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Travelled to:
1 × Canada
1 × South Korea
Collaborated with:
Daniel M. Johnson 0001 April Tyack D.Johnson Madison Klarkowski L.E.Nacke Nicole McMahon Alexander Baldwin 0001 M.Clark C.Watling Zachary Fitz-Walter D.Tjondronegoro Christopher Lee Joshua V. Hall Aidan D'Souza B.Ploderer Daniel Johnson 0001 Cody Phillips Simon Smith 0002 M.Brereton P.Roe A.J.Morrison Y.Rogers A.Soro
Talks about:
play (6) game (6) experi (3) activ (3) challeng (2) player (2) effect (2) differ (2) video (2) moba (2)

Person: Peta Wyeth

DBLP DBLP: Wyeth:Peta

Facilitated 1 volumes:

CHI PLAY 2018Ed

Contributed to:

CHI 20152015
CHI 20062006
CHI PLAY 20142014
CHI PLAY 20152015
CHI PLAY 20162016
DiGRA 20172017
CHI PLAY 20182018

Wrote 12 papers:

CHI-2015-JohnsonNW #all about #case study #experience #game studies #video
All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games (DJ, LEN, PW), pp. 2265–2274.
CHI-2015-JohnsonWCW #difference #experience #game studies #process
Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play (DJ, PW, MC, CW), pp. 3721–3730.
CHI-2006-Wyeth #case study #experience #game studies
Ethnography in the kindergarten: examining children’s play experiences (PW), pp. 1225–1228.
CHI-PLAY-2014-Fitz-WalterWTJ #student
Exploring the effect of achievements on students attending university orientation (ZFW, PW, DT, DMJ0), pp. 87–96.
CHI-PLAY-2015-LeeWJH
Flow during Individual and Co-operative Gameplay (CL, PW, DMJ0, JVH), pp. 103–107.
CHI-PLAY-2015-McMahonWJ #category theory #challenge #game studies #process
From Challenges to Activities: Categories of Play in Videogames (NM, PW, DMJ0), pp. 637–642.
CHI-PLAY-2015-WyethBRMRSJ #internet
The Internet of Playful Things (PW, MB, PR, AJM, YR, AS, DMJ0), pp. 821–826.
CHI-PLAY-2016-Baldwin0W #game studies #multi #named #video
Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games (AB0, DMJ0, PW), pp. 326–337.
CHI-PLAY-2016-TyackW0 #game studies #people #what
The Appeal of MOBA Games: What Makes People Start, Stay, and Stop (AT, PW, DMJ0), pp. 313–325.
DiGRA-2017-TyackW #adaptation #design #game studies #learning
Adapting Epic Theatre Principles for the Design of Games for Learning (AT, PW).
CHI-PLAY-2018-DSouzaPKW #approach #game studies #social
Augmenting Co-Located Social Play with Biofeedback: An Interactional Approach (AD, BP, MK, PW), pp. 113–125.
CHI-PLAY-2018-KlarkowskiJWP0 #process
Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal Activity (MK, DJ0, PW, CP, SS0), pp. 231–242.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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