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Collaborated with:
B.MacIntyre E.Barba T.Tseng Iulian Radu M.Gandy E.S.Poole Andrew D. Miller 0001 E.Eiriksdottir R.Catrambone E.D.Mynatt S.Mendenhall V.Ha Paul Tillery Joshua Cohen John Sharp
Talks about:
game (6) design (4) realiti (3) augment (3) tabletop (2) play (2) understand (1) handheld (1) abstract (1) sustain (1)

Person: Yan Xu 0011

DBLP DBLP: 0011:Yan_Xu

Contributed to:

DiGRA 20092009
FDG 20092009
DiGRA 20112011
FDG 20122012

Wrote 5 papers:

DiGRA-2009-XuBM #artificial reality #game studies
Tabletop Augmented Reality Games: Play Outside the Display [Abstract] (YX0, EB, BM).
FDG-2009-BarbaXMT #artificial reality #design #game studies #lessons learnt
Lessons from a class on handheld augmented reality game design (EB, YX0, BM, TT), pp. 2–9.
DiGRA-2011-XuBRGM #comprehension #design #game studies #social
Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design (YX0, EB, IR, MG, BM).
FDG-2012-MendenhallHXTCSM #artificial reality #design #game studies #named #physics
NerdHerder: designing for physical actions in an augmented reality puzzle game (SM, VH, YX0, PT, JC, JS, BM), pp. 250–253.
FDG-2012-XuPMECM #adaptation #design #game studies #health #pervasive
Designing pervasive health games for sustainability, adaptability and sociability (YX0, ESP, ADM0, EE, RC, EDM), pp. 49–56.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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