Travelled to:
1 × Austria
1 × Italy
1 × Sweden
2 × Canada
4 × USA
Collaborated with:
J.D.McCarthy S.Bartsch P.Inglesant R.Boardman M.Garau M.Slater C.Porter E.Letier D.Miras J.Riegelsberger S.Laqua S.Greenspan C.Gates P.Bonhard C.Harries S.Bee M.Malheiros C.Jennett S.Patel S.Brostoff V.Vinayagamoorthy A.Brogni A.Steed
Talks about:
use (5) studi (3) password (2) communic (2) sentir (2) polici (2) person (2) impact (2) effect (2) avatar (2)
Person: Martina Angela Sasse
DBLP: Sasse:Martina_Angela
Contributed to:
Wrote 11 papers:
- RE-2014-PorterLS #case study #experience #feedback #framework #requirements #using
- Building a National E-Service using Sentire experience report on the use of Sentire: A volere-based requirements framework driven by calibrated personas and simulated user feedback (CP, EL, MAS), pp. 374–383.
- CHI-2012-MalheirosJPBS #case study #effectiveness #personalisation
- Too close for comfort: a study of the effectiveness and acceptability of rich-media personalized advertising (MM, CJ, SP, SB, MAS), pp. 579–588.
- SAC-2012-BartschS #approach #policy
- Guiding decisions on authorization policies: a participatory approach to decision support (SB, MAS), pp. 1502–1507.
- CHI-2011-LaquaSGG #case study #information management #user study
- Do you know dis?: a user study of a knowledge discovery tool for organizations (SL, MAS, SG, CG), pp. 2887–2896.
- CHI-2010-InglesantS #cost analysis #policy
- The true cost of unusable password policies: password use in the wild (PI, MAS), pp. 383–392.
- CHI-2006-BonhardHMS #recommendation #similarity #using
- Accounting for taste: using profile similarity to improve recommender systems (PB, CH, JDM, MAS), pp. 1057–1066.
- CHI-2004-BoardmanS #information management #quote
- “Stuff goes into the computer and doesn’t come out”: a cross-tool study of personal information management (RB, MAS), pp. 583–590.
- CHI-2004-McCarthySM #video
- Sharp or smooth?: comparing the effects of quantization vs. frame rate for streamed video (JDM, MAS, DM), pp. 535–542.
- CHI-2003-GarauSVBSS #communication #quality
- The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment (MG, MS, VV, AB, AS, MAS), pp. 529–536.
- CHI-2003-RiegelsbergerSM #e-commerce #people #trust
- Shiny happy people building trust?: photos on e-commerce websites and consumer trust (JR, MAS, JDM), pp. 121–128.
- CHI-2001-GarauSBS #communication #using
- The impact of eye gaze on communication using humanoid avatars (MG, MS, SB, MAS), pp. 309–316.