Travelled to:
1 × France
1 × South Korea
Collaborated with:
H.Gellersen Marcus Carter A.L.Simeone A.Bulling J.Turner Veronica Sundstedt Amy Fleming J.Alexander Daniel J. Finnegan Robb Mitchell Florian Mueller 0001 Richard Byrne Carl Oechsner Katharina Sachmann Markus Wirth Joshua Newn Fraser Allison Y.Abdelrahman F.Vetere
Talks about:
game (5) play (3) gaze (3) eye (3) realiti (2) motion (2) evalu (2) substitut (1) represent (1) multiplay (1)
Person: Eduardo Velloso
DBLP: Velloso:Eduardo
Contributed to:
Wrote 8 papers:
- CHI-2015-SimeoneVG #artificial reality #case study #design #experience #physics #using
- Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences (ALS, EV, HG), pp. 3307–3316.
- CHI-2013-VellosoBG #analysis #modelling #named
- MotionMA: motion modelling and analysis by demonstration (EV, AB, HG), pp. 1309–1318.
- CHI-PLAY-2014-FinneganVMMB #game studies #multi
- Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play (DJF, EV, RM, FM0, RB), pp. 411–412.
- CHI-PLAY-2014-TurnerVGS #game studies #named
- EyePlay: applications for gaze in games (JT, EV, HG, VS), pp. 465–468.
- CHI-PLAY-2015-VellosoFAG #game studies
- Gaze-Supported Gaming: MAGIC Techniques for First Person Shooters (EV, AF, JA, HG), pp. 343–347.
- CHI-PLAY-2015-VellosoOSWG #deployment #evaluation #framework #game studies #multi #platform
- Arcade+: A Platform for Public Deployment and Evaluation of Multi-Modal Games (EV, CO, KS, MW, HG), pp. 271–275.
- CHI-PLAY-2016-VellosoC #game studies #interactive #overview
- The Emergence of EyePlay: A Survey of Eye Interaction in Games (EV, MC), pp. 171–185.
- CHI-PLAY-2017-NewnVAAV #game studies #realtime
- Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games (JN, EV, FA, YA, FV), pp. 541–552.