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Travelled to:
1 × Austria
1 × China
1 × France
1 × Portugal
1 × United Kingdom
2 × Finland
9 × USA
Collaborated with:
M.Cutumisu J.Schaeffer Richard Zhao M.T.Özsu W.Holst C.Onuczko Neesha Desai Y.Leontiev K.Waugh I.A.Goralwalla M.McNaughton J.Siegel Allan Schumacher M.Carbonaro M.H.Bowling Christopher Michael Kerr T.Roy K.Tan J.Anvik S.MacDonald J.Redford D.Parker A.Muñoz G.Lobe AmirAli Sharifi M.Johanson N.Burch C.Pang R.J.Peters A.Lipka R.S.Sutton Marcus Trenton Josh Friesen R.N.Sanchez J.N.Amaral M.Pirvu M.G.Stoodley C.Combi Matthew Church Eric Graves 0002 Jason Duncan Adel Lari Robin Miller S.Bromling Stephanie Gillis Sabrina Kratchmer N.R.Sturtevant Kevin Schenk
Talks about:
game (16) use (12) behavior (11) comput (11) generat (10) script (8) learn (8) object (7) eas (7) pattern (6)

Person: Duane Szafron

DBLP DBLP: Szafron:Duane

Contributed to:

CGO 20112011
ICML 20082008
ICSE 20062006
ASE 20042004
PPoPP 20032003
ASE 20022002
ECOOP 19991999
CIKM 19981998
TOOLS USA 19981998
CIKM 19971997
ECOOP 19971997
TOOLS USA 19971997
CIKM 19951995
CIKM 19931993
TOOLS USA 19931993
TOOLS USA 19921992
AIIDE 20052005
DiGRA 20052005
AIIDE 20062006
AIIDE 20072007
AIIDE 20082008
AIIDE 20092009
AIIDE 20102010
AIIDE 20112011
FDG 20112011
AIIDE 20122012
AIIDE 20132013
AIIDE 20142014
FDG 20142014

Wrote 38 papers:

CGO-2011-SanchezASPS #compilation #using
Using machines to learn method-specific compilation strategies (RNS, JNA, DS, MP, MGS), pp. 257–266.
ICML-2008-BowlingJBS #evaluation #game studies
Strategy evaluation in extensive games with importance sampling (MHB, MJ, NB, DS), pp. 72–79.
ICSE-2006-CutumisuOSSMRSC #experience #game studies
Evaluating pattern catalogs: the computer games experience (MC, CO, DS, JS, MM, TR, JS, MC), pp. 132–141.
ASE-2004-McNaughtonCSSRP #design pattern #game studies #generative #named
ScriptEase: Generative Design Patterns for Computer Role-Playing Games (MM, MC, DS, JS, JR, DP), pp. 88–99.
ASE-2004-McNaughtonCSSRP04a #game studies #generative #named
ScriptEase: Generating Scripting Code for Computer Role-Playing Games (MM, MC, DS, JS, JR, DP), pp. 386–387.
PPoPP-2003-TanSSAM #design pattern #distributed #generative #memory management #parallel #using
Using generative design patterns to generate parallel code for a distributed memory environment (KT, DS, JS, JA, SM), pp. 203–215.
ASE-2002-MacDonaldSSABT #design pattern #generative
Generative Design Patterns (SM, DS, JS, JA, SB, KT), p. 23–?.
ECOOP-1999-PangHLS #multi #using
Multi-method Dispatch Using Multiple Row Displacement (CP, WH, YL, DS), pp. 304–328.
CIKM-1998-GoralwallaLOC
Temporal Granularity for Unanchored Temporal Data (IAG, YL, MTÖ, DS, CC), pp. 414–423.
TOOLS-USA-1998-LeontievOS #implementation #interface #on the #representation
On Separation between Interface, Implementation, and Representation in Object DBMSs (YL, MTÖ, DS), pp. 155–167.
CIKM-1997-GoralwallaLOS #modelling
Modeling Temporal Primitives: Back to Basics (IAG, YL, MTÖ, DS), pp. 24–31.
ECOOP-1997-HolstS #framework #inheritance #object-oriented
A General Framework for Inheritance Management and Method Dispatch in Object-Oriented Languages (WH, DS), pp. 276–301.
TOOLS-USA-1997-HolstS #incremental #object-oriented
Incremental Table-Based Method Dispatch for Reflective Object-Oriented Languages (WH, DS), p. 63–?.
TOOLS-USA-1997-OzsuGS #framework #modelling #object-oriented
A Framework for Temporal Data Models: Exploiting Object-Oriented Technology (MTÖ, IAG, DS), pp. 16–30.
CIKM-1995-OzsuMS #query
An Extensible Query Optimizer for an Objectbase Management System (MTÖ, AM, DS), pp. 188–196.
CIKM-1993-PetersLOS #behaviour #query
An Extensible Query Model and Its Languages for a Uniform Behavioral Object Management System (RJP, AL, MTÖ, DS), pp. 403–412.
TOOLS-USA-1993-LobeSS #component #enterprise #object-oriented #parallel #programming
The Object-Oriented Components of the Enterprise Parallel Programming Environment (GL, DS, JS), pp. 215–229.
TOOLS-USA-1992-Szafron #named #object-oriented #specification
SPECTalk: an Object-Oriented Data Specification Language (DS), pp. 123–137.
AIIDE-2005-SchaefferCCMORS #interactive #using
Interactive Story Writing Using ScriptEase (JS, MC, MC, MM, CO, TR, DS), pp. 163–164.
DiGRA-2005-SchaefferCSCMORGK #game studies #interactive #using
Interactive Story Writing in the Classroom: Using Computer Games (JS, MC, DS, MC, MM, CO, TR, SG, SK).
AIIDE-2006-CutumisuSSWOSS #behaviour #game studies #generative
A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games (MC, DS, JS, KW, CO, JS, AS), pp. 141–142.
AIIDE-2006-OnuczkoSSCSWS #automation #game studies #generative
Automatic Story Generation for Computer Role-Playing Games (CO, DS, JS, MC, JS, KW, AS), pp. 147–148.
AIIDE-2007-CutumisuSSW #behaviour
Motivational Ambient and Latent Behaviors in Computer RPGs (MC, DS, JS, KW), pp. 74–76.
AIIDE-2007-CutumisuSSWOSS #behaviour
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs (MC, DS, JS, KW, CO, JS, AS), pp. 106–107.
AIIDE-2007-OnuczkoSSCSWS #generative
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator (CO, DS, JS, MC, JS, KW, AS), pp. 110–111.
AIIDE-2008-CutumisuS #game studies #learning
A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games (MC, DS).
AIIDE-2008-CutumisuSBS #game studies #learning #using
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games (MC, DS, MHB, RSS).
AIIDE-2009-CutumisuS #architecture #behaviour #game studies #multi
An Architecture for Game Behavior AI: Behavior Multi-Queues (MC, DS).
AIIDE-2009-KerrS #game studies #generative
Supporting Dialogue Generation for Story-Based Games (CMK, DS).
AIIDE-2009-ZhaoS #behaviour #game studies #learning #modelling #using
Learning Character Behaviors Using Agent Modeling in Games (RZ, DS).
AIIDE-2010-SharifiZS #behaviour #game studies #learning #using
Learning Companion Behaviors Using Reinforcement Learning in Games (AS, RZ, DS).
AIIDE-2010-TrentonSFO #game studies
Quest Patterns for Story-Based Computer Games (MT, DS, JF, CO).
AIIDE-2011-ChurchGDLMDZCSSS
A Demonstration of ScriptEase II (MC, EG0, JD, AL, RM, ND, RZ, MC, JS, NRS, DS).
FDG-2011-DesaiS #game studies #named #video
Descriptions: a viable choice for video game authors (ND, DS), pp. 268–270.
AIIDE-2012-DesaiS #behaviour #using
Enhancing the Believability of Character Behaviors Using Non-Verbal Cues (ND, DS).
AIIDE-2013-SchenkLCGDMDZSCS #framework #independence #platform #using
ScriptEase II: Platform Independent Story Creation Using High-Level Patterns (KS, AL, MC, EG0, JD, RM, ND, RZ, DS, MC, JS).
AIIDE-2014-ZhaoS #behaviour #game studies #scheduling #using
Using Cyclic Scheduling to Generate Believable Behavior in Games (RZ, DS).
FDG-2014-ZhaoS #architecture #behaviour #scheduling #using
Virtual character behavior architecture using cyclic scheduling (RZ, DS).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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