Collaborated with:
Mike Treanor Ben Samuel M.Mateas N.Wardrip-Fruin Arunpreet Sandhu Aaron A. Reed Erica Jurado Kirsten Emma Gillam Zeyuan Chen Brandon Robert Tearse D.G.Shapiro April Grow Andrew Stern Reid Swanson Emily Short Samantha Heck Barrie D. Robison Landon Wright Terence Soule Anne Sullivan Alireza Shirvani Edward T. Garcia Rachelyn Farrell Stephen G. Ware K.Compton
Talks about:
social (5) prom (5) week (4) playabl (3) design (3) gameplay (2) charact (2) experi (2) architectur (1) constraint (1)
Person: Joshua McCoy
DBLP: McCoy:Joshua
Contributed to:
Wrote 11 papers:
- AIIDE-2010-McCoyTSTMW
- The Prom: An Example of Socially-Oriented Gameplay (JM, MT, BS, BRT, MM, NWF).
- AIIDE-2011-McCoyTSWM #authoring #modelling #social
- Comme il Faut: A System for Authoring Playable Social Models (JM, MT, BS, NWF, MM).
- FDG-2011-McCoyTSMW #physics #social
- Prom Week: social physics as gameplay (JM, MT, BS, MM, NWF), pp. 319–321.
- FDG-2012-McCoyTSRWM
- Prom week (JM, MT, BS, AAR, NWF, MM), pp. 235–237.
- AIIDE-2013-McCoyTSRMW
- Prom Week (JM, MT, BS, AAR, MM, NWF).
- AIIDE-2013-ShapiroMGSSSTM #case study #experience #interactive #social
- Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters (DGS, JM, AG, BS, AS, RS, MT, MM).
- FDG-2013-McCoyTSRMW #design #game studies
- Prom Week: Designing past the game/story dilemma (JM, MT, BS, AAR, MM, NWF), pp. 94–101.
- AIIDE-2018-SamuelRSHRWSTMS #case study #experience
- Playable Experiences at AIIDE 2018 (BS, AAR, ES, SH, BDR, LW, TS, MT, JM, AS, AS, ETG, RF, SGW, KC), pp. 275–281.
- FDG-2019-JuradoGM #generative #social
- Non-player character personality and social connection generation (EJ, KEG, JM), p. 7.
- FDG-2019-SandhuCM #constraints
- Enhancing wave function collapse with design-level constraints (AS, ZC, JM), p. 9.
- FDG-2019-SandhuM #design pattern #framework
- A framework for integrating architectural design patterns into PCG (AS, JM), p. 5.