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Travelled to:
1 × Canada
1 × France
1 × South Korea
1 × USA
Collaborated with:
A.Bulling E.Velloso J.Turner J.Alexander M.K.Chong Argenis Ramirez Gomez A.L.Simeone C.Weichel D.Schmidt C.Sas Y.Zhang F.Block N.Villar M.Vidal R.Bismuth Veronica Sundstedt Amy Fleming Carl Oechsner Katharina Sachmann Markus Wirth
Talks about:
gaze (7) interact (4) game (3) keyboard (2) gameplay (2) realiti (2) display (2) surfac (2) person (2) motion (2)

Person: Hans Gellersen

DBLP DBLP: Gellersen:Hans

Contributed to:

CHI 20152015
CHI 20132013
CHI 20112011
CHI 20102010
CHI PLAY 20142014
CHI PLAY 20152015
CHI PLAY 20192019

Wrote 13 papers:

CHI-2015-SimeoneVG #artificial reality #case study #design #experience #physics #using
Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences (ALS, EV, HG), pp. 3307–3316.
CHI-2015-TurnerABG #multi
Gaze+RST: Integrating Gaze and Multitouch for Remote Rotate-Scale-Translate Tasks (JT, JA, AB, HG), pp. 4179–4188.
CHI-2015-VidalBBG #interactive #social
The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay (MV, RB, AB, HG), pp. 115–124.
CHI-2013-BullingWG #behaviour #named #recognition #visual notation
EyeContext: recognition of high-level contextual cues from human visual behaviour (AB, CW, HG), pp. 305–308.
CHI-2013-SchmidtSG #multi
Personal clipboards for individual copy-and-paste on shared multi-user surfaces (DS, CS, HG), pp. 3335–3344.
CHI-2013-VellosoBG #analysis #modelling #named
MotionMA: motion modelling and analysis by demonstration (EV, AB, HG), pp. 1309–1318.
CHI-2013-ZhangBG #interactive #interface #named
SideWays: a gaze interface for spontaneous interaction with situated displays (YZ, AB, HG), pp. 851–860.
CHI-2011-ChongG #how
How users associate wireless devices (MKC, HG), pp. 1909–1918.
CHI-2010-BlockGV #interactive
Touch-display keyboards: transforming keyboards into interactive surfaces (FB, HG, NV), pp. 1145–1154.
CHI-PLAY-2014-TurnerVGS #game studies #named
EyePlay: applications for gaze in games (JT, EV, HG, VS), pp. 465–468.
CHI-PLAY-2015-VellosoFAG #game studies
Gaze-Supported Gaming: MAGIC Techniques for First Person Shooters (EV, AF, JA, HG), pp. 343–347.
CHI-PLAY-2015-VellosoOSWG #deployment #evaluation #framework #game studies #multi #platform
Arcade+: A Platform for Public Deployment and Evaluation of Multi-Modal Games (EV, CO, KS, MW, HG), pp. 271–275.
CHI-PLAY-2019-GomezG #interactive
Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay (ARG, HG), pp. 625–637.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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