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Travelled to:
1 × Austria
1 × The Netherlands
12 × USA
Collaborated with:
S.Benford T.Rodden M.Fraser B.Koleva H.Schnädelbach C.Heath G.Reynard D.Lloyd M.Flintham M.Adams J.Row-Farr J.Bowers C.Brown A.Crabtree R.Anastasi N.Tandavanitj P.Tolmie S.Reeves J.Hindmarsh L.E.Fahlén D.Snowdon I.Taylor A.Drozd D.Price D.McAuley R.Mortier M.A.Brown S.Angelopoulos G.Giannachi B.Walker J.Marshall C.Gutwin J.Dyck I.Vaghi S.R.Egglestone K.Glover M.Dade-Robertson T.Hemmings S.Izadi P.Chandler M.Foster D.v.Lehn A.Steed M.P.Craven J.Purbrick K.Jää-Aro B.Lintermann M.Hoch
Talks about:
virtual (6) environ (5) interact (4) collabor (4) realiti (4) mix (4) orchestr (2) interfac (2) support (2) museum (2)

Person: Chris Greenhalgh

DBLP DBLP: Greenhalgh:Chris

Contributed to:

HCI/SCSM 20152015
CSCW 20142014
CHI 20122012
CHI 20092009
CHI 20042004
CHI 20032003
CHI 20022002
CHI 20012001
CHI 20002000
CHI 19981998
CSCW 19981998
CHI 19971997
CSCW 19961996
CHI 19951995

Wrote 16 papers:

SCSM-2015-PriceMMGBA #multi #named
Inter-Social-Networking: Accounting for Multiple Identities (DP, DM, RM, CG, MAB, SA), pp. 242–252.
CSCW-2014-TolmieBGRR #interactive
Supporting group interactions in museum visiting (PT, SB, CG, TR, SR), pp. 1049–1059.
CHI-2012-BenfordGGWMR #interactive
Uncomfortable interactions (SB, CG, GG, BW, JM, TR), pp. 2005–2014.
CHI-2009-KolevaESGGRD #case study #experience #hybrid
Supporting the creation of hybrid museum experiences (BK, SRE, HS, KG, CG, TR, MDR), pp. 1973–1982.
CHI-2004-CrabtreeBRGFADARTS #artificial reality #game studies
Orchestrating a mixed reality game “on the ground” (AC, SB, TR, CG, MF, RA, AD, MA, JRF, NT, AS), pp. 391–398.
CHI-2004-GutwinBDFVG #collaboration
Revealing delay in collaborative environments (CG, SB, JD, MF, IV, CG), pp. 503–510.
CHI-2003-FlinthamBAHCGTAR #artificial reality #case study #experience #game studies #mobile #online
Where on-line meets on the streets: experiences with mobile mixed reality games (MF, SB, RA, TH, AC, CG, NT, MA, JRF), pp. 569–576.
CHI-2002-SchnadelbachKFFICFBGR #artificial reality #interface
The augurscope: a mixed reality interface for outdoors (HS, BK, MF, MF, SI, PC, MF, SB, CG, TR), pp. 9–16.
CHI-2001-CravenTDPGBFBJLH
Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds (MPC, IT, AD, JP, CG, SB, MF, JB, KMJA, BL, MH), pp. 30–37.
CHI-2001-KolevaTBFGSLHRA #artificial reality #performance
Orchestrating a mixed reality performance (BK, IT, SB, MF, CG, HS, DvL, CH, JRF, MA), pp. 38–45.
CHI-2000-KolevaSBG #interface
Traversable interfaces between real and virtual worlds (BK, HS, SB, CG), pp. 233–240.
CHI-1998-ReynardBGH #collaboration #quality #video
Awareness Driven Video Quality of Service in Collaborative Virtual Environments (GR, SB, CG, CH), pp. 464–471.
CSCW-1998-HindmarshFHBG #interactive
Fragmented Interaction: Establishing Mutual Orientation in Virtual Environments (JH, MF, CH, SB, CG), pp. 217–226.
CHI-1997-BenfordGL #collaboration
Crowded Collaborative Virtual Environments (SB, CG, DL), pp. 59–66.
CSCW-1996-BenfordBRG
Shared Spaces: Transportation, Artificiality, and Spatiality (SB, CB, GR, CG), pp. 77–86.
CHI-1995-BenfordBFGS #collaboration
User Embodiment in Collaborative Virtual Environments (SB, JB, LEF, CG, DS), pp. 242–249.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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