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Travelled to:
1 × Canada
1 × China
1 × Germany
1 × South Korea
2 × USA
Collaborated with:
M.E.Shin E.Eiriksdottir D.Kestranek R.Catrambone E.D.Mynatt A.D.Miller E.S.Poole H.Jing B.Wang Y.Yang J.Ratcliff J.Scovell G.Speiginer R.Azuma X.Cao A.Sellen R.Herbrich T.Graepel S.Wang X.Xiong C.Wang W.Zhang X.Dai D.Zhang
Talks about:
enhanc (3) game (3) understand (2) pervas (2) health (2) play (2) relationship (1) multiplay (1) intervent (1) framework (1)

Person: Yan Xu

DBLP DBLP: Xu:Yan

Contributed to:

CHI 20152015
CSCW 20122012
CSCW 20112011
MLDM 20092009
CHI 20062006
SEKE 20062006

Wrote 7 papers:

CHI-2015-XuRSSA #interface #quality #realtime
Real-time Guidance Camera Interface to Enhance Photo Aesthetic Quality (YX, JR, JS, GS, RA), pp. 1183–1186.
CSCW-2012-EiriksdottirKCMMXP #comprehension #game studies #health #multi #pervasive
This is not a one-horse race: understanding player types in multiplayer pervasive health games for youth (EE, DK, RC, EDM, ADM, YX, ESP), pp. 843–852.
CSCW-2012-MillerPXEKCM #behaviour #game studies #health #pervasive #student
The work of play: supporting a pervasive health behavior change intervention for us middle school students (ADM, ESP, YX, EE, DK, RC, EDM), pp. 897–900.
CSCW-2011-XuCSHG #comprehension #game studies #online #social
Sociable killers: understanding social relationships in an online first-person shooter game (YX, XC, AS, RH, TG), pp. 197–206.
MLDM-2009-JingWYX #categorisation #feature model #framework
A General Framework of Feature Selection for Text Categorization (HJ, BW, YY, YX), pp. 647–662.
CHI-2006-WangXXWZDZ #game studies #video
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control (SW, XX, YX, CW, WZ, XD, DZ), pp. 1097–1106.
SEKE-2006-ShinX #component #detection #self
Enhanced Anomaly Detection in Self-Healing Components (MES, YX), pp. 485–488.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.