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Travelled to:
1 × France
1 × South Korea
1 × USA
2 × Canada
Collaborated with:
E.Andersen Y.Liu E.Butler S.Cooper A.M.Smith Aaron William Bauer S.Gulwani E.O'Rourke R.Snider K.Tuite C.Ballweber D.Hsiao N.Snavely R.Szeto Aaron Bauer 0002 E.Torlak T.Mandel E.Brunskill Rich Hilleman Marek P. Michalowski H.H.Vilhjálmsson M.Mateas Janos Barbero Firas Khatib D.Baker K.Haimovitz C.S.Dweck N.Tabing Ethan Apter François Boucher-Genesse Rahul Banerjee J.Popovic Alexander Jaffe A.Miller Anna Karlin J.Lowdermilk D.Truong Ilya Makedon H.Lü J.Fogarty Foldit players Jonathan Barone Colin Bayer Rowan Copley Nova Barlow Matthew Burns Sundipta Rao Georg Seelig Adrien Treuille Andrew Leaver-Fay Alex Cho Snyder Michael Beenen D.Salesin
Talks about:
game (15) design (6) analysi (5) educ (4) automat (3) puzzl (3) point (3) base (3) framework (2) constrain (2)

Person: Zoran Popovic

DBLP DBLP: Popovic:Zoran

Contributed to:

CHI 20152015
CHI 20142014
CHI 20132013
CHI 20122012
CHI 20112011
FDG 20102010
FDG 20112011
AIIDE 20122012
FDG 20122012
FDG 20132013
FDG 20142014
FDG 20152015
FDG 20172017

Wrote 26 papers:

CHI-2015-ButlerASGP #analysis #automation #design #game studies
Automatic Game Progression Design through Analysis of Solution Features (EB, EA, AMS, SG, ZP), pp. 2407–2416.
CHI-2015-ORourkeAGP #automation #framework #generative #interactive
A Framework for Automatically Generating Interactive Instructional Scaffolding (EO, EA, SG, ZP), pp. 1545–1554.
CHI-2014-LiuMBP #automation #education #towards
Towards automatic experimentation of educational knowledge (YEL, TM, EB, ZP), pp. 3349–3358.
CHI-2014-ORourkeHBDP #education #game studies #persistent
Brain points: a growth mindset incentive structure boosts persistence in an educational game (EO, KH, CB, CSD, ZP), pp. 3339–3348.
CHI-2013-AndersenGP #education #framework
A trace-based framework for analyzing and synthesizing educational progressions (EA, SG, ZP), pp. 773–782.
CHI-2012-AndersenOLSLTCP #complexity #game studies
The impact of tutorials on games of varying complexity (EA, EO, YEL, RS, JL, DT, SC, ZP), pp. 59–68.
CHI-2011-AndersenLSSP #game studies #online
Placing a value on aesthetics in online casual games (EA, YEL, RS, RS, ZP), pp. 1275–1278.
CHI-2011-TuiteSHTP #game studies #image #named #scalability
PhotoCity: training experts at large-scale image acquisition through a competitive game (KT, NS, DYH, NT, ZP), pp. 1383–1392.
FDG-2010-AndersenLABP #analysis
Gameplay analysis through state projection (EA, YEL, EA, FBG, ZP), pp. 1–8.
FDG-2010-CooperTBLTKSBSBP #challenge #design #game studies
The challenge of designing scientific discovery games (SC, AT, JB, ALF, KT, FK, ACS, MB, DS, DB, ZP), pp. 40–47.
FDG-2010-TuiteSHSP #3d #game studies
Reconstructing the world in 3D: bringing games with a purpose outdoors (KT, NS, DYH, AMS, ZP), pp. 232–239.
FDG-2011-AndersenLSSCP #game studies #on the
On the harmfulness of secondary game objectives (EA, YEL, RS, RS, SC, ZP), pp. 30–37.
FDG-2011-CooperKMLBBFPp #analysis #metaprogramming #social
Analysis of social gameplay macros in the Foldit cookbook (SC, FK, IM, HL, JB, DB, JF, ZP, Fp), pp. 9–14.
FDG-2011-LiuASCP #analysis #effectiveness
Feature-based projections for effective playtrace analysis (YEL, EA, RS, SC, ZP), pp. 69–76.
AIIDE-2012-BauerP #analysis #game studies #refinement #visual notation #visualisation
RRT-Based Game Level Analysis, Visualization, and Visual Refinement (AWB, ZP).
AIIDE-2012-HillemanMPV
Invited Talks (RH, MPM, ZP, HHV).
AIIDE-2012-JaffeMALKP #game studies #strict
Evaluating Competitive Game Balance with Restricted Play (AJ, AM, EA, YEL, AK, ZP).
FDG-2012-SmithAMP #automation #case study #design #game studies #tool support
A case study of expressively constrainable level design automation tools for a puzzle game (AMS, EA, MM, ZP), pp. 156–163.
FDG-2013-BauerCP #automation
Automated redesign of local playspace properties (AWB, SC, ZP), pp. 190–197.
FDG-2013-ORourkeBLBP #behaviour #education #game studies
The effects of age on player behavior in educational games (EO, EB, YEL, CB, ZP), pp. 158–165.
FDG-2013-SmithBP #design #game studies
Quantifying over play: Constraining undesirable solutions in puzzle design (AMS, EB, ZP), pp. 221–228.
FDG-2014-HsiaoCBP #behaviour
User behavior transformation through dynamic input mappings (DYH, SC, CB, ZP).
FDG-2015-BaroneBCBBRSPC #design #evaluation #game studies #named
Nanocrafter: Design and Evaluation of a DNA Nanotechnology Game (JB, CB, RC, NB, MB, SR, GS, ZP, SC).
FDG-2015-TuiteBSPP #3d #named
PointCraft: Harnessing Players' FPS Skills to Interactively Trace Point Clouds in 3D (KT, RB, NS, JP, ZP).
FDG-2017-BauerBP #architecture #design #game studies #learning #problem
Dragon architect: open design problems for guided learning in a creative computational thinking sandbox game (AB0, EB, ZP), p. 6.
FDG-2017-ButlerTP #game studies
Synthesizing interpretable strategies for solving puzzle games (EB, ET, ZP), p. 10.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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