Proceedings of the First International Conference on Design, User Experience, and Usability: Theory, Methods, Tools and Practice. Part II
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Aaron Marcus
Proceedings of the First International Conference on Design, User Experience, and Usability: Theory, Methods, Tools and Practice. Part II
HCI/DUXU p2, 2011.

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@proceedings{DUXU-v2-2011,
	address       = "Orlando, Florida, USA",
	doi           = "10.1007/978-3-642-21708-1",
	editor        = "Aaron Marcus",
	isbn          = "978-3-642-21707-4",
	publisher     = "{Springer International Publishing}",
	series        = "{Lecture Notes in Computer Science}",
	title         = "{Proceedings of the First International Conference on Design, User Experience, and Usability: Theory, Methods, Tools and Practice. Part II}",
	volume        = 6770,
	year          = 2011,
}

Contents (74 items)

DUXU-v2-2011-Ding #challenge #online
Challenges and Opportunities of Hotel Online Booking in China (WD), pp. 3–12.
DUXU-v2-2011-Hsu11b #analysis #design
Analysis of Causal Relationships between Blog Design Criteria (CCH), pp. 13–19.
DUXU-v2-2011-KimU #collaboration #design #human-computer #interactive #web
Peru Digital: Approaching Interactive Digital Storytelling and Collaborative Interactive Web Design through Digital Ethnography, HCI, and Digital Media (SJK, NMU), pp. 20–28.
DUXU-v2-2011-Moallem #question
Did You Forget Your Password? (AM), pp. 29–39.
DUXU-v2-2011-NakataniOKNH #case study #internet #layout
The Layout for the User-Friendly Manual: Case Study on an Internet Set-Up Manual (MN, TO, YK, AN, SH), pp. 40–45.
DUXU-v2-2011-ShenPC #using
A Solution to Revisitation Using Organic Bookmark Management (STS, SDP, KMC), pp. 46–52.
DUXU-v2-2011-SuzukiKN #case study #estimation #evaluation #metric #usability #web
A Study on the Time Estimation Measurement for Web Usability Evaluation (KS, MK, HN), pp. 53–59.
DUXU-v2-2011-WatanabeYHA #user interface #web
Study of User Interface for Browsing Web Contents That Considers the Cognitive Features of Older Users (MW, SY, RH, YA), pp. 60–67.
DUXU-v2-2011-Yang #eye tracking #web
Exploring Cultural Variation in Eye Movements on a Web Page between Americans and Koreans (CY), pp. 68–76.
DUXU-v2-2011-YuI #interactive #visualisation #web
Trails-An Interactive Web History Visualization and Tagging Tool (WY, TI), pp. 77–86.
DUXU-v2-2011-ArdavanC #3d #exclamation #safety #towards
Listen! Somebody Is Walking towards Your Car (Introducing the Awareness-3D Sound System into the Driver to Increase the Pedestrian’s Safety) (MA, FC), pp. 89–98.
DUXU-v2-2011-ArditoLRSYAC #design #game studies #learning #pervasive
Designing Pervasive Games for Learning (CA, RL, DR, CS, NY, NMA, MFC), pp. 99–108.
DUXU-v2-2011-BohmSW11a #adaptation #constraints #usability
Customized Usability Engineering for a Solar Control Unit: Adapting Traditional Methods to Domain and Project Constraints (PB, TS, CW), pp. 109–117.
DUXU-v2-2011-DahlS #case study #composition #interface #smarttech #usability
End-User Composition Interfaces for Smart Environments: A Preliminary Study of Usability Factors (YD, RMS), pp. 118–127.
DUXU-v2-2011-KaptanG11a #comprehension #scalability
Improving Code Reading and Comprehension on Large Displays (SNK, MG), pp. 128–134.
DUXU-v2-2011-KeatingGKPV #artificial reality #design #experience #mobile #tool support #user interface
Designing the AR Experience: Tools and Tips for Mobile Augmented Reality UX Design (GK, DG, AK, NP, AV), pp. 135–141.
DUXU-v2-2011-KimLD #collaboration
DraWiing Together: Exploring Collaborative User Engagement in Art Exhibitions (HK, HJL, EYLD), pp. 142–151.
DUXU-v2-2011-KyungCNLS #smarttech
Versatile Wearable Computer for Drivers (GK, SC, KN, KL, WS), pp. 152–155.
DUXU-v2-2011-McKimmGC #design #navigation
Dynamic Navigation System Design for Networked Electric Vehicles (FM, MG, VC), pp. 156–166.
DUXU-v2-2011-MirandaHB11a #interactive #physics
Prospecting a New Physical Artifact of Interaction for iDTV: Results of Participatory Practices (LCdM, HHH, MCCB), pp. 167–176.
DUXU-v2-2011-MooreBC #locality #optimisation #prototype
Optimisation of Sound Localisation for Emergency Vehicle Sirens through a Prototype Audio System (JDM, SB, VC), pp. 177–186.
DUXU-v2-2011-ReilyB #gesture #interface
Applying Gestural Interfaces to Command-and-Control (TR, MB), pp. 187–194.
DUXU-v2-2011-RubegniML #interactive #scalability #social #using
Talking to Strangers: Using Large Public Displays to Facilitate Social Interaction (ER, NM, ML), pp. 195–204.
DUXU-v2-2011-RyderSY #framework #grid
The Grid Intelligent Planning Framework: Planning Electric Utility Investments in a Time of Accelerating Change (GR, FS, SY), pp. 205–214.
DUXU-v2-2011-TengC #concept #design
The Application of the Concept of Affordance to a Creative Design Method (CKT, MCC), pp. 215–224.
DUXU-v2-2011-UangLC #approach #axiom #design
A Product Design Approach by Integrating Axiomatic Design and TRIZ (STU, CLL, MC), pp. 225–233.
DUXU-v2-2011-YasumaN #artificial reality #question
User Characteristic-Based Information-Providing Service for Museum with Optical See-Through Head-Mounted Display: Does It Evoke Enthusiasm? (YY, MN), pp. 234–242.
DUXU-v2-2011-Albers11a #interactive
Human-Information Interactions with Complex Software (MJA), pp. 245–254.
DUXU-v2-2011-Bias #usability
The Importance of Rigor in Usability Studies (RGB), pp. 255–258.
DUXU-v2-2011-Capra #behaviour #human-computer #web
HCI Browser: A Tool for Administration and Data Collection for Studies of Web Search Behaviors (RC), pp. 259–268.
DUXU-v2-2011-ChenL11a #2d #3d #design #evaluation #interface #using
Design and Evaluation of the Customized Product Color Combination Interfaces Using 3D Model and 2D Illustration Display (CYC, YJL), pp. 269–275.
DUXU-v2-2011-GajendarJ #design #how
The Inmates Are Still Running the Asylum: How to Share a Design Vision with Engineers (UG, CJ), pp. 276–282.
DUXU-v2-2011-InversiniCB #analysis #assessment #case study #experience #risk management #usability #user interface
Connecting Usages with Usability Analysis through the User Experience Risk Assessment Model: A Case Study in the Tourism Domain (AI, LC, DB), pp. 283–293.
DUXU-v2-2011-KimL11a #behaviour #mobile #research
Ethnographic Research of User Behavior of Mobile Devices of China, Korea, India, and The Netherlands (DK, KPL), pp. 294–302.
DUXU-v2-2011-PohlmeyerB #analysis
A Conjoint Analysis of Attributes Affecting the Likelihood of Technology Use (AEP, LTMB), pp. 303–312.
DUXU-v2-2011-SnyderSWR #mobile
Personas on the Move: Making Personas for Today’s Mobile Workforce (MS, ACS, BKW, LRH), pp. 313–320.
DUXU-v2-2011-WynnS #data analysis #low cost #video
Motivating Change and Reducing Cost with the Discount Video Data Analysis Technique (JW, JDS), pp. 321–328.
DUXU-v2-2011-Zeller #design #what
What You See Is What You Don’t Get: Addressing Implications of Information Technology through Design Fiction (LZ), pp. 329–336.
DUXU-v2-2011-ZhangCV #case study #experience #modelling
Modeling Users’ Data Usage Experiences from Scientific Literature (JZ, CC, MSEV), pp. 337–346.
DUXU-v2-2011-AgnerTF #usability
Scenario and Task Based Interview to Evaluate Usability of Computer Assisted Data Collection (LA, PT, SBLF), pp. 349–358.
DUXU-v2-2011-Cai #assessment #human-computer #interactive #protocol
A Camera-Aided Legibility Assessment Protocol of Displays for Enhanced Human-Computer Interaction (HC), pp. 359–367.
DUXU-v2-2011-ChaeKN #experience #using
Measuring Drivers’ Dynamic Seating Experience Using Pressure Mats (SC, GK, KN), pp. 368–375.
DUXU-v2-2011-ChangH #performance
Effects of Menu Types and Item Lengths on Operation Efficiency (YHC, TKPH), pp. 376–383.
DUXU-v2-2011-CoopamootooA #communication #evaluation #online #privacy
A Systematic Evaluation of the Communicability of Online Privacy Mechanisms with Respect to Communication Privacy Management (PLC, DA), pp. 384–393.
DUXU-v2-2011-ErC #evaluation #internet
User Evaluation of Internet Kiosks in University Setting (EE, ), pp. 394–403.
DUXU-v2-2011-FleuryPL #challenge #ubiquitous #usability
Evaluating Ubiquitous Media Usability Challenges: Content Transfer and Channel Switching Delays (AF, JSP, LBL), pp. 404–413.
DUXU-v2-2011-GaoZ #user satisfaction
User Satisfaction of Ali Wangwang, an Instant Messenger Tool (JG, ZZ), pp. 414–420.
DUXU-v2-2011-Hofman #modelling #statistics
Range Statistics and the Exact Modeling of Discrete Non-Gaussian Distributions on Learnability Data (RH), pp. 421–430.
DUXU-v2-2011-KhashmanL #using
Measuring Cultural Markers in Arabic Government Websites Using Hofstede’s Cultural Dimensions (NK, AL), pp. 431–439.
DUXU-v2-2011-KimJH #concept #design #experience #implementation #user interface
Different UI, Same UX: A Design Concept for Implementing a Locally-Optimized and Globally-Unified User Experience (SWK, HKJ, DYH), pp. 440–448.
DUXU-v2-2011-KimMLJAS #experience #metric #user interface
Measurement of User Experience to Select a Comfortable Mattress (JYK, SNM, MHL, JHJ, JHA, YSS), pp. 449–458.
DUXU-v2-2011-KomogortsevTMCH #approach #automation #identification #named #usability
EMA: Automated Eye-Movement-Driven Approach for Identification of Usability Issues (OVK, DET, CJM, JC, CH), pp. 459–468.
DUXU-v2-2011-MasakiOUM #evaluation #experience
A Quantitative Evaluation on the Software Use Experience with Electroencephalogram (HM, MO, HU, KiM), pp. 469–477.
DUXU-v2-2011-MasipOG #classification #component #evaluation #heuristic #interactive
Classification of Interactive System Components Enables Planning Heuristic Evaluation Easier (LM, MO, TG), pp. 478–486.
DUXU-v2-2011-Nakata #analysis #clustering #monitoring #usability
Clustering Analysis to Evaluate Usability of Work-Flow Systems and to Monitor Proficiency of Workers (TN), pp. 487–496.
DUXU-v2-2011-ObermeierBSV #aspect-oriented #automation #evaluation #modelling #object-oriented #programming #usability
Fundamental Aspects Concerning the Usability Evaluation of Model-Driven Object Oriented Programming Approaches in Machine and Plant Automation (MO, SB, KS, BVH), pp. 497–506.
DUXU-v2-2011-SettapatAO #3d #evaluation #image #usability #visualisation
The Usability Evaluation of Web-Based 3D Medical Image Visualization (SS, TA, MO), pp. 507–516.
DUXU-v2-2011-ShankarVE #challenge #comparative #usability
A Fitting Software Comparative Usability Study to Investigate Transition Challenges Faced by Hearing-Aid Practitioners (AS, SV, BE), pp. 517–526.
DUXU-v2-2011-TamirKMVLJ #detection #usability
Detection of Software Usability Deficiencies (DET, OVK, CJM, DKDV, GRL, AMJ), pp. 527–536.
DUXU-v2-2011-BaughD #design #experience #locality #user interface
Designing Notebook Computers to Ensure a Comfortable User Experience: Effects of Surface Temperature, Material, Locality, and Ambient Temperature (EB, RD), pp. 539–547.
DUXU-v2-2011-BolchiniF #experience #mobile #prototype
The Fusing of “Paper-in-Screen”: Reducing Mobile Prototyping Artificiality to Increase Emotional Experience (DB, AF), pp. 548–556.
DUXU-v2-2011-HeimgartnerTW #design #human-computer
Empathy as Key Factor for Successful Intercultural HCI Design (RH, LWT, HW), pp. 557–566.
DUXU-v2-2011-Horvath #design #persuasion
Persuasive Design: It’s Not Just about Selling Stuff (JH), pp. 567–574.
DUXU-v2-2011-Iizuka #empirical #how
An Experiment about How to Feel Temperature Change of Mouse (SI), pp. 575–581.
DUXU-v2-2011-Jones #experience #named #persuasion
Clout: The Role of Content in Persuasive Experience (CJ), pp. 582–587.
DUXU-v2-2011-LeiZLC #interface #usability
Influencing Mechanism of Apparent Space Dimensions on Interface Aesthetics and Apparent Usability (TL, YZ, XL, XC), pp. 588–597.
DUXU-v2-2011-Marcus #design #health #mobile #persuasion #user interface
The Health Machine: Mobile UX Design That Combines Information Design with Persuasion Design (AM), pp. 598–607.
DUXU-v2-2011-MatsumotoINI #biology
An Air Conditioning Control Method Based on Biological Fluctuation (HM, YI, YN, HI), pp. 608–615.
DUXU-v2-2011-NemeryBK #design #persuasion #social #user interface #validation
First Validation of Persuasive Criteria for Designing and Evaluating the Social Influence of User Interfaces: Justification of a Guideline (AN, EB, SK), pp. 616–624.
DUXU-v2-2011-OlsenPB #effectiveness #game studies #how #testing #usability
Serious Games Usability Testing: How to Ensure Proper Usability, Playability, and Effectiveness (TO, KP, CAB), pp. 625–634.
DUXU-v2-2011-SatoTO #case study #experience
Experience-Based Curiosity Model: Curiosity Extracting Model Regarding Individual Experiences of Urban Spaces (CS, ST, NO), pp. 635–644.
DUXU-v2-2011-Sauter #approach #interface #mobile #towards
Implied Aesthetics: A Sensor-Based Approach towards Mobile Interfaces (DS), pp. 645–654.
DUXU-v2-2011-TsaoCY #case study #design #image
A Study on the Expected Image and Relevant Design Techniques in Different Product-Use Stages (YCT, BC, YPY), pp. 655–663.
DUXU-v2-2011-TsengH #design #personalisation
Designing the Personalized Nostalgic Emotion Value of a Product (YST, MCH), pp. 664–672.

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