Travelled to:
1 × China
2 × USA
Collaborated with:
S.Park E.Eiriksdottir E.D.Mynatt E.S.Poole J.Xiao J.T.Stasko D.Kestranek A.D.Miller Y.Xu L.M.Levy R.Solomon M.Gandy Yan Xu 0011 Andrew D. Miller 0001
Talks about:
pervas (3) health (3) understand (2) effect (2) human (2) game (2) relationship (1) multiplay (1) intervent (1) interact (1)
Person: Richard Catrambone
DBLP: Catrambone:Richard
Contributed to:
Wrote 6 papers:
- CSCW-2012-EiriksdottirKCMMXP #comprehension #game studies #health #multi #pervasive
- This is not a one-horse race: understanding player types in multiplayer pervasive health games for youth (EE, DK, RC, EDM, ADM, YX, ESP), pp. 843–852.
- CSCW-2012-MillerPXEKCM #behaviour #game studies #health #pervasive #student
- The work of play: supporting a pervasive health behavior change intervention for us middle school students (ADM, ESP, YX, EE, DK, RC, EDM), pp. 897–900.
- CHI-2007-XiaoSC #interactive #performance
- The role of choice and customization on users’ interaction with embodied conversational agents: effects on perception and performance (JX, JTS, RC), pp. 1293–1302.
- HCI-MIE-2007-ParkC #comprehension #social
- Understanding the Social Relationship Between Humans and Virtual Humans (SP, RC), pp. 459–464.
- FDG-2012-XuPMECM #adaptation #design #game studies #health #pervasive
- Designing pervasive health games for sustainability, adaptability and sociability (YX0, ESP, ADM0, EE, RC, EDM), pp. 49–56.
- CHI-PLAY-2015-LevySGC #experience #music
- The Rhythm's Going to Get You: Music's Effects on Gameplay and Experience (LML, RS, MG, RC), pp. 607–612.