Travelled to:
1 × Brazil
1 × Canada
2 × USA
Collaborated with:
A.Kerne W.A.Hamilton Igor Dolgov Hitesh Nidhi Sharma Sultan A. Alharthi Rina R. Wehbe L.E.Nacke Ajit Jain G.F.Tondello Nicole K. Crenshaw Richard Stanton Stepheny Perez Christian Keyes-Garcia E.M.Bonsignore Amirreza Barin N.Shahzad B.Dworaczyk M.Khandelwal Jessica Hammer Ahmad Jarrah William Graves O.Garretson Adam Sosa Sara Gonzalez Deepika Vaddi Samantha N. Stahlke Rylan Koroluk
Talks about:
game (8) design (5) realiti (4) practic (4) mix (4) framework (3) respons (3) coordin (3) theori (3) object (3)
Person: Zachary O. Toups
DBLP: Toups:Zachary_O=
Facilitated 3 volumes:
Contributed to:
Wrote 16 papers:
- CSCW-2012-KerneHT #design #interactive
- Culturally based design: embodying trans-surface interaction in rummy (AK, WAH, ZOT), pp. 509–518.
- CHI-2011-ToupsKHS #coordination #learning #simulation
- Zero-fidelity simulation of fire emergency response: improving team coordination learning (ZOT, AK, WAH, NS), pp. 1959–1968.
- DocEng-2008-KerneTDK #documentation #framework #object-oriented #xml
- A concise XML binding framework facilitates practical object-oriented document engineering (AK, ZOT, BD, MK), pp. 62–65.
- CHI-2007-ToupsK #coordination #design #education
- Implicit coordination in firefighting practice: design implications for teaching fire emergency responders (ZOT, AK), pp. 707–716.
- CHI-PLAY-2014-ToupsDB #design #formal method #game studies #interface
- A theory of game mechanic signaling for interface design (ZOT, ID, EMB), pp. 445–446.
- CHI-PLAY-2014-ToupsHHJGG #communication #framework #game studies
- A framework for cooperative communication game mechanics from grounded theory (ZOT, JH, WAH, AJ, WG, OG), pp. 257–266.
- CHI-PLAY-2015-SharmaTJK #artificial reality #design #game studies
- Designing to Split Attention in a Mixed Reality Game (HNS, ZOT, AJ, AK), pp. 691–696.
- CHI-PLAY-2015-SosaSPKGT #artificial reality #coordination #education #game studies #hybrid
- Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination (AS, RS, SP, CKG, SG, ZOT), pp. 697–702.
- CHI-PLAY-2015-TondelloWTNC #comprehension #game studies #towards
- Understanding Player Attitudes Towards Digital Game Objects (GFT, RRW, ZOT, LEN, NKC), pp. 709–714.
- CHI-PLAY-2015-ToupsHKPS #collaboration
- Collaborative Planning Gameplay from Disaster Response Practice (ZOT, WAH, CKG, SP, RS), pp. 715–720.
- CHI-PLAY-2015-VaddiWTSKN #communication #validation
- Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2 (DV, RRW, ZOT, SNS, RK, LEN), pp. 721–726.
- CHI-PLAY-2016-SharmaTDKJ #artificial reality #game studies #using
- Evaluating Display Modalities Using a Mixed Reality Game (HNS, ZOT, ID, AK, AJ), pp. 65–77.
- CHI-PLAY-2016-ToupsHA #design pattern #game studies
- Playing at Planning: Game Design Patterns from Disaster Response Practice (ZOT, WAH, SAA), pp. 362–375.
- CHI-PLAY-2017-BarinDT #analysis #comprehension #game studies
- Understanding Dangerous Play: A Grounded Theory Analysis of High-Performance Drone Racing Crashes (AB, ID, ZOT), pp. 485–496.
- CHI-PLAY-2017-SharmaADT #artificial reality #framework #game studies
- A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play (HNS, SAA, ID, ZOT), pp. 83–100.
- CHI-PLAY-2016-ToupsCWTN #game studies #interface #quote #towards
- “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects (ZOT, NKC, RRW, GFT, LEN), pp. 276–290.