Travelled to:
1 × Canada
1 × France
1 × South Korea
1 × USA
Collaborated with:
A.Bulling E.Velloso J.Turner J.Alexander M.K.Chong Argenis Ramirez Gomez A.L.Simeone C.Weichel D.Schmidt C.Sas Y.Zhang F.Block N.Villar M.Vidal R.Bismuth Veronica Sundstedt Amy Fleming Carl Oechsner Katharina Sachmann Markus Wirth
Talks about:
gaze (7) interact (4) game (3) keyboard (2) gameplay (2) realiti (2) display (2) surfac (2) person (2) motion (2)
Person: Hans Gellersen
DBLP: Gellersen:Hans
Contributed to:
Wrote 13 papers:
- CHI-2015-SimeoneVG #artificial reality #case study #design #experience #physics #using
- Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences (ALS, EV, HG), pp. 3307–3316.
- CHI-2015-TurnerABG #multi
- Gaze+RST: Integrating Gaze and Multitouch for Remote Rotate-Scale-Translate Tasks (JT, JA, AB, HG), pp. 4179–4188.
- CHI-2015-VidalBBG #interactive #social
- The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay (MV, RB, AB, HG), pp. 115–124.
- CHI-2013-BullingWG #behaviour #named #recognition #visual notation
- EyeContext: recognition of high-level contextual cues from human visual behaviour (AB, CW, HG), pp. 305–308.
- CHI-2013-SchmidtSG #multi
- Personal clipboards for individual copy-and-paste on shared multi-user surfaces (DS, CS, HG), pp. 3335–3344.
- CHI-2013-VellosoBG #analysis #modelling #named
- MotionMA: motion modelling and analysis by demonstration (EV, AB, HG), pp. 1309–1318.
- CHI-2013-ZhangBG #interactive #interface #named
- SideWays: a gaze interface for spontaneous interaction with situated displays (YZ, AB, HG), pp. 851–860.
- CHI-2011-ChongG #how
- How users associate wireless devices (MKC, HG), pp. 1909–1918.
- CHI-2010-BlockGV #interactive
- Touch-display keyboards: transforming keyboards into interactive surfaces (FB, HG, NV), pp. 1145–1154.
- CHI-PLAY-2014-TurnerVGS #game studies #named
- EyePlay: applications for gaze in games (JT, EV, HG, VS), pp. 465–468.
- CHI-PLAY-2015-VellosoFAG #game studies
- Gaze-Supported Gaming: MAGIC Techniques for First Person Shooters (EV, AF, JA, HG), pp. 343–347.
- CHI-PLAY-2015-VellosoOSWG #deployment #evaluation #framework #game studies #multi #platform
- Arcade+: A Platform for Public Deployment and Evaluation of Multi-Modal Games (EV, CO, KS, MW, HG), pp. 271–275.
- CHI-PLAY-2019-GomezG #interactive
- Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay (ARG, HG), pp. 625–637.