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Collaborated with:
M.Mateas Joseph C. Osborn Sam Snodgrass S.Ontañón N.Wardrip-Fruin Ben Samuel Morteza Behrooz Arnav Jhala Christoffer Holmgård Daniel W. Zhang A.Kim Maxim Ruzmaykin Aaron Truong Julian R. H. Mariño Levi H. S. Lelis Chris Martens Melanie Dickinson Barrett R. Anderson J.Denner David Torres Alexander E. Zook Michael Cook 0001 E.Butler Kristin Siu Matthew Guzdial M.Riedl James Owen Ryan
Talks about:
generat (6) game (5) learn (3) evalu (3) understand (2) procedur (2) content (2) codenam (2) automat (2) gemini (2)

Person: Adam Summerville

DBLP DBLP: Summerville:Adam

Contributed to:

FDG 20152015
AIIDE 20162016
AIIDE 20172017
CIG 20172017
FDG 20172017
AIIDE 20182018
AIIDE 20192019

Wrote 11 papers:

FDG-2015-SummervilleBMJ #data-driven #game studies #generative #learning
The Learning of Zelda: Data-Driven Level Generation for Action Role Playing Games (AS, MB, MM, AJ).
AIIDE-2016-ZookCBSGRRSSMW #case study #experience
Playable Experiences at AIIDE 2016 (AEZ, MC0, EB, KS, MG, MR, JOR, BS, AS, MM, NWF), p. 251–?.
AIIDE-2017-SnodgrassSO #generative #machine learning
Studying the Effects of Training Data on Machine Learning-Based Procedural Content Generation (SS, AS, SO), pp. 122–128.
CIG-2017-OsbornSM #automation #design #game studies #learning
Automated game design learning (JCO, AS, MM), pp. 240–247.
FDG-2017-OsbornSM #automation #game studies
Automatic mapping of NES games with mappy (JCO, AS, MM), p. 9.
FDG-2017-SummervilleMSOL #comprehension #design #evaluation #metric #platform
Understanding mario: an evaluation of design metrics for platformers (AS, JRHM, SS, SO, LHSL), p. 10.
FDG-2017-SummervilleOHZ #automation #interactive
Mechanics automatically recognized via interactive observation: jumping (AS, JCO, CH, DWZ), p. 10.
AIIDE-2018-Summerville #evaluation #generative
Expanding Expressive Range: Evaluation Methodologies for Procedural Content Generation (AS), pp. 116–122.
AIIDE-2018-SummervilleMSOW #analysis #bidirectional #game studies #generative #named
Gemini: Bidirectional Generation and Analysis of Games via ASP (AS, CM, BS, JCO, NWF, MM), pp. 123–129.
AIIDE-2019-KimRTS #comprehension #natural language
Cooperation and Codenames: Understanding Natural Language Processing via Codenames (AK, MR, AT, AS), pp. 160–166.
AIIDE-2019-OsbornDASDTWM #game studies #generative
Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator (JCO, MD, BRA, AS, JD, DT, NWF, MM), pp. 59–65.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.