL-2011-Page #testing #verification
Property-Based Testing and Verification: A Catalog of Classroom Examples (RP), pp. 134–147.
CHICHI-2011-CramerHTYH #interactive #student #visual notation
Classroom-based assistive technology: collective use of interactive visual schedules by students with autism (MC, SHH, MT, MTY, GRH), pp. 1–10.
CHICHI-2011-ZhouPWWZ #collaboration #education #evaluation #mobile #music #named
MOGCLASS: evaluation of a collaborative system of mobile devices for classroom music education of young children (YZ, GP, XW, YW, SZ), pp. 523–532.
HCIOCSC-2011-AhmadL #learning
Promoting Reflective Learning: The Role of Blogs in the Classroom (RA, WGL), pp. 3–11.
ITiCSEITiCSE-2010-DicksonAAG #automation #education #evaluation
Evaluation of automatic classroom capture for computer science education (PED, DTA, WRA, AG), pp. 88–92.
ITiCSEITiCSE-2010-GunawardenaTK #collaboration #using
Encouraging reading and collaboration using classroom salon (AG, AT, DK), pp. 254–258.
CHICHI-2010-BalaamFGL
Exploring affective technologies for the classroom with the subtle stone (MB, GF, JG, RL), pp. 1623–1632.
CHICHI-2010-HiranoYMNBH #evaluation #named #process
vSked: evaluation of a system to support classroom activities for children with autism (SHH, MTY, GM, DHN, LAB, GRH), pp. 1633–1642.
CSEETCSEET-2009-GargV #assessment #case study #re-engineering #tool support
Case Studies as Assessment Tools in Software Engineering Classrooms (KG, VV), pp. 8–11.
CSEETCSEET-2009-RichardsonD #learning #problem #re-engineering
Problem Based Learning in the Software Engineering Classroom (IR, YD), pp. 174–181.
ITiCSEITiCSE-2009-Blaheta
Democracy in the classroom: an exercise for the first days of CS1 (DB), pp. 36–39.
ITiCSEITiCSE-2009-ChandrasekarTP #effectiveness #tablet
WriteOn1.0: a tablet PC-based tool for effective classroom instruction (SC, JGT, JCP), pp. 323–327.
ITiCSEITiCSE-2009-DicksonAHA #case study #experience
First experiences with a classroom recording system (PED, WRA, ARH, DTA), pp. 298–302.
ITiCSEITiCSE-2009-IglesiasMRJ #education #named
APEINTA: a spanish educational project aiming for inclusive education in and out of the classroom (AI, LM, PR, JJ), p. 393.
HCIHCI-VAD-2009-Ficarra #interactive
Virtual Classroom and Communicability: Empathy and Interaction for All (FVCF), pp. 58–67.
HCIHIMI-II-2009-HadaS #development #mobile #process #using
Development of an Annotation-Based Classroom Activities Support Environment Using Digital Appliance, Mobile Device and PC (YH, MS), pp. 642–649.
CIKMCIKM-2009-PattanasriMM #comprehension #graph #named #random
ComprehEnRank: estimating comprehension in classroom by absorbing random walks on a cognitive graph (NP, MM, MM), pp. 1769–1772.
CSEETCSEET-2008-Taran #education #interactive #people
Managing Technical People: Creatively Teaching the Skills of Human Interaction in Today’s Diverse Classrooms (GT), pp. 93–100.
ITiCSEITiCSE-2008-ChidanandanS #learning #question
Adopting pen-based technology to facilitate active learning in the classroom: is it right for you? (AC, SMS), p. 343.
ITiCSEITiCSE-2008-Deugo08a #eclipse #using
Using eclipse in the classroom (DD), p. 322.
ITiCSEITiCSE-2008-DicksonAH #automation
Automatic creation of indexed presentations from classroom lectures (PED, WRA, ARH), pp. 12–16.
ITiCSEITiCSE-2008-KoppelmanV #case study #distance #education #experience
Experiences with a synchronous virtual classroom in distance education (HK, HPEV), pp. 194–198.
ITiCSEITiCSE-2008-PetkovicTT #assessment #comparison
Assessment and comparison of local and global SW engineering practices in a classroom setting (DP, GDT, RT), pp. 78–82.
CHICHI-2008-LanirBF #design #visual notation
Observing presenters’ use of visual aids to inform the design of classroom presentation software (JL, KSB, LF), pp. 695–704.
RERE-2008-ZowghiC #experience #requirements
Transforming the Requirements Engineering Classroom Experience (DZ, JCH), p. 297.
ICSEICSE-2008-GannodBH #education #re-engineering #using
Using the inverted classroom to teach software engineering (GCG, JEB, MTH), pp. 777–786.
CSEETCSEET-2007-PortK #case study #experience #learning #re-engineering
Laptop Enabled Active Learning in the Software Engineering Classroom: An Experience Report (DP, RK), pp. 262–274.
CSEETCSEET-2007-RichardsonMPCZ #development
Globalizing Software Development in the Local Classroom (IR, SM, DJP, VC, DZ), pp. 64–71.
ITiCSEITiCSE-2007-BuechleyEE #education #towards
Towards a curriculum for electronic textiles in the high school classroom (LB, ME, NE), pp. 28–32.
ITiCSEITiCSE-2007-CukiermanT #learning
Learning strategies sessions within the classroom in computing science university courses (DC, DMT), p. 341.
ITiCSEITiCSE-2007-HonigP #experience #learning #outsourcing #re-engineering
A classroom outsourcing experience for software engineering learning (WLH, TP), pp. 181–185.
HCIHCI-AS-2007-BreuerBSM #design pattern #interactive
Interaction Design Patterns for Classroom Environments (HB, NB, CS, MM), pp. 163–172.
HCIOCSC-2007-Huang #case study #library #social
Integrating Digital Library Resources in Elementary School Classrooms — A Case Study of Social Study Instruction (KHH), pp. 372–374.
CSEETCSEET-2006-Frailey #re-engineering
Bringing Realistic Software Engineering Assignments to the Software Engineering Classroom (DJF), pp. 51–60.
ITiCSEITiCSE-2006-GriswoldS #learning #performance #scalability #ubiquitous
Ubiquitous presenter: fast, scalable active learning for the whole classroom (WGG, BS), p. 358.
ITiCSEITiCSE-2006-TrontEP #named #tablet
WriteOn: a tool for classroom presentations on tablet PCs (JGT, VE, JCP), p. 352.
CHICHI-2006-Moher #distributed #embedded #learning #simulation
Embedded phenomena: supporting science learning with classroom-sized distributed simulations (TM), pp. 691–700.
SEKESEKE-2006-LiC #profiling
User Profiling in the Chronobot/Virtual Classroom System (XL, SKC), pp. 432–439.
ICSEICSE-2006-PortK #question
So you want brooks in your classroom? (DP, DK), pp. 655–660.
ITiCSEITiCSE-2005-GooldC #education
Teaching ethics in a virtual classroom (AG, JC), pp. 232–236.
SEKESEKE-2005-Shen #interactive #protocol
The Service Interaction Protocol for the Chronobot/Virtual Classroom (CVC) System (MS), pp. 16–18.
CSEETCSEET-2004-PortK #empirical #re-engineering #research
Empirical Research in the Software Engineering Classroom (DP, DK), pp. 132–137.
CSEETCSEET-2004-PortK04a #empirical #re-engineering #research
Performing Empirical Software Engineering Research in the Classroom (DP, DK), pp. 172–173.
ITiCSEITiCSE-2004-HamadaS #automaton #education #empirical
A classroom experiment for teaching automata (MH, KS), p. 261.
ITiCSEITiCSE-2004-Quade #research
Promoting undergraduate research: a classroom model (AMQ), p. 235.
ITiCSEITiCSE-2004-RosslingTMKW
Enhancing classroom lectures with digital sliding blackboards (GR, CT, MM, SK, SW), pp. 218–222.
ITiCSEITiCSE-WGR-2004-Walker
Academic honesty in the classroom (HMW), pp. 18–19.
CHICHI-2004-BakerCKW #behaviour #game studies #student
Off-task behavior in the cognitive tutor classroom: when students “game the system” (RSB, ATC, KRK, AZW), pp. 383–390.
ITiCSEITiCSE-2003-AndersonAVWY #tablet
Classroom presentation from the tablet PC (RJA, REA, TV, SAW, KY), p. 238.
ITiCSEITiCSE-2003-GrangerL #internet #policy
Classroom discussions: policies and responsibilities of Internet Service Providers (MJG, JCL), pp. 99–103.
ITiCSEITiCSE-2003-McDowellHW #programming
Experimenting with pair programming in the classroom (CM, BH, LLW), pp. 60–64.
ITiCSEITiCSE-2003-MeedenNBK #difference #gender #using
Using departmental surveys to assess computing culture: quantifying gender differences in the classroom (LM, TN, DSB, DK), pp. 188–192.
ITiCSEITiCSE-2003-SchwarmV #assessment #concept #elicitation #information management #student #using
Making connections: using classroom assessment to elicit students’ prior knowledge and construction of concepts (SES, TV), pp. 65–69.
ITiCSEITiCSE-2002-KorhonenMMS #difference #question #student #web
Does it make a difference if students exercise on the web or in the classroom? (AK, LM, PM, PS), pp. 121–124.
ITiCSEITiCSE-2002-VanDeGriftA #assessment #framework #learning #tool support
Learning to support the instructor: classroom assessment tools as discussion frameworks in CS 1 (TV, RJA), pp. 19–23.
POPLPOPL-2002-Felleisen
From POPL to the classroom and back (MF), pp. 126–127.
CHICHI-2001-StantonBNGBCIWPO #collaboration #design #interface
Classroom collaboration in the design of tangible interfaces for storytelling (DS, VB, HN, AG, SB, SC, RI, JRW, TPP, CO), pp. 482–489.
FSEESEC-FSE-2001-WallnauHS #component #concept #experience #re-engineering #tutorial
Half day tutorial in methods of component-based software engineering essential concepts and classroom experience (KCW, SAH, RCS), pp. 314–315.
ICSEICSE-2001-Wallnau #component #concept #experience #re-engineering
Methods of Component-Based Software Engineering: Essential Concepts and Classroom Experience (KCW), pp. 709–710.
VLDBVLDB-2000-HelalL #database #distributed #education #named #research
Rainbow: Distributed Database System for Classroom Education and Experimental Research (AH, HL), pp. 619–622.
CSEETCSEET-2000-Lisack #case study #experience #process #student
The Personal Software Process in the Classroom: Student Reactions (an Experience Report) (SKL), pp. 169–175.
CSEETCSEET-2000-Vaughn #industrial #re-engineering
A Report on Industrial Transfer of Software Engineering to the Classroom Environment (RBV), pp. 15–22.
TOOLSTOOLS-USA-2000-TrajkovicDKP
Web-Based Virtual Classroom (VT, DD, GK, ZP), p. 137–?.
HTHT-1998-ShipmanFBCH #adaptation #case study #experience #using
Using Paths in the Classroom: Experiences and Adaptations (FMSI, RF, DB, CCC, HwH), pp. 267–270.
ITiCSEITiCSE-1998-KarpouzisK #approach #pipes and filters
The rendering pipeline in the classroom: a diversified approach (KK, SDK), pp. 139–142.
ITiCSEITiCSE-1998-ODubhchairQ #education
The changing classroom — ICTs in 21st century education (poster) (KO, SQ), p. 298.
CHICHI-1998-LohRRGRE #design #tool support
The Progress Portfolio: Designing Reflective Tools for a Classroom Context (BL, JR, ER, LMG, BJR, DCE), pp. 627–634.
CHICHI-1998-SmithR #design #interactive
National Geographic Unplugged: Classroom-Centered Design of Interactive Nature Films (BKS, BJR), pp. 424–431.
TOOLSTOOLS-USA-1998-GavrilovskaTD #component #object-oriented #reuse
A Virtual Classroom Based on Reusable Object Oriented Components (AG, VT, DD), pp. 194–202.
HCIHCI-SEC-1997-Keating #learning
Computer Based Learning: GroupSystems[R] in the Wireless Classroom (CCK), pp. 119–122.
CSEETCSEE-1995-MooreB #process
Process Improvement in the Classroom (MMM, TJB), pp. 123–130.
CSEETCSEE-1994-PurtiloS #case study #experience
Experiences with CCB-Directed Projects in the Classroom (JMP, SS), pp. 285–302.
CSEETCSEE-1994-Zalewski #tool support
Cohesive Use of Commercial Tools in a Classroom (JZ), pp. 65–75.
HTHT-1991-Ess #hypermedia
The Pedagogy of Computing: Hypermedia in the Classroom (CE), pp. 277–289.
CSCWCSCW-1988-Hiltz #collaboration #learning
Collaborative Learning in a Virtual Classroom: Highlights of Findings (SRH), pp. 282–290.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.