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Collaborated with:
T.Ojala M.Pakanen Milla Immonen Matti Pouke H.Kukka Daniele Zanni Ilmo Laitalainen Vasiliki Mylonopoulou Timo Koskela Oona Kivelä Aku Visuri Julia Schmidt Anton Fedosov Richard Byrne F.'.Mueller Mahmoud Badri A.Heikkinen T.Alatalo Alexander Voroshilov Alexander Samodelkin Olli Korhonen Jussi Sepponen Mikael Martinviita Mohammed Abdrado
Talks about:
game (6) citi (3) virtual (2) factori (2) street (2) social (2) pervas (2) effect (2) design (2) studi (2)

Person: Paula Alavesa

DBLP DBLP: Alavesa:Paula

Contributed to:

VS-Games 20132013
CHI PLAY 20152015
CHI PLAY 20172017
VS-Games 20172017
VS-Games 20192019

Wrote 10 papers:

VS-Games-2013-AlavesaZ #game studies #pervasive
Combining Storytelling Tradition and Pervasive Gaming (PA, DZ), pp. 1–4.
CHI-PLAY-2015-AlavesaSFBM #collaboration #game studies
Air Tandem: A Collaborative Bodily Game Exploring Interpersonal Synchronization (PA, JS, AF, RB, F'M), pp. 433–438.
CHI-PLAY-2017-AlavesaPKPO #game studies #mobile #order #overview
Anarchy or Order on the Streets: Review Based Characterization of Location Based Mobile Games (PA, MP, HK, MP, TO), pp. 101–113.
VS-Games-2017-AlavesaKSMAPKP #experience #game studies
Janitor run: Studying the effects of realistic mirror world like game scenes on game experience (PA, OK, JS, MM, MA, MP, TK, MP), pp. 179–180.
VS-Games-2017-AlavesaPVKSOP #game studies #pervasive
City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay (PA, MP, AV, HK, AS, TO, MP), pp. 71–78.
VS-Games-2017-BadriPAKO #3d #design #development #editing #evaluation #social #social media #usability
Design, development, and usability evaluation of a system for adding and editing social media banners in the immersive street-level 3D virtual city (MB, MP, PA, HK, TO), pp. 102–108.
VS-Games-2017-KoskelaPHAAO #3d #modelling #named #scalability #web
DRUMM: Dynamic viewing of large-scale 3D city models on the web (TK, MP, AH, TA, PA, TO), pp. 8–14.
VS-Games-2019-AlavesaLI #aspect-oriented #gamification
Context Defined Aspects of Gamification for Factory Floor (PA, IL, MI), pp. 1–2.
VS-Games-2019-ImmonenAM #challenge #design #interactive #social
Design Challenges for Social Interactions at Factory Floor (MI, PA, VM), pp. 1–2.
VS-Games-2019-KivelaAVO #case study #game studies #physics
Study on the Motivational and Physical Effects of Two VR Exergames (OK, PA, AV, TO), pp. 1–2.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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