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XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
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Travelled to:
1 × Canada
1 × France
1 × Germany
1 × South Korea
2 × China
2 × Greece
8 × USA
Collaborated with:
T.Tanikawa T.Narumi S.Sakurai K.Hirota T.Ogi A.Hiyama T.Kajinami Y.Ban K.Nishimura H.Touyama N.Kakehi H.Ohara R.Kiyama T.Katsumura T.Aoki R.Sidharta K.Tagawa T.Yamada S.Yoshida T.Kojima T.Miura K.Hashimoto H.Yano H.Watanabe E.Suzuki S.Nishizaka T.Endo A.Katayama H.Tamura N.Nakazato H.Onimaru M.Miyashita E.Ebuchi M.Seki T.Kasai T.Honda K.Aoki E.Fujinawa M.Izumi O.Hoshuyama T.Fujii J.Imura M.Sato A.Olwal B.Shi R.Raskar
Talks about:
augment (7) realiti (6) digit (6) display (5) interact (4) virtual (4) exhibit (4) studi (4) real (4) use (4)

Person: Michitaka Hirose

DBLP DBLP: Hirose:Michitaka

Contributed to:

CHI 20152015
HCI/HIMI p2 20152015
HCI/HIMI p1 20152015
CSCW 20142014
HCI/HIMI p2 20142014
HCI/HIMI p1 20142014
CHI 20132013
HCI/HIMI p2 20132013
HCI/HIMI p3 20132013
CHI 20122012
CHI 20112011
HCI/HIMI p2 20072007
HCI/HIMI p1 20072007
HCI v2 19991999
HCI v2 19971997
HCI v2 19931993

Wrote 27 papers:

CHI-2015-SatoYOSHTHR #classification #interactive #named
SpecTrans: Versatile Material Classification for Interaction with Textureless, Specular and Transparent Surfaces (MS, SY, AO, BS, AH, TT, MH, RR), pp. 2191–2200.
HIMI-IKC-2015-BanKNTH #interactive
Virtual Jizai-Ryu: Hi-Fidelity Interactive Virtual Exhibit with Digital Display Case (YB, TK, TN, TT, MH), pp. 397–408.
Virtual Bogie: Exhibition System to Understand Mechanism of Bogie with Digital Display Case (TT, HO, RK, TN, MH), pp. 634–645.
HIMI-IKD-2015-FujinawaSINHTH #behaviour #induction
Induction of Human Behavior by Presentation of Environmental Acoustics (EF, SS, MI, TN, OH, TT, MH), pp. 582–594.
HIMI-IKD-2015-SakuraiNKTH #image #integration
Basic Study of Evoking Emotion Through Extending One’s Body Image by Integration of Internal Sense and External Sense (SS, TN, TK, TT, MH), pp. 433–444.
HIMI-IKD-2015-SuzukiNSTH #artificial reality #behaviour #using
Changing Drinking Behavior and Beverage Consumption Using Augmented Reality (ES, TN, SS, TT, MH), pp. 648–660.
CSCW-2014-NakazatoYSNTH #realtime #using #video
Smart Face: enhancing creativity during video conferences using real-time facial deformation (NN, SY, SS, TN, TT, MH), pp. 75–83.
HIMI-AS-2014-KojimaHMH #physics
Training Archived Physical Skill through Immersive Virtual Environment (TK, AH, TM, MH), pp. 51–58.
HIMI-AS-2014-NarumiOKTH #abstraction #comprehension
Switching the Level of Abstraction in Digital Exhibitions to Provide an Understanding of Mechanisms (TN, HO, RK, TT, MH), pp. 567–576.
HIMI-DE-2014-SakuraiKNTH #pseudo #using
Evoking Emotions in a Story Using Tactile Sensations as Pseudo-body Responses with Contextual Cues (SS, TK, TN, TT, MH), pp. 241–250.
CHI-2013-BanNFSITH #artificial reality #using
Augmented endurance: controlling fatigue while handling objects by affecting weight perception using augmented reality (YB, TN, TF, SS, JI, TT, MH), pp. 69–78.
HIMI-HSM-2013-HiyamaOMESH #artificial reality #learning
Augmented Reality System for Measuring and Learning Tacit Artisan Skills (AH, HO, MM, EE, MS, MH), pp. 85–91.
HIMI-LCCB-2013-NarumiKHATH #approach
Digital Railway Museum: An Approach to Introduction of Digital Exhibition Systems at the Railway Museum (TN, TK, TH, KA, TT, MH), pp. 238–247.
HIMI-LCCB-2013-TanikawaNH #artificial reality
Mixed Reality Digital Museum Project (TT, TN, MH), pp. 248–257.
CHI-2012-NarumiBKTH #artificial reality
Augmented perception of satiety: controlling food consumption by changing apparent size of food with augmented reality (TN, YB, TK, TT, MH), pp. 109–118.
CHI-2011-NarumiNKTH #artificial reality #interactive
Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction (TN, SN, TK, TT, MH), pp. 93–102.
HIMI-IIE-2007-HiyamaHTH #case study #user interface
Study on Public User Interface (AH, KH, TT, MH), pp. 518–525.
HIMI-MTT-2007-AokiTH #2d #3d
3D World from 2D Photos (TA, TT, MH), pp. 249–257.
HIMI-MTT-2007-NishimuraH #approach #case study #data mining #fault #mining #visualisation
The Study of Past Working History Visualization for Supporting Trial and Error Approach in Data Mining (KN, MH), pp. 327–334.
Real IT: Information Technology in Real Space (RS, TT, MH), pp. 968–974.
HIMI-MTT-2007-TagawaHH #case study #interactive #simulation
A Study on Haptic Interaction and Simulation of Motion and Deformation of Elastic Object (KT, KH, MH), pp. 985–993.
HIMI-MTT-2007-TouyamaH07a #image #interface
Brain Computer Interface Via Stereoscopic Images in CAVE (HT, MH), pp. 1004–1007.
Cybercity walker — layered morphin method (TE, AK, HT, MH, TT), pp. 1044–1048.
HCI-CCAD-1999-OgiYH #named #network
CABINet: networking of immersive projection environment (TO, TY, MH), pp. 1025–1029.
HCI-CCAD-1999-YanoKOH #interface
Haptic interface for immersive projection display (HY, NK, TO, MH), pp. 1030–1034.
HCI-SEC-1997-OgiHWK #realtime #simulation
Real-Time Numerical Simulation in Haptic Environment (TO, MH, HW, NK), pp. 965–968.
Surface Display and Synthetic Force Sensation (MH, KH), pp. 645–650.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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