Travelled to:
1 × Austria
1 × China
Collaborated with:
D.Szafron J.Schaeffer C.Onuczko K.Waugh M.McNaughton J.Siegel Allan Schumacher ∅ T.Roy M.Carbonaro J.Redford D.Parker M.H.Bowling R.S.Sutton Stephanie Gillis Sabrina Kratchmer
Talks about:
comput (10) game (10) script (6) role (6) play (6) behavior (5) generat (5) eas (5) demonstr (4) learn (4)
Person: Maria Cutumisu
DBLP: Cutumisu:Maria
Contributed to:
Wrote 14 papers:
- ICSE-2006-CutumisuOSSMRSC #experience #game studies
- Evaluating pattern catalogs: the computer games experience (MC, CO, DS, JS, MM, TR, JS, MC), pp. 132–141.
- ASE-2004-McNaughtonCSSRP #design pattern #game studies #generative #named
- ScriptEase: Generative Design Patterns for Computer Role-Playing Games (MM, MC, DS, JS, JR, DP), pp. 88–99.
- ASE-2004-McNaughtonCSSRP04a #game studies #generative #named
- ScriptEase: Generating Scripting Code for Computer Role-Playing Games (MM, MC, DS, JS, JR, DP), pp. 386–387.
- AIIDE-2005-SchaefferCCMORS #interactive #using
- Interactive Story Writing Using ScriptEase (JS, MC, MC, MM, CO, TR, DS), pp. 163–164.
- DiGRA-2005-SchaefferCSCMORGK #game studies #interactive #using
- Interactive Story Writing in the Classroom: Using Computer Games (JS, MC, DS, MC, MM, CO, TR, SG, SK).
- AIIDE-2006-CutumisuSSWOSS #behaviour #game studies #generative
- A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games (MC, DS, JS, KW, CO, JS, AS), pp. 141–142.
- AIIDE-2006-OnuczkoSSCSWS #automation #game studies #generative
- Automatic Story Generation for Computer Role-Playing Games (CO, DS, JS, MC, JS, KW, AS), pp. 147–148.
- AIIDE-2007-CutumisuSSW #behaviour
- Motivational Ambient and Latent Behaviors in Computer RPGs (MC, DS, JS, KW), pp. 74–76.
- AIIDE-2007-CutumisuSSWOSS #behaviour
- A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs (MC, DS, JS, KW, CO, JS, AS), pp. 106–107.
- AIIDE-2007-OnuczkoSSCSWS #generative
- A Demonstration of SQUEGE: A CRPG Sub-Quest Generator (CO, DS, JS, MC, JS, KW, AS), pp. 110–111.
- AIIDE-2008-CutumisuS #game studies #learning
- A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games (MC, DS).
- AIIDE-2008-CutumisuSBS #game studies #learning #using
- Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games (MC, DS, MHB, RSS).
- AIIDE-2009-CutumisuS #architecture #behaviour #game studies #multi
- An Architecture for Game Behavior AI: Behavior Multi-Queues (MC, DS).
- CIG-2018-Cutumisu #assessment #feedback #game studies #performance #student
- The Influence of Feedback Choice on University Students' Revision Choices and Performance in a Digital Assessment Game (MC), pp. 1–7.