Travelled to:
1 × Austria
1 × China
1 × France
1 × Portugal
1 × United Kingdom
2 × Finland
9 × USA
Collaborated with:
M.Cutumisu J.Schaeffer Richard Zhao M.T.Özsu W.Holst C.Onuczko Neesha Desai Y.Leontiev K.Waugh I.A.Goralwalla M.McNaughton J.Siegel Allan Schumacher M.Carbonaro M.H.Bowling ∅ Christopher Michael Kerr T.Roy K.Tan J.Anvik S.MacDonald J.Redford D.Parker A.Muñoz G.Lobe AmirAli Sharifi M.Johanson N.Burch C.Pang R.J.Peters A.Lipka R.S.Sutton Marcus Trenton Josh Friesen R.N.Sanchez J.N.Amaral M.Pirvu M.G.Stoodley C.Combi Matthew Church Eric Graves 0002 Jason Duncan Adel Lari Robin Miller S.Bromling Stephanie Gillis Sabrina Kratchmer N.R.Sturtevant Kevin Schenk
Talks about:
game (16) use (12) behavior (11) comput (11) generat (10) script (8) learn (8) object (7) eas (7) pattern (6)
Person: Duane Szafron
DBLP: Szafron:Duane
Contributed to:
Wrote 38 papers:
- CGO-2011-SanchezASPS #compilation #using
- Using machines to learn method-specific compilation strategies (RNS, JNA, DS, MP, MGS), pp. 257–266.
- ICML-2008-BowlingJBS #evaluation #game studies
- Strategy evaluation in extensive games with importance sampling (MHB, MJ, NB, DS), pp. 72–79.
- ICSE-2006-CutumisuOSSMRSC #experience #game studies
- Evaluating pattern catalogs: the computer games experience (MC, CO, DS, JS, MM, TR, JS, MC), pp. 132–141.
- ASE-2004-McNaughtonCSSRP #design pattern #game studies #generative #named
- ScriptEase: Generative Design Patterns for Computer Role-Playing Games (MM, MC, DS, JS, JR, DP), pp. 88–99.
- ASE-2004-McNaughtonCSSRP04a #game studies #generative #named
- ScriptEase: Generating Scripting Code for Computer Role-Playing Games (MM, MC, DS, JS, JR, DP), pp. 386–387.
- PPoPP-2003-TanSSAM #design pattern #distributed #generative #memory management #parallel #using
- Using generative design patterns to generate parallel code for a distributed memory environment (KT, DS, JS, JA, SM), pp. 203–215.
- ASE-2002-MacDonaldSSABT #design pattern #generative
- Generative Design Patterns (SM, DS, JS, JA, SB, KT), p. 23–?.
- ECOOP-1999-PangHLS #multi #using
- Multi-method Dispatch Using Multiple Row Displacement (CP, WH, YL, DS), pp. 304–328.
- CIKM-1998-GoralwallaLOC
- Temporal Granularity for Unanchored Temporal Data (IAG, YL, MTÖ, DS, CC), pp. 414–423.
- TOOLS-USA-1998-LeontievOS #implementation #interface #on the #representation
- On Separation between Interface, Implementation, and Representation in Object DBMSs (YL, MTÖ, DS), pp. 155–167.
- CIKM-1997-GoralwallaLOS #modelling
- Modeling Temporal Primitives: Back to Basics (IAG, YL, MTÖ, DS), pp. 24–31.
- ECOOP-1997-HolstS #framework #inheritance #object-oriented
- A General Framework for Inheritance Management and Method Dispatch in Object-Oriented Languages (WH, DS), pp. 276–301.
- TOOLS-USA-1997-HolstS #incremental #object-oriented
- Incremental Table-Based Method Dispatch for Reflective Object-Oriented Languages (WH, DS), p. 63–?.
- TOOLS-USA-1997-OzsuGS #framework #modelling #object-oriented
- A Framework for Temporal Data Models: Exploiting Object-Oriented Technology (MTÖ, IAG, DS), pp. 16–30.
- CIKM-1995-OzsuMS #query
- An Extensible Query Optimizer for an Objectbase Management System (MTÖ, AM, DS), pp. 188–196.
- CIKM-1993-PetersLOS #behaviour #query
- An Extensible Query Model and Its Languages for a Uniform Behavioral Object Management System (RJP, AL, MTÖ, DS), pp. 403–412.
- TOOLS-USA-1993-LobeSS #component #enterprise #object-oriented #parallel #programming
- The Object-Oriented Components of the Enterprise Parallel Programming Environment (GL, DS, JS), pp. 215–229.
- TOOLS-USA-1992-Szafron #named #object-oriented #specification
- SPECTalk: an Object-Oriented Data Specification Language (DS), pp. 123–137.
- AIIDE-2005-SchaefferCCMORS #interactive #using
- Interactive Story Writing Using ScriptEase (JS, MC, MC, MM, CO, TR, DS), pp. 163–164.
- DiGRA-2005-SchaefferCSCMORGK #game studies #interactive #using
- Interactive Story Writing in the Classroom: Using Computer Games (JS, MC, DS, MC, MM, CO, TR, SG, SK).
- AIIDE-2006-CutumisuSSWOSS #behaviour #game studies #generative
- A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games (MC, DS, JS, KW, CO, JS, AS), pp. 141–142.
- AIIDE-2006-OnuczkoSSCSWS #automation #game studies #generative
- Automatic Story Generation for Computer Role-Playing Games (CO, DS, JS, MC, JS, KW, AS), pp. 147–148.
- AIIDE-2007-CutumisuSSW #behaviour
- Motivational Ambient and Latent Behaviors in Computer RPGs (MC, DS, JS, KW), pp. 74–76.
- AIIDE-2007-CutumisuSSWOSS #behaviour
- A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs (MC, DS, JS, KW, CO, JS, AS), pp. 106–107.
- AIIDE-2007-OnuczkoSSCSWS #generative
- A Demonstration of SQUEGE: A CRPG Sub-Quest Generator (CO, DS, JS, MC, JS, KW, AS), pp. 110–111.
- AIIDE-2008-CutumisuS #game studies #learning
- A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games (MC, DS).
- AIIDE-2008-CutumisuSBS #game studies #learning #using
- Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games (MC, DS, MHB, RSS).
- AIIDE-2009-CutumisuS #architecture #behaviour #game studies #multi
- An Architecture for Game Behavior AI: Behavior Multi-Queues (MC, DS).
- AIIDE-2009-KerrS #game studies #generative
- Supporting Dialogue Generation for Story-Based Games (CMK, DS).
- AIIDE-2009-ZhaoS #behaviour #game studies #learning #modelling #using
- Learning Character Behaviors Using Agent Modeling in Games (RZ, DS).
- AIIDE-2010-SharifiZS #behaviour #game studies #learning #using
- Learning Companion Behaviors Using Reinforcement Learning in Games (AS, RZ, DS).
- AIIDE-2010-TrentonSFO #game studies
- Quest Patterns for Story-Based Computer Games (MT, DS, JF, CO).
- AIIDE-2011-ChurchGDLMDZCSSS
- A Demonstration of ScriptEase II (MC, EG0, JD, AL, RM, ND, RZ, MC, JS, NRS, DS).
- FDG-2011-DesaiS #game studies #named #video
- Descriptions: a viable choice for video game authors (ND, DS), pp. 268–270.
- AIIDE-2012-DesaiS #behaviour #using
- Enhancing the Believability of Character Behaviors Using Non-Verbal Cues (ND, DS).
- AIIDE-2013-SchenkLCGDMDZSCS #framework #independence #platform #using
- ScriptEase II: Platform Independent Story Creation Using High-Level Patterns (KS, AL, MC, EG0, JD, RM, ND, RZ, DS, MC, JS).
- AIIDE-2014-ZhaoS #behaviour #game studies #scheduling #using
- Using Cyclic Scheduling to Generate Believable Behavior in Games (RZ, DS).
- FDG-2014-ZhaoS #architecture #behaviour #scheduling #using
- Virtual character behavior architecture using cyclic scheduling (RZ, DS).