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Travelled to:
1 × Canada
1 × France
1 × South Korea
2 × USA
Collaborated with:
S.W.Lawson B.Kirman K.M.Gerling K.Hicks R.L.Mandryk Monica Visani Scozzi I.Iacovides Mark Doughty S.Jamison-Powell A.Garbett G.Chan T.Feltwell L.Hopkins J.Waddington T.L.Hodgson D.Foster J.Wardman M.Blythe L.Daley George Bellord Zachary H. Morford Bryan Roche P.Dickinson J.Marshall Frank Loesche Daniel M. Johnson 0001 Bruno Martelli F.Martino L.Gamberini A.Gaggioli E.Kucharczyk S.Verbaan D.Rowland K.Morgan Francesco Collova Fabrizio Davide Eva Ferrari J.Freeman N.Ravaja
Talks about:
game (11) design (5) social (3) base (3) twitter (2) improv (2) video (2) valid (2) sleep (2) puzzl (2)

Person: Conor Linehan

DBLP DBLP: Linehan:Conor

Contributed to:

CHI 20152015
CHI 20132013
CHI 20122012
CHI 20112011
CHI 20102010
DiGRA 20112011
CHI PLAY 20142014
CHI PLAY 20152015
CHI PLAY 20172017
VS-Games 20092009

Wrote 14 papers:

CHI-2015-GerlingML #game studies #using #video
Long-Term Use of Motion-Based Video Games in Care Home Settings (KMG, RLM, CL), pp. 1573–1582.
CHI-2015-LawsonKLFH #design #problem #quantifier
Problematising Upstream Technology through Speculative Design: The Case of Quantified Cats and Dogs (SWL, BK, CL, TF, LH), pp. 2663–2672.
CHI-2015-WaddingtonLGHH #design #game studies #people #video
Participatory Design of Therapeutic Video Games for Young People with Neurological Vision Impairment (JW, CL, KMG, KH, TLH), pp. 3533–3542.
CHI-2013-LawsonJGLKVRM #metric #mobile #validation
Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep (SWL, SJP, AG, CL, EK, SV, DR, KM), pp. 2497–2506.
CHI-2012-FosterLWBL #design #effectiveness #energy #implementation #quote
“Watts in it for me?”: design implications for implementing effective energy interventions in organisations (DF, SWL, JW, MB, CL), pp. 2357–2366.
CHI-2012-Jamison-PowellLDGL #quote #twitter
“I can’t get no sleep”: discussing #insomnia on twitter (SJP, CL, LD, AG, SWL), pp. 1501–1510.
CHI-2011-LinehanKLC #design #education #game studies #guidelines
Practical, appropriate, empirically-validated guidelines for designing educational games (CL, BK, SWL, GC), pp. 1979–1988.
CHI-2010-KirmanLLMGG #facebook #game studies #information management #social
Improving social game engagement on facebook through enhanced socio-contextual information (BK, SWL, CL, FM, LG, AG), pp. 1753–1756.
DiGRA-2011-KirmanCDFFLLR #architecture #game studies #online #social
Social Architecture and the Emergence of Power Laws in Online Social Games (BK, FC, FD, EF, JF, SWL, CL, NR).
CHI-PLAY-2014-LinehanBKMR #challenge #game studies #learning
Learning curves: analysing pace and challenge in four successful puzzle games (CL, GB, BK, ZHM, BR), pp. 181–190.
CHI-PLAY-2015-HicksGKLD #framework #game studies #microblog #platform #twitter
Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games (KH, KMG, BK, CL, PD), pp. 151–161.
CHI-PLAY-2015-MarshallLLJM #game studies
Grand Push Auto: A Car Based Exertion Game (JM, FL, CL, DMJ0, BM), pp. 631–636.
CHI-PLAY-2017-ScozziIL #approach #design #game studies #learning
A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games (MVS, II, CL), pp. 217–228.
VS-Games-2009-LinehanLD #game studies #prototype
Tabletop Prototyping of Serious Games for 'Soft Skills' Training (CL, SWL, MD), pp. 182–185.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.