Travelled to:
3 × USA
Collaborated with:
Yan Xu 0011 E.Barba M.Mehta M.Mateas M.Gandy S.P.Dow T.Tseng S.Dow E.Harmon Iulian Radu S.Mendenhall V.Ha Paul Tillery Joshua Cohen John Sharp G.Speiginer J.D.Bolter H.Rouzati A.J.Lambeth L.M.Levy L.D.Baird M.Sanders B.Davidson M.Engberg R.J.Clark E.D.Mynatt
Talks about:
game (5) realiti (4) augment (4) design (3) tabletop (2) social (2) play (2) understand (1) framework (1) communiti (1)
Person: Blair MacIntyre
DBLP: MacIntyre:Blair
Contributed to:
Wrote 7 papers:
- HCI-UC-2015-SpeiginerMBRLLB #artificial reality #evolution #framework #web
- The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community-Based Augmented Reality Applications (GS, BM, JDB, HR, AJL, LML, LDB, MG, MS, BD, ME, RJC, EDM), pp. 112–124.
- CHI-2010-DowMMM #social
- Eliza meets the wizard-of-oz: evaluating social acceptability (SPD, MM, BM, MM), pp. 547–556.
- CHI-2007-DowMHMM #interactive
- Presence and engagement in an interactive drama (SD, MM, EH, BM, MM), pp. 1475–1484.
- DiGRA-2009-XuBM #artificial reality #game studies
- Tabletop Augmented Reality Games: Play Outside the Display [Abstract] (YX0, EB, BM).
- FDG-2009-BarbaXMT #artificial reality #design #game studies #lessons learnt
- Lessons from a class on handheld augmented reality game design (EB, YX0, BM, TT), pp. 2–9.
- DiGRA-2011-XuBRGM #comprehension #design #game studies #social
- Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design (YX0, EB, IR, MG, BM).
- FDG-2012-MendenhallHXTCSM #artificial reality #design #game studies #named #physics
- NerdHerder: designing for physical actions in an augmented reality puzzle game (SM, VH, YX0, PT, JC, JS, BM), pp. 250–253.