Travelled to:
1 × Austria
7 × USA
Collaborated with:
S.Benford C.Greenhalgh C.Heath D.Boari D.S.Fraser K.Cater M.R.McCarthy M.Shaukat P.Smith S.Reeves C.O'Malley S.Izadi H.Schnädelbach B.Koleva J.Hindmarsh I.Taylor C.Gutwin J.Dyck I.Vaghi J.Knibbe K.O'Hara A.Chrysanthi M.T.Marshall P.D.Bennett G.Earl M.Flintham P.Chandler M.Foster T.Rodden D.v.Lehn J.Row-Farr M.Adams M.P.Craven A.Drozd J.Purbrick J.Bowers K.Jää-Aro B.Lintermann M.Hoch
Talks about:
interact (2) virtual (2) realiti (2) environ (2) mix (2) trajectori (1) archaeolog (1) streamlin (1) establish (1) distribut (1)
Person: Mike Fraser
DBLP: Fraser:Mike
Contributed to:
Wrote 9 papers:
- CSCW-2014-KnibbeOCMBEIF #3d
- Quick and dirty: streamlined 3D scanning in archaeology (JK, KO, AC, MTM, PDB, GE, SI, MF), pp. 1366–1376.
- CHI-2012-BoariFFC #mobile
- Augmenting spatial skills with mobile devices (DB, MF, DSF, KC), pp. 1611–1620.
- CHI-2007-FraserMSS #coordination #distributed #matter #visualisation
- Seconds matter: improving distributed coordination bytracking and visualizing display trajectories (MF, MRM, MS, PS), pp. 1303–1312.
- CHI-2005-ReevesBOF #design #experience
- Designing the spectator experience (SR, SB, CO, MF), pp. 741–750.
- CHI-2004-GutwinBDFVG #collaboration
- Revealing delay in collaborative environments (CG, SB, JD, MF, IV, CG), pp. 503–510.
- CHI-2002-SchnadelbachKFFICFBGR #artificial reality #interface
- The augurscope: a mixed reality interface for outdoors (HS, BK, MF, MF, SI, PC, MF, SB, CG, TR), pp. 9–16.
- CHI-2001-CravenTDPGBFBJLH
- Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds (MPC, IT, AD, JP, CG, SB, MF, JB, KMJA, BL, MH), pp. 30–37.
- CHI-2001-KolevaTBFGSLHRA #artificial reality #performance
- Orchestrating a mixed reality performance (BK, IT, SB, MF, CG, HS, DvL, CH, JRF, MA), pp. 38–45.
- CSCW-1998-HindmarshFHBG #interactive
- Fragmented Interaction: Establishing Mutual Orientation in Virtual Environments (JH, MF, CH, SB, CG), pp. 217–226.