Aaron Marcus
Proceedings of the Fourth International Conference on Design, User Experience, and Usability. Part I: Design Discourse
HCI/DUXU p1, 2015.
@proceedings{DUXU-DD-2015, address = "Los Angeles, California, USA", doi = "10.1007/978-3-319-20886-2", editor = "Aaron Marcus", isbn = "978-3-319-20885-5", publisher = "{Springer International Publishing}", series = "{Lecture Notes in Computer Science}", title = "{Proceedings of the Fourth International Conference on Design, User Experience, and Usability. Part I: Design Discourse}", volume = 9186, year = 2015, }
Contents (61 items)
- DUXU-DD-2015-BystrickyB
- The Cold Desert of Software Reality (JB, JB), pp. 3–11.
- DUXU-DD-2015-ChasanidouGL #design #tool support
- Design Thinking Methods and Tools for Innovation (DC, AAG, EL), pp. 12–23.
- DUXU-DD-2015-ChenXNWZS #behaviour #research #semantics
- Semantic Research of Military Icons Based on Behavioral Experiments and Eye-Tracking Experiments (XJC, CX, YN, HW, JZ, JS), pp. 24–31.
- DUXU-DD-2015-Fabri #design #education #lessons learnt #student
- Thinking with a New Purpose: Lessons Learned from Teaching Design Thinking Skills to Creative Technology Students (MF), pp. 32–43.
- DUXU-DD-2015-HeidtKPR #community #human-computer
- HCI and the Community of Non-users (MH, KK, LP, PR), pp. 44–52.
- DUXU-DD-2015-Jin #constraints #design #experience #formal method
- The Conflict Resolution in Product Experience Design Based on Evaporating Cloud of the Theory of Constraints (LJ), pp. 53–62.
- DUXU-DD-2015-MedeirosTF #design #gesture #how #question #user interface
- How to Design an User Interface Based on Gestures? (ACSM, TAT, IEdF), pp. 63–74.
- DUXU-DD-2015-PaelkeR #challenge #cyber-physical #user interface
- User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches (VP, CR), pp. 75–85.
- DUXU-DD-2015-RytilahtiMV #design
- The Theoretical Landscape of Service Design (PR, SM, HRV), pp. 86–97.
- DUXU-DD-2015-AsthanaS #modelling #named #testing #usability #using #xml
- Maareech: Usability Testing Tool for Voice Response System Using XML Based User Models (SA, PS), pp. 101–112.
- DUXU-DD-2015-AzeemTSBTS #design
- Cultural Effects on Metaphor Design (MWA, AT, FJS, MAB, IT, HMS), pp. 113–121.
- DUXU-DD-2015-BrejchaLXMXWL #design #guidelines #user interface
- Chinese UI Design Guidelines 2.0 (JB, HL, QX, HM, MX, LW, ZL), pp. 122–129.
- DUXU-DD-2015-CamposBFNC #experience #guidelines #heuristic #industrial #multimodal
- Combining Principles of Experience, Traditional Heuristics and Industry Guidelines to Evaluate Multimodal Digital Artifacts (FC, RB, WF, EVN, WC), pp. 130–137.
- DUXU-DD-2015-ChuanSA #evaluation #gesture #heuristic #human-computer #interactive #usability
- Usability Heuristics for Heuristic Evaluation of Gestural Interaction in HCI (NKC, AS, WFWA), pp. 138–148.
- DUXU-DD-2015-DavidC15a #design
- Exploring and Experimenting Cooperative Design (SD, LC), pp. 149–156.
- DUXU-DD-2015-CyprianoP #design #interactive #process #prototype #testing
- Prototyping and Testing Throughout all the Design Process as a Methodology for Developing Interaction Design Projects (LC, MP), pp. 157–166.
- DUXU-DD-2015-DiasVSVPSE #approach #testing #usability
- A Living Labs Approach for Usability Testing of Ambient Assisted Living Technologies (MSD, EV, FS, AV, FMP, NS, SE), pp. 167–178.
- DUXU-DD-2015-FilippiBS #design #interactive
- Investigating Synergies Between Interaction Design Methods (SF, DB, PAS), pp. 179–190.
- DUXU-DD-2015-GalaboN #design pattern #experience #human-computer #user interface
- A Posture HCI Design Pattern for Television Commerce Based on User Experience (RJG, CdSSN), pp. 191–203.
- DUXU-DD-2015-LewisUM
- Investigating the Correspondence Between UMUX-LITE and SUS Scores (JRL, BSU, DEM), pp. 204–211.
- DUXU-DD-2015-PazPP #case study #heuristic #usability
- Experimental Case Study of New Usability Heuristics (FP, FAP, JAPS), pp. 212–223.
- DUXU-DD-2015-BarrosSRTBS #approach #human-computer #interface #usability
- A Usability Study of a Brain-Computer Interface Apparatus: An Ergonomic Approach (RQB, GS, CR, RT, MQB, MMS), pp. 224–236.
- DUXU-DD-2015-RusuRRAR #challenge #experience #user interface
- User Experience Evaluations: Challenges for Newcomers (CR, VR, SR, JA, VZR), pp. 237–246.
- DUXU-DD-2015-Schneidermeier #lessons learnt #usability
- Lessons Learned in Usability Consulting (TS), pp. 247–255.
- DUXU-DD-2015-SpeicherBG #interface #named #usability
- Inuit: The Interface Usability Instrument (MS, AB, MG), pp. 256–268.
- DUXU-DD-2015-TarkkanenHR #analysis #problem #testing #usability
- Are We Testing Utility? Analysis of Usability Problem Types (KT, VH, PR), pp. 269–280.
- DUXU-DD-2015-FanHV #big data #risk management
- Supply Chain Risk Management in the Era of Big Data (YF, LH, SV), pp. 283–294.
- DUXU-DD-2015-HertleinHVSW #human-computer #usability #what
- Practice What We Preach — Checking the Usability of HCI Conference Websites (FH, BH, MV, TS, CW), pp. 295–305.
- DUXU-DD-2015-KremerL #design #experience #learning #research #user interface
- Learning from Experience Oriented Disciplines for User Experience Design — A Research Agenda (SK, UL), pp. 306–314.
- DUXU-DD-2015-Liang #industrial #metaprogramming #on the #online
- On Chinese Online P2P Lender’s Model Building on the Macro, Micro and Industry Level (QL), pp. 315–327.
- DUXU-DD-2015-Liffick #social #years after
- Twenty Years on: A Second Look at 10 Important Social Impact Characteristics of Computer Technology (BWL), pp. 328–338.
- DUXU-DD-2015-RenziCAG #experience #user interface
- Startup Rio: User Experience and Startups (ABR, AC, LA, JG), pp. 339–347.
- DUXU-DD-2015-Robier #experience
- Innovation, Exceptional Experience and Sustainable Success Made Easy: The NI© Needs Innovation Model (JR), pp. 348–355.
- DUXU-DD-2015-XimenesAA #agile #design #project management
- Software Project Management Combining Agile, Lean Startup and Design Thinking (BHX, INA, CCA), pp. 356–367.
- DUXU-DD-2015-Zapata #agile #integration #overview #perspective #usability
- Integration of Usability and Agile Methodologies: A Systematic Review (CZ), pp. 368–378.
- DUXU-DD-2015-Zhang #design #research #semantics
- Research on the Correspondence Between Designer End Expressions of Product Semantics with the Cognition of User End (LZ), pp. 379–391.
- DUXU-DD-2015-AhmedS #energy #feedback #metric #named
- OBDEnergy — Making Metrics Meaningful in Eco-driving Feedback (SA, AS), pp. 395–405.
- DUXU-DD-2015-Lera #approach #design #interactive #matter
- Emotion-Centered-Design (ECD) New Approach for Designing Interactions that Matter (EdL), pp. 406–416.
- DUXU-DD-2015-EmanuelRM #analysis #interactive
- Rhetoric of Interaction: Analysis of Pathos (BE, CR, MM), pp. 417–427.
- DUXU-DD-2015-FilhoPV15b #automation #mobile #testing #usability
- Emotions Logging in Automated Usability Tests for Mobile Devices (JFF, WP, TV), pp. 428–435.
- DUXU-DD-2015-FloraB #behaviour #energy #reduction
- Motivators of Energy Reduction Behavioral Intentions: Influences of Technology, Personality Characteristics, Perceptions, and Behavior Barriers (JAF, BB), pp. 436–446.
- DUXU-DD-2015-Frankjaer #network #smarttech #social
- Soft Computation in the Public Sphere: Enhancing Social Dynamics with Wearable Networks (TRF), pp. 447–457.
- DUXU-DD-2015-Gasselseder #game studies #music #video
- Re-sequencing the Ludic Orchestra — Evaluating the Immersive Effects of Dynamic Music and Situational Context in Video Games (HPG), pp. 458–469.
- DUXU-DD-2015-HakkilaCIAR #concept
- Exploring Digital Service Concepts for Healthy Lifestyles (JH, AC, VI, MA, JR), pp. 470–480.
- DUXU-DD-2015-JacksonAFGM #case study #streaming #user study
- A User Study of Netflix Streaming (FJ, RA, YF, JEG, JM), pp. 481–489.
- DUXU-DD-2015-KuruF #experience #physics #process
- Engaging Experience with Physical Activity Tracking Products (AK, JF), pp. 490–501.
- DUXU-DD-2015-GuoSYL #people
- Personal Museum — A New Museum that Focus on Emotional Relationship Between People and Belongings (LG, YS, SY, HBL), pp. 502–512.
- DUXU-DD-2015-Marcus #behaviour #mobile #persuasion
- The Marriage Machine: Mobile Persuasion/Behavior Change (AM), pp. 513–523.
- DUXU-DD-2015-MartinsMS #case study #fault
- A Study of the Fault Tree Human in Aviation (ETM, ITM, MMS), pp. 524–534.
- DUXU-DD-2015-OliveiraMMM #analysis #behaviour #design
- Scenario Analysis as a Tool for Informing the Design of Behaviour Change Interventions (LCRdO, MCM, VM, AJM), pp. 535–547.
- DUXU-DD-2015-RossBOAA #case study #experience #feedback
- A Feasibility Study of the Effect of Phone-Based Feedback of Other Commuters’ Subjective Experiences on Driver Intentions to Change (TR, AB, LO, BA, VAS), pp. 548–558.
- DUXU-DD-2015-WuC #effectiveness
- Products with Biomimetic Shapes Convey Emotions More Effectively (TYW, HKC), pp. 559–566.
- DUXU-DD-2015-WuLLL #design #experience #interface #morphism #navigation
- Skeuomorphism and Flat Design: Evaluating Users’ Emotion Experience in Car Navigation Interface Design (LW, TL, JL, BL), pp. 567–575.
- DUXU-DD-2015-BellottiBL #interactive #navigation #visual notation
- Navigation in Interactive Visual Narrative for Children’s Appbooks (AB, PB, WDL), pp. 579–589.
- DUXU-DD-2015-Mesbahi #exclamation #interactive
- Human-Robot Interaction Ethics in Sci-Fi Movies: Ethics Are Not “There”, We Are the Ethics! (MEM), pp. 590–598.
- DUXU-DD-2015-FalcoZ #convergence #design #interface
- Design Perspectives to the Design of Interfaces Connected and Convergent for T-Commerce Applications (MF, RZ), pp. 599–608.
- DUXU-DD-2015-MichailidouHL #how
- How to Evaluate Use Scenarios and Stories (IM, CH, UL), pp. 609–620.
- DUXU-DD-2015-Fernandez #analysis #health #human-computer #interactive
- Interactive Digital Storytelling and HCI Techniques Applied for Edutainment in Interactive Health Projects: Analysis of Two USC’s Labyrinth Projects (JIMF), pp. 621–633.
- DUXU-DD-2015-Penzenstadler #design #tool support
- A Toolkit for SE for Sustainability — A Design Fiction (BP), pp. 634–643.
- DUXU-DD-2015-RenziF #delphi #human-computer
- Delphi Method to Explore Future Scenario Possibilities on Technology and HCI (ABR, SFdF), pp. 644–653.
- DUXU-DD-2015-SakamotoN
- Incorporating Fictionality into the Real World with Transmedia Storytelling (MS, TN), pp. 654–665.
18 ×#design
11 ×#usability
10 ×#experience
8 ×#interactive
7 ×#human-computer
7 ×#user interface
5 ×#testing
4 ×#analysis
4 ×#behaviour
4 ×#case study
11 ×#usability
10 ×#experience
8 ×#interactive
7 ×#human-computer
7 ×#user interface
5 ×#testing
4 ×#analysis
4 ×#behaviour
4 ×#case study