Travelled to:
1 × Austria
1 × The Netherlands
12 × USA
Collaborated with:
S.Benford T.Rodden M.Fraser B.Koleva H.Schnädelbach C.Heath G.Reynard D.Lloyd M.Flintham M.Adams J.Row-Farr J.Bowers C.Brown A.Crabtree R.Anastasi N.Tandavanitj P.Tolmie S.Reeves J.Hindmarsh L.E.Fahlén D.Snowdon I.Taylor A.Drozd D.Price D.McAuley R.Mortier M.A.Brown S.Angelopoulos G.Giannachi B.Walker J.Marshall C.Gutwin J.Dyck I.Vaghi S.R.Egglestone K.Glover M.Dade-Robertson T.Hemmings S.Izadi P.Chandler M.Foster D.v.Lehn A.Steed M.P.Craven J.Purbrick K.Jää-Aro B.Lintermann M.Hoch
Talks about:
virtual (6) environ (5) interact (4) collabor (4) realiti (4) mix (4) orchestr (2) interfac (2) support (2) museum (2)
Person: Chris Greenhalgh
DBLP: Greenhalgh:Chris
Contributed to:
Wrote 16 papers:
- SCSM-2015-PriceMMGBA #multi #named
- Inter-Social-Networking: Accounting for Multiple Identities (DP, DM, RM, CG, MAB, SA), pp. 242–252.
- CSCW-2014-TolmieBGRR #interactive
- Supporting group interactions in museum visiting (PT, SB, CG, TR, SR), pp. 1049–1059.
- CHI-2012-BenfordGGWMR #interactive
- Uncomfortable interactions (SB, CG, GG, BW, JM, TR), pp. 2005–2014.
- CHI-2009-KolevaESGGRD #case study #experience #hybrid
- Supporting the creation of hybrid museum experiences (BK, SRE, HS, KG, CG, TR, MDR), pp. 1973–1982.
- CHI-2004-CrabtreeBRGFADARTS #artificial reality #game studies
- Orchestrating a mixed reality game “on the ground” (AC, SB, TR, CG, MF, RA, AD, MA, JRF, NT, AS), pp. 391–398.
- CHI-2004-GutwinBDFVG #collaboration
- Revealing delay in collaborative environments (CG, SB, JD, MF, IV, CG), pp. 503–510.
- CHI-2003-FlinthamBAHCGTAR #artificial reality #case study #experience #game studies #mobile #online
- Where on-line meets on the streets: experiences with mobile mixed reality games (MF, SB, RA, TH, AC, CG, NT, MA, JRF), pp. 569–576.
- CHI-2002-SchnadelbachKFFICFBGR #artificial reality #interface
- The augurscope: a mixed reality interface for outdoors (HS, BK, MF, MF, SI, PC, MF, SB, CG, TR), pp. 9–16.
- CHI-2001-CravenTDPGBFBJLH
- Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds (MPC, IT, AD, JP, CG, SB, MF, JB, KMJA, BL, MH), pp. 30–37.
- CHI-2001-KolevaTBFGSLHRA #artificial reality #performance
- Orchestrating a mixed reality performance (BK, IT, SB, MF, CG, HS, DvL, CH, JRF, MA), pp. 38–45.
- CHI-2000-KolevaSBG #interface
- Traversable interfaces between real and virtual worlds (BK, HS, SB, CG), pp. 233–240.
- CHI-1998-ReynardBGH #collaboration #quality #video
- Awareness Driven Video Quality of Service in Collaborative Virtual Environments (GR, SB, CG, CH), pp. 464–471.
- CSCW-1998-HindmarshFHBG #interactive
- Fragmented Interaction: Establishing Mutual Orientation in Virtual Environments (JH, MF, CH, SB, CG), pp. 217–226.
- CHI-1997-BenfordGL #collaboration
- Crowded Collaborative Virtual Environments (SB, CG, DL), pp. 59–66.
- CSCW-1996-BenfordBRG
- Shared Spaces: Transportation, Artificiality, and Spatiality (SB, CB, GR, CG), pp. 77–86.
- CHI-1995-BenfordBFGS #collaboration
- User Embodiment in Collaborative Virtual Environments (SB, JB, LEF, CG, DS), pp. 242–249.