Collaborated with:
B.MacIntyre E.Barba T.Tseng Iulian Radu M.Gandy E.S.Poole Andrew D. Miller 0001 E.Eiriksdottir R.Catrambone E.D.Mynatt S.Mendenhall V.Ha Paul Tillery Joshua Cohen John Sharp
Talks about:
game (6) design (4) realiti (3) augment (3) tabletop (2) play (2) understand (1) handheld (1) abstract (1) sustain (1)
Person: Yan Xu 0011
DBLP: 0011:Yan_Xu
Contributed to:
Wrote 5 papers:
- DiGRA-2009-XuBM #artificial reality #game studies
- Tabletop Augmented Reality Games: Play Outside the Display [Abstract] (YX0, EB, BM).
- FDG-2009-BarbaXMT #artificial reality #design #game studies #lessons learnt
- Lessons from a class on handheld augmented reality game design (EB, YX0, BM, TT), pp. 2–9.
- DiGRA-2011-XuBRGM #comprehension #design #game studies #social
- Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design (YX0, EB, IR, MG, BM).
- FDG-2012-MendenhallHXTCSM #artificial reality #design #game studies #named #physics
- NerdHerder: designing for physical actions in an augmented reality puzzle game (SM, VH, YX0, PT, JC, JS, BM), pp. 250–253.
- FDG-2012-XuPMECM #adaptation #design #game studies #health #pervasive
- Designing pervasive health games for sustainability, adaptability and sociability (YX0, ESP, ADM0, EE, RC, EDM), pp. 49–56.