BibSLEIGH corpus
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Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
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Travelled to:
1 × Brazil
1 × Canada
2 × USA
Collaborated with:
A.Kerne W.A.Hamilton Igor Dolgov Hitesh Nidhi Sharma Sultan A. Alharthi Rina R. Wehbe L.E.Nacke Ajit Jain G.F.Tondello Nicole K. Crenshaw Richard Stanton Stepheny Perez Christian Keyes-Garcia E.M.Bonsignore Amirreza Barin N.Shahzad B.Dworaczyk M.Khandelwal Jessica Hammer Ahmad Jarrah William Graves O.Garretson Adam Sosa Sara Gonzalez Deepika Vaddi Samantha N. Stahlke Rylan Koroluk
Talks about:
game (8) design (5) realiti (4) practic (4) mix (4) framework (3) respons (3) coordin (3) theori (3) object (3)

Person: Zachary O. Toups

DBLP DBLP: Toups:Zachary_O=

Facilitated 3 volumes:


Contributed to:

CSCW 20122012
CHI 20112011
DocEng 20082008
CHI 20072007
CHI PLAY 20142014
CHI PLAY 20152015
CHI PLAY 20162016
CHI PLAY 20172017

Wrote 16 papers:

CSCW-2012-KerneHT #design #interactive
Culturally based design: embodying trans-surface interaction in rummy (AK, WAH, ZOT), pp. 509–518.
CHI-2011-ToupsKHS #coordination #learning #simulation
Zero-fidelity simulation of fire emergency response: improving team coordination learning (ZOT, AK, WAH, NS), pp. 1959–1968.
DocEng-2008-KerneTDK #documentation #framework #object-oriented #xml
A concise XML binding framework facilitates practical object-oriented document engineering (AK, ZOT, BD, MK), pp. 62–65.
CHI-2007-ToupsK #coordination #design #education
Implicit coordination in firefighting practice: design implications for teaching fire emergency responders (ZOT, AK), pp. 707–716.
CHI-PLAY-2014-ToupsDB #design #formal method #game studies #interface
A theory of game mechanic signaling for interface design (ZOT, ID, EMB), pp. 445–446.
CHI-PLAY-2014-ToupsHHJGG #communication #framework #game studies
A framework for cooperative communication game mechanics from grounded theory (ZOT, JH, WAH, AJ, WG, OG), pp. 257–266.
CHI-PLAY-2015-SharmaTJK #artificial reality #design #game studies
Designing to Split Attention in a Mixed Reality Game (HNS, ZOT, AJ, AK), pp. 691–696.
CHI-PLAY-2015-SosaSPKGT #artificial reality #coordination #education #game studies #hybrid
Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination (AS, RS, SP, CKG, SG, ZOT), pp. 697–702.
CHI-PLAY-2015-TondelloWTNC #comprehension #game studies #towards
Understanding Player Attitudes Towards Digital Game Objects (GFT, RRW, ZOT, LEN, NKC), pp. 709–714.
CHI-PLAY-2015-ToupsHKPS #collaboration
Collaborative Planning Gameplay from Disaster Response Practice (ZOT, WAH, CKG, SP, RS), pp. 715–720.
CHI-PLAY-2015-VaddiWTSKN #communication #validation
Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2 (DV, RRW, ZOT, SNS, RK, LEN), pp. 721–726.
CHI-PLAY-2016-SharmaTDKJ #artificial reality #game studies #using
Evaluating Display Modalities Using a Mixed Reality Game (HNS, ZOT, ID, AK, AJ), pp. 65–77.
CHI-PLAY-2016-ToupsHA #design pattern #game studies
Playing at Planning: Game Design Patterns from Disaster Response Practice (ZOT, WAH, SAA), pp. 362–375.
CHI-PLAY-2017-BarinDT #analysis #comprehension #game studies
Understanding Dangerous Play: A Grounded Theory Analysis of High-Performance Drone Racing Crashes (AB, ID, ZOT), pp. 485–496.
CHI-PLAY-2017-SharmaADT #artificial reality #framework #game studies
A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play (HNS, SAA, ID, ZOT), pp. 83–100.
CHI-PLAY-2016-ToupsCWTN #game studies #interface #quote #towards
“The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects (ZOT, NKC, RRW, GFT, LEN), pp. 276–290.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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