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Travelled to:
3 × USA
Collaborated with:
Yan Xu 0011 E.Barba M.Mehta M.Mateas M.Gandy S.P.Dow T.Tseng S.Dow E.Harmon Iulian Radu S.Mendenhall V.Ha Paul Tillery Joshua Cohen John Sharp G.Speiginer J.D.Bolter H.Rouzati A.J.Lambeth L.M.Levy L.D.Baird M.Sanders B.Davidson M.Engberg R.J.Clark E.D.Mynatt
Talks about:
game (5) realiti (4) augment (4) design (3) tabletop (2) social (2) play (2) understand (1) framework (1) communiti (1)

Person: Blair MacIntyre

DBLP DBLP: MacIntyre:Blair

Contributed to:

HCI p3 20152015
CHI 20102010
CHI 20072007
DiGRA 20092009
FDG 20092009
DiGRA 20112011
FDG 20122012

Wrote 7 papers:

HCI-UC-2015-SpeiginerMBRLLB #artificial reality #evolution #framework #web
The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community-Based Augmented Reality Applications (GS, BM, JDB, HR, AJL, LML, LDB, MG, MS, BD, ME, RJC, EDM), pp. 112–124.
CHI-2010-DowMMM #social
Eliza meets the wizard-of-oz: evaluating social acceptability (SPD, MM, BM, MM), pp. 547–556.
CHI-2007-DowMHMM #interactive
Presence and engagement in an interactive drama (SD, MM, EH, BM, MM), pp. 1475–1484.
DiGRA-2009-XuBM #artificial reality #game studies
Tabletop Augmented Reality Games: Play Outside the Display [Abstract] (YX0, EB, BM).
FDG-2009-BarbaXMT #artificial reality #design #game studies #lessons learnt
Lessons from a class on handheld augmented reality game design (EB, YX0, BM, TT), pp. 2–9.
DiGRA-2011-XuBRGM #comprehension #design #game studies #social
Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design (YX0, EB, IR, MG, BM).
FDG-2012-MendenhallHXTCSM #artificial reality #design #game studies #named #physics
NerdHerder: designing for physical actions in an augmented reality puzzle game (SM, VH, YX0, PT, JC, JS, BM), pp. 250–253.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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