Travelled to:
1 × Austria
1 × France
1 × Italy
1 × South Korea
1 × The Netherlands
1 × United Kingdom
19 × USA
4 × Canada
Collaborated with:
C.Greenhalgh T.Rodden B.Koleva S.Reeves G.Giannachi M.Flintham J.Marshall A.Crabtree H.Schnädelbach P.Tolmie M.Fraser T.P.Pridmore L.E.Fahlén C.O'Malley A.Hazzard G.E.Burnett J.E.Fischer M.Adams J.Row-Farr D.Rowland C.Heath A.Drozd A.Y.Ahmed S.R.Egglestone P.Brundell B.Walker G.Reynard L.Fosh D.Snowdon D.McAuley D.Price A.Ghali W.W.Gaver J.Beaver D.Lloyd R.Wetzel R.Anastasi N.Tandavanitj J.Bowers A.Druin N.Tandavantij D.P.Darzentas M.A.Brown M.Hoare R.Jones N.Milic-Frayling A.F.Harun N.L.M.Noor J.Green E.F.Churchill P.Dhanda C.Brown B.Bedwell A.Bruckman K.Inkpen S.O'Rouke J.Hindmarsh I.Taylor D.Stanton V.Bayon H.Neale R.Ingram R.Jacobs M.Selby M.Golembewski A.Durrant D.S.Kirk M.Wright A.Penn P.Steadman C.Gutwin J.Dyck I.Vaghi H.Kwon S.Jaiswal S.A.Seah P.D.Bennett C.Greiffenhagen J.G.Sheridan A.J.Dix R.Hull J.Reid J.Morrison K.Facer T.Coughlan L.Carletti C.Locatelli R.Sinker J.Stack M.D.Flintham R.Velt M.L.Wilson E.J.Anstead A.Brown T.Pearce J.Sprinks R.Meese S.Ali E.Thorne A.Quinn R.Mortier S.Baurley M.Bell M.Chalmers L.Barkhuus M.Hall S.Sherwood P.Tennent B.Brown T.Hemmings S.Izadi P.Chandler M.Foster D.v.Lehn S.Cobb J.R.Wilson A.Steed M.P.Craven J.Purbrick K.Jää-Aro B.Lintermann M.Hoch James Mathrick Amanda Oldroyd Jon Sutton B.B.Bederson K.Åkesson P.Hansson J.P.Hourcade K.T.Simsarian Y.Sundblad G.Taxén
Talks about:
interact (11) design (11) collabor (9) experi (9) virtual (7) environ (6) game (6) mix (6) interfac (5) support (5)
Person: Steve Benford
DBLP: Benford:Steve
Contributed to:
Wrote 56 papers:
- CHI-2015-CoughlanCGBMPLS #named
- ArtMaps: Interpreting the Spatial Footprints of Artworks (TC, LC, GG, SB, DM, DP, CL, RS, JS), pp. 407–416.
- CHI-2015-DarzentasBFB #data-driven #game studies
- The Data Driven Lives of Wargaming Miniatures (DPD, MAB, MF, SB), pp. 2427–2436.
- CHI-2015-FlinthamVWABBPP
- Run Spot Run: Capturing and Tagging Footage of a Race by Crowds of Spectators (MDF, RV, MLW, EJA, SB, AB, TP, DP, JS), pp. 747–756.
- CHI-2015-HazzardBB #mobile
- Sculpting a Mobile Musical Soundtrack (AH, SB, GEB), pp. 387–396.
- CHI-2015-KwonJBSBKS #interactive #named
- FugaciousFilm: Exploring Attentive Interaction with Ephemeral Material (HK, SJ, SB, SAS, PDB, BK, HS), pp. 1285–1294.
- CHI-2015-ReevesGFBART
- I’d Hide You: Performing Live Broadcasting in Public (SR, CG, MF, SB, MA, JRF, NT), pp. 2573–2582.
- CHI-2014-FoshBRK
- Gifting personal interpretations in galleries (LF, SB, SR, BK), pp. 625–634.
- CHI-2014-HazzardBB #case study #experience
- Walk this way: musically guided walking experiences (AH, SB, GEB), pp. 605–614.
- CHI-2014-HoareBJM #online
- Coming in from the margins: amateur musicians in the online age (MH, SB, RJ, NMF), pp. 1295–1304.
- CSCW-2014-TolmieBGRR #interactive
- Supporting group interactions in museum visiting (PT, SB, CG, TR, SR), pp. 1049–1059.
- CHI-2013-FoshBRKB
- see me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden (LF, SB, SR, BK, PB), pp. 149–158.
- CHI-2013-JacobsBSGPG #what
- A conversation between trees: what data feels like in the forest (RJ, SB, MS, MG, DP, GG), pp. 129–138.
- CHI-2013-MeeseATBQMKPB #design #interactive
- From codes to patterns: designing interactive decoration for tableware (RM, SA, ECT, SB, AQ, RM, BK, TPP, SB), pp. 931–940.
- HCI-AS-2013-HarunBON #learning #using
- Refining Rules Learning Using Evolutionary PD (AFH, SB, CO, NLMN), pp. 376–385.
- CHI-2012-AhmedBC
- Digging in the crates: an ethnographic study of DJS’ work (AYA, SB, AC), pp. 1805–1814.
- CHI-2012-BenfordGGWMR #interactive
- Uncomfortable interactions (SB, CG, GG, BW, JM, TR), pp. 2005–2014.
- CHI-2012-TolmieBFBATFG #case study #experience #quote
- “Act natural”: instructions, compliance and accountability in ambulatory experiences (PT, SB, MF, PB, MA, NT, JRF, GG), pp. 1519–1528.
- CSCW-2012-BenfordTACR #design
- Supporting traditional music-making: designing for situated discretion (SB, PT, AYA, AC, TR), pp. 127–136.
- CHI-2011-DurrantRKBFM #generative #named
- Automics: souvenir generating photoware for theme parks (AD, DR, DSK, SB, JEF, DM), pp. 1767–1776.
- CHI-2011-MarshallB #case study #experience #interactive #performance #using
- Using fast interaction to create intense experiences (JM, SB), pp. 1255–1264.
- CHI-2011-MarshallREBWM
- Breath control of amusement rides (JM, DR, SRE, SB, BW, DM), pp. 73–82.
- CHI-2010-MarshallBP #collaboration #interactive
- Deception and magic in collaborative interaction (JM, SB, TPP), pp. 567–576.
- CHI-2009-BedwellSBRK
- In support of city exploration (BB, HS, SB, TR, BK), pp. 1171–1180.
- CHI-2009-BenfordGKR #case study #design #experience #interactive #user interface
- From interaction to trajectories: designing coherent journeys through user experiences (SB, GG, BK, TR), pp. 709–718.
- CHI-2009-FischerB #experience #pervasive
- Inferring player engagement in a pervasive experience (JEF, SB), pp. 1903–1906.
- CHI-2008-BenfordG #interactive
- Temporal trajectories in shared interactive narratives (SB, GG), pp. 73–82.
- CHI-2008-SchnadelbachERBWW #design #interface
- Performing thrill: designing telemetry systems and spectator interfaces for amusement rides (HS, SRE, SR, SB, BW, MW), pp. 1167–1176.
- CSCW-2008-TolmieCRB #quote #what
- “Are you watching this film or what?”: interruption and the juggling of cohorts (PT, AC, TR, SB), pp. 257–266.
- CHI-2006-BellCBHSTBRB #game studies #mobile
- Interweaving mobile games with everyday life (MB, MC, LB, MH, SS, PT, BB, DR, SB), pp. 417–426.
- CHI-2006-BenfordCRSDFD #case study #design #experience #risk management #staging
- Designing for the opportunities and risks of staging digital experiences in public settings (SB, AC, SR, JGS, AJD, MF, AD), pp. 427–436.
- CSCW-2006-SchnadelbachPSBKR
- Moving office: inhabiting a dynamic building (HS, AP, PS, SB, BK, TR), pp. 313–322.
- CHI-2005-BenfordRFDHRMF #case study #collaboration #experience
- Life on the edge: supporting collaboration in location-based experiences (SB, DR, MF, AD, RH, JR, JM, KF), pp. 721–730.
- CHI-2005-ReevesBOF #design #experience
- Designing the spectator experience (SR, SB, CO, MF), pp. 741–750.
- CHI-2004-CrabtreeBRGFADARTS #artificial reality #game studies
- Orchestrating a mixed reality game “on the ground” (AC, SB, TR, CG, MF, RA, AD, MA, JRF, NT, AS), pp. 391–398.
- CHI-2004-GutwinBDFVG #collaboration
- Revealing delay in collaborative environments (CG, SB, JD, MF, IV, CG), pp. 503–510.
- ICPR-v4-2004-GreenPBG #interface #recognition #visual notation
- Location and Recognition of Flashlight Projections for Visual Interfaces (JG, TPP, SB, AG), pp. 949–952.
- CHI-2003-FlinthamBAHCGTAR #artificial reality #case study #experience #game studies #mobile #online
- Where on-line meets on the streets: experiences with mobile mixed reality games (MF, SB, RA, TH, AC, CG, NT, MA, JRF), pp. 569–576.
- CHI-2003-GaverBB #ambiguity #design
- Ambiguity as a resource for design (WWG, JB, SB), pp. 233–240.
- CHI-2003-RoddenB #design #evolution #ubiquitous
- The evolution of buildings and implications for the design of ubiquitous domestic environments (TR, SB), pp. 9–16.
- CHI-2002-SchnadelbachKFFICFBGR #artificial reality #interface
- The augurscope: a mixed reality interface for outdoors (HS, BK, MF, MF, SI, PC, MF, SB, CG, TR), pp. 9–16.
- CHI-2001-CravenTDPGBFBJLH
- Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds (MPC, IT, AD, JP, CG, SB, MF, JB, KMJA, BL, MH), pp. 30–37.
- CHI-2001-KolevaTBFGSLHRA #artificial reality #performance
- Orchestrating a mixed reality performance (BK, IT, SB, MF, CG, HS, DvL, CH, JRF, MA), pp. 38–45.
- CHI-2001-StantonBNGBCIWPO #collaboration #design #interface
- Classroom collaboration in the design of tangible interfaces for storytelling (DS, VB, HN, AG, SB, SC, RI, JRW, TPP, CO), pp. 482–489.
- CHI-2000-BenfordBABDHHINOSSST #collaboration #design
- Designing storytelling technologies to encouraging collaboration between young children (SB, BBB, KPÅ, VB, AD, PH, JPH, RI, HN, CO, KTS, DS, YS, GT), pp. 556–563.
- CHI-2000-KolevaSBG #interface
- Traversable interfaces between real and virtual worlds (BK, HS, SB, CG), pp. 233–240.
- CSCW-2000-DruinBBIO #challenge #collaboration #distributed
- The children’s challenge: new technologies to support co-located and distributed collaboration (AD, SB, AB, KI, SO), p. 363.
- CHI-1998-ReynardBGH #collaboration #quality #video
- Awareness Driven Video Quality of Service in Collaborative Virtual Environments (GR, SB, CG, CH), pp. 464–471.
- CSCW-1998-HindmarshFHBG #interactive
- Fragmented Interaction: Establishing Mutual Orientation in Virtual Environments (JH, MF, CH, SB, CG), pp. 217–226.
- CHI-1997-BenfordGL #collaboration
- Crowded Collaborative Virtual Environments (SB, CG, DL), pp. 59–66.
- HCI-SEC-1997-ChurchillSBD #3d #documentation #using
- Using VR-VIBE: Browsing and Searching for Documents in 3D-Space (EFC, DS, SB, PD), pp. 857–860.
- CSCW-1996-BenfordBRG
- Shared Spaces: Transportation, Artificiality, and Spatiality (SB, CB, GR, CG), pp. 77–86.
- CHI-1995-BenfordBFGS #collaboration
- User Embodiment in Collaborative Virtual Environments (SB, JB, LEF, CG, DS), pp. 242–249.
- HCI-SHI-1993-BenfordF #interactive
- Awareness, Focus, and Aura: A Spatial Model of Interaction in Virtual Worlds (SB, LEF), pp. 693–698.
- DiGRA-2003-FlinthamABDMROSTAR #game studies
- Uncle Roy all around you: mixing games and theatre on the city streets (MF, RA, SB, AD, JM, DR, AO, JS, NT, MA, JRF).
- CHI-PLAY-2015-KolevaTBBE #development #game studies
- From Front-End to Back-End and Everything In-Between: Work Practice in Game Development (BK, PT, PB, SB, SRE), pp. 141–150.
- DiGRA-FDG-2016-WetzelRB #artificial reality #design #game studies
- Developing Ideation Cards for Mixed Reality Game Design (RW, TR, SB).