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Collaborated with:
M.Riedl M.O.Riedl Nicholas Liao Zijin Luo Kristin Siu Brent Harrison B.Li Alexander E. Zook Michael Cook 0001 E.Butler James Owen Ryan Ben Samuel Adam Summerville M.Mateas N.Wardrip-Fruin
Talks about:
video (4) gameplay (3) game (3) extract (2) player (2) experi (2) level (2) singleplay (1) crowdsourc (1) multiplay (1)

Person: Matthew Guzdial

DBLP DBLP: Guzdial:Matthew

Contributed to:

FDG 20152015
AIIDE 20162016
FDG 20172017
AIIDE 20182018
FDG 20192019

Wrote 8 papers:

FDG-2015-GuzdialHLR #crowdsourcing #interactive
Crowdsourcing Open Interactive Narrative (MG, BH, BL, MR).
AIIDE-2016-GuzdialR #game studies #generative
Game Level Generation from Gameplay Videos (MG, MOR), pp. 44–50.
AIIDE-2016-ZookCBSGRRSSMW #case study #experience
Playable Experiences at AIIDE 2016 (AEZ, MC0, EB, KS, MG, MR, JOR, BS, AS, MM, NWF), p. 251–?.
FDG-2017-LiaoGR #modelling
Deep convolutional player modeling on log and level data (NL, MG, MR), p. 4.
FDG-2017-SiuGR #game studies #multi
Evaluating singleplayer and multiplayer in human computation games (KS, MG, MOR), p. 10.
AIIDE-2018-GuzdialR #automation #concept #design #game studies
Automated Game Design via Conceptual Expansion (MG, MR), pp. 31–37.
AIIDE-2018-LuoGLR #experience #video
Player Experience Extraction from Gameplay Video (ZL, MG, NL, MR), pp. 52–58.
FDG-2019-LuoGR #network #parsing #using #video
Making CNNs for video parsing accessible: event extraction from DOTA2 gameplay video using transfer, zero-shot, and network pruning (ZL, MG, MR), p. 10.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.