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Travelled to:
1 × France
1 × Italy
1 × South Korea
3 × Canada
8 × USA
Collaborated with:
C.Gutwin M.V.Birk K.M.Gerling Jason T. Bowey K.M.Inkpen Colby Johanson Ansgar E. Depping M.A.Nacenta R.Vicencio-Moreira S.Bateman M.Birk Y.Gao C.Lough Maximilian A. Friehs K.K.Dergousoff I.J.Livingston L.Nacke Anke V. Reinschlüssel Cale J. Passmore R.Orji I.Stavness M.Miller A.Doucette C.Linehan C.Epp M.Lippold J.R.Wallace M.S.Atkins Cheralyn Atkins J.Vassileva G.McEwan T.Stach L.E.Nacke M.Kalyn D.Pinelle M.Barjawi Kevin G. Stanley Diane Watson D.Valtchanov M.S.Hancock I.Iacovides Daniel M. Johnson 0001 Matthew K. Miller 0001 Martin Dechant Aristides Mairena J.D.Smeddinck A.Pavlovych S.Sharma Jared E. Cechanowicz Shelby C. Thomson Dmitry Alexandrovsky Maximilian Achim Friehs Rowan K. Yates A.Genest D.McDine C.A.Brooks
Talks about:
game (28) play (9) use (9) effect (8) player (7) social (6) interact (5) evalu (5) control (4) person (4)

Person: Regan L. Mandryk

DBLP DBLP: Mandryk:Regan_L=

Facilitated 1 volumes:


Contributed to:

CHI 20152015
CHI 20142014
CSCW 20142014
CHI 20132013
CSCW 20132013
CHI 20122012
CSCW 20122012
CHI 20112011
CHI 20102010
CHI 20092009
CHI 20082008
CSCW 20082008
CHI 20062006
CSCW 20042004
CHI PLAY 20142014
CHI PLAY 20152015
CHI PLAY 20162016
CHI PLAY 20172017
CHI PLAY 20182018
CHI PLAY 20192019
FDG 20192019

Wrote 44 papers:

CHI-2015-DergousoffM #crowdsourcing #gamification #mobile
Mobile Gamification for Crowdsourcing Data Collection: Leveraging the Freemium Model (KKD, RLM), pp. 1065–1074.
CHI-2015-GerlingML #game studies #using #video
Long-Term Use of Motion-Based Video Games in Care Home Settings (KMG, RLM, CL), pp. 1573–1582.
CHI-2015-Vicencio-Moreira #game studies
Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game (RVM, RLM, CG), pp. 2255–2264.
CHI-2014-GerlingMBMO #game studies #people #persuasion #towards #using
The effects of embodied persuasive games on player attitudes toward people using wheelchairs (KMG, RLM, MVB, MM, RO), pp. 3413–3422.
CHI-2014-GerlingMMBS #experience #game studies #performance #physics #self
Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames (KMG, MM, RLM, MVB, JDS), pp. 2201–2210.
CHI-2014-Vicencio-MoreiraMGB #effectiveness #game studies
The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games (RVM, RLM, CG, SB), pp. 937–946.
CSCW-2014-LivingstonGMB #how
How players value their characters in world of warcraft (IJL, CG, RLM, MB), pp. 1333–1343.
CHI-2013-BirkM #game studies #motivation
Control your game-self: effects of controller type on enjoyment, motivation, and personality in game (MB, RLM), pp. 685–694.
CHI-2013-DoucetteMGNP #feedback #interactive
The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments (AD, RLM, CG, MAN, AP), pp. 1891–1900.
CHI-2013-OrjiMVG #game studies #health #persuasion
Tailoring persuasive health games to gamer type (RO, RLM, JV, KMG), pp. 2467–2476.
CSCW-2013-DoucetteGMNS #collaboration #how
Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables (AD, CG, RLM, MAN, SS), pp. 193–202.
CHI-2012-GaoM #game studies
The acute cognitive benefits of casual exergame play (YG, RLM), pp. 1863–1872.
CHI-2012-GerlingLNM #game studies #interactive
Full-body motion-based game interaction for older adults (KMG, IJL, LN, RLM), pp. 1873–1882.
CSCW-2012-NackeMGM #game studies #online #quote #social
“I’m just here to play games”: social dynamics and sociality in an online game site (LN, GM, CG, RLM), pp. 549–558.
CHI-2011-BatemanMSG #game studies
Target assistance for subtly balancing competitive play (SB, RLM, TS, CG), pp. 2355–2364.
CHI-2011-EppLM #identification #using
Identifying emotional states using keystroke dynamics (CE, ML, RLM), pp. 715–724.
The effects of intended use on target acquisition (RLM, CL), pp. 1649–1652.
CHI-2011-NackeKLM #design #game studies #interactive #using
Biofeedback game design: using direct and indirect physiological control to enhance game interaction (LEN, MK, CL, RLM), pp. 103–112.
CHI-2010-BatemanMGGMB #comprehension #visual notation
Useful junk?: the effects of visual embellishment on comprehension and memorability of charts (SB, RLM, CG, AG, DM, CAB), pp. 2573–2582.
CHI-2009-PinelleBNM #coordination #evaluation
An evaluation of coordination techniques for protecting objects and territories in tabletop groupware (DP, MB, MAN, RLM), pp. 2129–2138.
Targeting across displayless space (MAN, RLM, CG), pp. 777–786.
Comparing content and input redirection in MDEs (JRW, RLM, KMI), pp. 157–166.
CHI-2006-MandrykAI #evaluation #experience #game studies #interactive
A continuous and objective evaluation of emotional experience with interactive play environments (RLM, MSA, KMI), pp. 1027–1036.
CSCW-2004-MandrykI #collaboration #evaluation #game studies
Physiological indicators for the evaluation of co-located collaborative play (RLM, KMI), pp. 102–111.
CHI-PLAY-2014-CechanowiczGBMS #game studies
Improving player balancing in racing games (JEC, CG, SB, RLM, IS), pp. 47–56.
CHI-PLAY-2014-GaoGMS #behaviour #game studies #using
Decreasing sedentary behaviours in pre-adolescents using casual exergames at school (YG, KMG, RLM, KGS), pp. 97–106.
CHI-PLAY-2014-WatsonVHM #design
Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabilia (DW, DV, MSH, RLM), pp. 451–452.
CHI-PLAY-2015-BirkIJM #game studies
The False Dichotomy between Positive and Negative Affect in Game Play (MVB, II, DMJ0, RLM), pp. 799–804.
CHI-PLAY-2015-BirkMMG #game studies #how #interactive #self
How Self-Esteem Shapes our Interactions with Play Technologies (MVB, RLM, MKM0, KMG), pp. 35–45.
CHI-PLAY-2015-BoweyBM #experience
Manipulating Leaderboards to Induce Player Experience (JTB, MVB, RLM), pp. 115–120.
CHI-PLAY-2016-BirkMA #game studies #motivation
The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for Training (MVB, RLM, CA), pp. 291–303.
CHI-PLAY-2016-DeppingMJBT #game studies #social #trust
Trust Me: Social Games are Better than Social Icebreakers at Building Trust (AED, RLM, CJ, JTB, SCT), pp. 116–129.
CHI-PLAY-2016-GutwinVM #development #game studies
Does Helping Hurt?: Aiming Assistance and Skill Development in a First-Person Shooter Game (CG, RVM, RLM), pp. 338–349.
CHI-PLAY-2016-ReinschluesselM #game studies #self #using
Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-Regulation (AVR, RLM), pp. 186–198.
CHI-PLAY-2017-BirkFM #crowdsourcing #experience
Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional Study (MVB, MAF, RLM), pp. 157–170.
CHI-PLAY-2017-BoweyM #game studies #prototype #using
Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives Early (JTB, RLM), pp. 265–276.
CHI-PLAY-2017-DeppingM #game studies #how #multi #social
Cooperation and Interdependence: How Multiplayer Games Increase Social Closeness (AED, RLM), pp. 449–461.
CHI-PLAY-2017-JohansonGM #3d #game studies #learning #navigation #performance
The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game (CJ, CG, RLM), pp. 341–353.
CHI-PLAY-2018-DechantSMM #empirical #evaluation #game studies #hybrid
Empirical Evaluation of Hybrid Gaze-Controller Selection Techniques in a Gaming Context (MD, IS, AM, RLM), pp. 73–85.
CHI-PLAY-2018-DeppingJM #design #game studies #modelling #social
Designing for Friendship: Modeling Properties of Play, In-Game Social Capital, and Psychological Well-being (AED, CJ, RLM), pp. 87–100.
CHI-PLAY-2018-PassmoreM #game studies #representation
An About Face: Diverse Representation in Games (CJP, RLM), pp. 365–380.
CHI-PLAY-2019-AlexandrovskyFB #game studies
Game Dynamics that Support Snacking, not Feasting (DA, MAF, MVB, RKY, RLM), pp. 573–588.
CHI-PLAY-2019-JohansonGBM #development #game studies
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games (CJ, CG, JTB, RLM), pp. 169–184.
FDG-2019-BoweyFM #identification
Red or blue pill: fostering identification and transportation through dialogue choices in RPGs (JTB, MAF, RLM), p. 11.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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