94 papers:
- CHI-2015-AndristMT #motivation
- Look Like Me: Matching Robot Personality via Gaze to Increase Motivation (SA, BM, AT), pp. 3603–3612.
- CHI-2015-ChengSSYD #comprehension
- Gaze-Based Annotations for Reading Comprehension (SC, ZS, LS, KY, AKD), pp. 1569–1572.
- CHI-2015-KawaguchiKS #case study #image
- Study on Gaze Direction Perception of Face Image Displayed on Rotatable Flat Display (IK, HK, YS), pp. 1729–1737.
- CHI-2015-TurnerABG #multi
- Gaze+RST: Integrating Gaze and Multitouch for Remote Rotate-Scale-Translate Tasks (JT, JA, AB, HG), pp. 4179–4188.
- CHI-2015-VidalBBG #interactive #social
- The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay (MV, RB, AB, HG), pp. 115–124.
- CSCW-2015-ChengSMFHD #eye tracking #online #social
- Social Eye Tracking: Gaze Recall with Online Crowds (SC, ZS, XM, JLF, SEH, AKD), pp. 454–463.
- DHM-EH-2015-YamamotoABKGO
- Caregiver’s Eye Gaze and Field of View Presumption Method During Bathing Care in Elderly Facility (AY, TA, HCBJ, NK, AG, TO), pp. 524–532.
- DUXU-UI-2015-ChngC #3d #case study #interactive #multi
- User Study on 3D Multitouch Interaction (3DMi) and Gaze on Surface Computing (EC, NC), pp. 425–433.
- HCI-IT-2015-FukumotoTE #detection #using
- Improvement of Accuracy in Remote Gaze Detection for User Wearing Eyeglasses Using Relative Position Between Centers of Pupil and Corneal Sphere (KF, TT, YE), pp. 13–23.
- HCI-IT-2015-MeleMR #communication #predict #type system #user interface
- Beyond Direct Gaze Typing: A Predictive Graphic User Interface for Writing and Communicating by Gaze (MLM, DM, CER), pp. 66–77.
- HCI-IT-2015-MurataMF #modelling #performance
- Effects of Target Shape and Display Location on Pointing Performance by Eye-Gaze Input System — Modeling of Pointing Time by Extended Fitts’ Law (AM, MM, DF), pp. 94–106.
- HCI-IT-2015-MurataMT #comparison
- Optimal Scroll Method for Eye-Gaze Input System — Comparison of R-E and R-S Compatibility (AM, MM, YT), pp. 86–93.
- HIMI-IKC-2015-OgusuOKY #generative #music
- Enhancing Abstract Imaginations of Viewers of Abstract Paintings by a Gaze Based Music Generation System (TO, JO, JK, SY), pp. 457–464.
- ICPC-2014-WaltersSSK #developer #traceability
- Capturing software traceability links from developers’ eye gazes (BW, TS, BS, HHK), pp. 201–204.
- CHI-2014-KangasARIMR #feedback #gesture #mobile
- Gaze gestures and haptic feedback in mobile devices (JK, DA, JR, PI, PM, RR), pp. 435–438.
- CHI-2014-MaudererCNV
- Depth perception with gaze-contingent depth of field (MM, SC, MAN, DV), pp. 217–226.
- CHI-2014-PanS #multi
- A gaze-preserving situated multiview telepresence system (YP, AS), pp. 2173–2176.
- CHI-2014-SchwarzMLHM #gesture #interface
- Combining body pose, gaze, and gesture to determine intention to interact in vision-based interfaces (JS, CCM, TL, SEH, JM), pp. 3443–3452.
- CHI-2014-WalberSS
- Smart photo selection: interpret gaze as personal interest (TCW, AS, SS), pp. 2065–2074.
- DHM-2014-YamamotoKGOAYB
- Caregiver’s Gaze and Field of View Presumption Method During Bath Care in the Elderly Facility (AY, NK, AG, TO, TA, SY, HBJ), pp. 78–87.
- HCI-AIMT-2014-MohammedSS #predict
- Gaze Location Prediction with Depth Features as Auxiliary Information (RAAM, LS, OGS), pp. 281–292.
- ICPR-2014-LaiCCCSH
- Appearance-Based Gaze Tracking with Free Head Movement (CCL, YTC, KWC, SCC, SWS, YPH), pp. 1869–1873.
- ICPR-2014-LaiSTH #3d #using
- 3-D Gaze Tracking Using Pupil Contour Features (CCL, SWS, HRT, YPH), pp. 1162–1166.
- ICPR-2014-SchneiderSS #estimation #independence
- Manifold Alignment for Person Independent Appearance-Based Gaze Estimation (TS, BS, RS), pp. 1167–1172.
- ICPR-2014-XiongHL #3d #estimation
- Gaze Estimation Based on 3D Face Structure and Pupil Centers (CX, LH, CL), pp. 1156–1161.
- CHI-2013-StellmachD
- Still looking: investigating seamless gaze-supported selection, positioning, and manipulation of distant targets (SS, RD), pp. 285–294.
- CHI-2013-ZhangBG #interactive #interface #named
- SideWays: a gaze interface for spontaneous interaction with situated displays (YZ, AB, HG), pp. 851–860.
- CSCW-2013-HarperM #artificial reality #social
- The mocking gaze: the social organization of kinect use (RHRH, HMM), pp. 167–180.
- HCI-IMT-2013-EbisawaF #detection #using #video
- Head-Free, Remote Gaze Detection System Based on Pupil-Corneal Reflection Method with Using Two Video Cameras — One-Point and Nonlinear Calibrations (YE, KF), pp. 205–214.
- HCI-IMT-2013-MurataHMH #case study #interface #using
- Study on Character Input Methods Using Eye-gaze Input Interface (AM, KH, MM, TH), pp. 320–329.
- HCI-IMT-2013-MurataHO #estimation #interface
- Proposal of Estimation Method of Stable Fixation Points for Eye-gaze Input Interface (AM, TH, KO), pp. 330–339.
- HCI-IMT-2013-MurataUH #case study
- Study on Cursor Shape Suitable for Eye-gaze Input System (AM, RU, TH), pp. 312–319.
- HIMI-HSM-2013-YamamotoNEN #development #mobile #tablet
- Development of a Mobile Tablet PC with Gaze-Tracking Function (MY, HN, KE, TN), pp. 421–429.
- CHI-2012-AndristPMG #design #effectiveness
- Designing effective gaze mechanisms for virtual agents (SA, TP, BM, MG), pp. 705–714.
- CHI-2012-BullingAS #security #using #visual notation
- Increasing the security of gaze-based cued-recall graphical passwords using saliency masks (AB, FA, AS), pp. 3011–3020.
- CHI-2012-HuangWB #web
- User see, user point: gaze and cursor alignment in web search (JH, RW, GB), pp. 1341–1350.
- CHI-2012-KimBGCV #3d #estimation #named
- TeleHuman: effects of 3d perspective on gaze and pose estimation with a life-size cylindrical telepresence pod (KK, JB, AG, JC, RV), pp. 2531–2540.
- CHI-2012-StellmachD
- Look & touch: gaze-supported target acquisition (SS, RD), pp. 2981–2990.
- CHI-2012-VitakIDEG #learning
- Gaze-augmented think-aloud as an aid to learning (SAV, JEI, ATD, SE, AKG), pp. 2991–3000.
- CSCW-2012-NussliJ #interactive #programming #quality
- Effects of sharing text selections on gaze cross-recurrence and interaction quality in a pair programming task (MAN, PJ), pp. 1125–1134.
- ICPR-2012-LuSOS #image #synthesis
- Head pose-free appearance-based gaze sensing via eye image synthesis (FL, YS, TO, YS), pp. 1008–1011.
- ICPR-2012-MaedaNI #image #modelling
- Surface matching by curvature distribution images generated via gaze modeling (MM, TN, KI), pp. 2194–2197.
- CSCW-2011-BednarikSP #bidirectional #collaboration
- Bidirectional gaze in remote computer mediated collaboration: setup and initial results from pair-programming (RB, AS, SP), pp. 597–600.
- HCI-ITE-2011-AbeOO #analysis #detection #image
- Eye-gaze Detection by Image Analysis under Natural Light (KA, SO, MO), pp. 176–184.
- HCI-ITE-2011-BarbuceanuADR #analysis #artificial reality #interactive #user interface
- Attentive User Interface for Interaction within Virtual Reality Environments Based on Gaze Analysis (FB, CA, MD, ZR), pp. 204–213.
- HCI-ITE-2011-ParkAK #interactive #interface #mobile
- Gaze-Directed Hands-Free Interface for Mobile Interaction (GsP, JgA, GJK), pp. 304–313.
- CHI-2010-ForgetCB #visual notation
- Shoulder-surfing resistance with eye-gaze entry in cued-recall graphical passwords (AF, SC, RB), pp. 1107–1110.
- CHI-2010-KernMS #named #visual notation
- Gazemarks: gaze-based visual placeholders to ease attention switching (DK, PM, AS), pp. 2093–2102.
- CHI-2010-VertanenM #performance #speech #using
- Speech dasher: fast writing using speech and gaze (KV, DJCM), pp. 595–598.
- ICPR-2010-FilipHC
- Gaze-Motivated Compression of Illumination and View Dependent Textures (JF, MH, MJC), pp. 862–865.
- ICPR-2010-ValentiLSDG #estimation #visual notation
- Visual Gaze Estimation by Joint Head and Eye Information (RV, AL, NS, CD, TG), pp. 3870–3873.
- ICPR-2010-YonetaniKHM #estimation
- Gaze Probing: Event-Based Estimation of Objects Being Focused On (RY, HK, TH, TM), pp. 101–104.
- CHI-2009-MaedaIA
- Arrow tag: a direction-key-based technique for rapidly selecting hyperlinks while gazing at a screen (AM, HI, MA), pp. 1025–1028.
- CHI-2009-MajarantaAS #performance #type system
- Fast gaze typing with an adjustable dwell time (PM, UKA, OS), pp. 357–360.
- CHI-2009-RaihaS
- Disambiguating ninja cursors with eye gaze (KJR, OS), pp. 1411–1414.
- CSCW-2008-SteptoeWMGRSRS #analysis #collaboration
- Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments (WS, RW, AM, EG, JR, PMS, DJR, AS), pp. 197–200.
- ICML-2008-PuolamakiAK #learning #query
- Learning to learn implicit queries from gaze patterns (KP, AA, SK), pp. 760–767.
- ICPR-2008-ChenJ #3d #estimation #information retrieval
- 3D gaze estimation with a single camera without IR illumination (JC, QJ), pp. 1–4.
- ICPR-2008-LuWC
- Gaze tracking by Binocular Vision and LBP features (HL, CW, YWC), pp. 1–4.
- ICPR-2008-XuKB #adaptation #mobile
- Information-based gaze control adaptation to scene context for mobile robots (TX, KK, MB), pp. 1–4.
- SIGIR-2008-BuscherDE #feedback #query #using
- Query expansion using gaze-based feedback on the subdocument level (GB, AD, LvE), pp. 387–394.
- CHI-2007-KumarPW #named #using
- EyePoint: practical pointing and selection using gaze and keyboard (MK, AP, TW), pp. 421–430.
- CHI-2007-SchrammelGST #exclamation #quote #using
- “Look!”: using the gaze direction of embodied agents (JS, AG, RS, MT), pp. 1187–1190.
- HCI-MIE-2007-KomogortsevK #design #interface
- Kalman Filtering in the Design of Eye-Gaze-Guided Computer Interfaces (OK, JIK), pp. 679–689.
- HCI-MIE-2007-LeePWP #artificial reality #robust
- Robust Gaze Tracking Method for Stereoscopic Virtual Reality Systems (ECL, KRP, MCW, JP), pp. 700–709.
- CHI-2006-SantellaADSC #automation #interactive
- Gaze-based interaction for semi-automatic photo cropping (AS, MA, DD, DS, MFC), pp. 771–780.
- ICPR-v1-2006-ZhuJB #estimation
- Nonlinear Eye Gaze Mapping Function Estimation via Support Vector Regression (ZZ, QJ, KPB), pp. 1132–1135.
- CHI-2005-OuOYF #collaboration
- Effects of task properties, partner actions, and message content on eye gaze patterns in a collaborative task (JO, LMO, JY, SRF), pp. 231–240.
- CHI-2005-QvarfordtZ
- Conversing with the user based on eye-gaze patterns (PQ, SZ), pp. 221–230.
- ICPR-v4-2004-UkitaSK
- Extracting a Gaze Region with the History of View Directions (NU, AS, MK), pp. 957–960.
- CHI-2003-GarauSVBSS #communication #quality
- The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment (MG, MS, VV, AB, AS, MAS), pp. 529–536.
- CHI-2003-VertegaalWSC #named #using #video
- GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction (RV, IW, CS, CC), pp. 521–528.
- CHI-2002-FukayamaOMSH #embedded #interface
- Messages embedded in gaze of interface agents — impression management with agent’s gaze (AF, TO, NM, MS, NH), pp. 41–48.
- CSCW-2002-VertegaalD #question
- Explaining effects of eye gaze on mediated group conversations: : amount or synchronization? (RV, YD), pp. 41–48.
- ICPR-v3-2002-SugimotoNM #detection #visual notation
- Detecting a Gazing Region by Visual Direction and Stereo Cameras (AS, AN, TM), pp. 278–282.
- ICPR-v4-2002-MorimotoAF #detection
- Detecting Eye Position and Gaze from a Single Camera and 2 Light Sources (CHM, AA, MF), pp. 314–317.
- CHI-2001-GarauSBS #communication #using
- The impact of eye gaze on communication using humanoid avatars (MG, MS, SB, MAS), pp. 309–316.
- CHI-2001-VertegaalSVN
- Eye gaze patterns in conversations: there is more the conversational agents than meets the eyes (RV, RS, GCvdV, AN), pp. 301–308.
- CHI-2000-SalvucciA #interface
- Intelligent gaze-added interfaces (DDS, JRA), pp. 273–280.
- CHI-2000-SibertJ #evaluation #interactive
- Evaluation of eye gaze interaction (LES, RJKJ), pp. 281–288.
- CHI-2000-TaylorR #communication #consistency #semantics #using
- Gaze communication using semantically consistent spaces (MJT, SMR), pp. 400–407.
- ICPR-v4-2000-MurakamiTK #interactive
- An Interactive Facial Caricaturing System Based on the Gaze Direction of Gallery (KM, MT, HK), pp. 4710–4713.
- ICPR-v4-2000-ShihWL
- A Calibration-Free Gaze Tracking Technique (SWS, YTW, JL), pp. 4201–4204.
- CHI-1999-Vertegaal #collaboration #communication #multi
- The GAZE Groupware System: Mediating Joint Attention in Multiparty Communication and Collaboration (RV), pp. 294–301.
- CHI-1999-ZhaiMI
- Manual and Gaze Input Cascaded (MAGIC) Pointing (SZ, CM, SI), pp. 246–253.
- HCI-EI-1999-FostervoldL
- Variation of sitting posture in work with VDU’s. The effect of downward gaze (KIF, IL), pp. 56–60.
- HCI-EI-1999-SuzukiA #difference #process
- Difference in the ANS activity between gaze angles while seated (KS, DRA), pp. 69–73.
- ICDAR-1997-EglinE #development #documentation #grid #segmentation #visual notation
- Logarithmic Spiral Grid and Gaze Control for the Development of Strategies of Visual Segmentation on a Document (VE, HE), pp. 689–692.
- HCI-SEC-1997-LuII
- An Active Gazing-Line System for Improving Sign-Language Conversation (SL, KI, SI), pp. 283–286.
- ICPR-1996-HansenS #estimation #using
- Active depth estimation with gaze and vergence control using Gabor filters (MH, GS), pp. 287–291.
- HCI-ACS-1993-SotoyamaSTSS
- Gaze Direction and Ocular Surface Area in VDT Work (MS, SS, ST, TS, SS), pp. 750–755.
- HCI-SHI-1993-MoriiKT #animation #detection #evaluation #eye tracking #realtime #using
- Evaluation of a Gaze Using Real-Time CG Eye-Animation Combined with Eye Movement Detector (KM, FK, NT), pp. 1103–1108.
- HCI-SHI-1993-SchryverG #3d #interface
- Eye-Gaze and Intent: Application in 3D Interface Control (JCS, JG), pp. 573–578.
- CHI-1990-StarkerB #self
- A gaze-responsive self-disclosing display (IS, RAB), pp. 3–10.