Travelled to:
3 × USA
Collaborated with:
W.K.Edwards ∅ E.Eiriksdottir R.Catrambone E.D.Mynatt M.W.Newman C.A.L.Dantec S.Wyche D.Kestranek A.D.Miller Y.Xu M.Chetty T.Morgan R.E.Grinter Yan Xu 0011 Andrew D. Miller 0001
Talks about:
support (3) pervas (3) health (3) valu (3) infrastructur (2) experi (2) design (2) comput (2) home (2) game (2)
Person: Erika Shehan Poole
DBLP: Poole:Erika_Shehan
Contributed to:
Wrote 7 papers:
- CSCW-2012-EiriksdottirKCMMXP #comprehension #game studies #health #multi #pervasive
- This is not a one-horse race: understanding player types in multiplayer pervasive health games for youth (EE, DK, RC, EDM, ADM, YX, ESP), pp. 843–852.
- CSCW-2012-MillerPXEKCM #behaviour #game studies #health #pervasive #student
- The work of play: supporting a pervasive health behavior change intervention for us middle school students (ADM, ESP, YX, EE, DK, RC, EDM), pp. 897–900.
- CSCW-2012-Poole #framework #research
- Interacting with infrastructure: a case for breaching experiments in home computing research (ESP), pp. 759–768.
- CHI-2010-EdwardsNP #framework #human-computer #problem
- The infrastructure problem in HCI (WKE, MWN, ESP), pp. 423–432.
- CHI-2009-DantecPW #design #evolution #experience
- Values as lived experience: evolving value sensitive design in support of value discovery (CALD, ESP, SW), pp. 1141–1150.
- CHI-2009-PooleCMGE
- Computer help at home: methods and motivations for informal technical support (ESP, MC, TM, REG, WKE), pp. 739–748.
- FDG-2012-XuPMECM #adaptation #design #game studies #health #pervasive
- Designing pervasive health games for sustainability, adaptability and sociability (YX0, ESP, ADM0, EE, RC, EDM), pp. 49–56.